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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Vendalwind View Post
    BRD was never a healer dude. Support yeah you can argue that.
    And support is what I have been arguing.
    Which is why Chemist would fit quite snugly within that role alongside DNC and BRD.

    Either you misread, failed to read, or glossed over a portion of my post. I actually specifically talked about how res would still have to be handled as a cast bar, AND how casting the spell would consume myriad charges from other moves so the drawback is similar to MP removal. That was a statement I threw out completely off the top of my head on the my first post, but you definitely didn't pay it any heed.
    And you either misread, failed to read, or glossed over the fact that limiting rez effects is only part of the value of MP on a healer.

    And while you could theoretically build an alternate resource (such as your charges) just to not have to use MP, then you run into the question of whether or not said resource would be affected by Piety -- if no, that becomes a dead stat for the job, and if yes, you've put the devs through the work of reskinning MP just to say it doesn't use MP.

    your interest in tearing down free form creative ideas says a lot more about you than your ability to design. Point out the problems.
    How can I be expected to criticize specific problems without specific designs to criticize?

    Snarky and unnecessary comment.
    Your response to my pointing out a fully-instant healer would be overpowered, was to bring up a design that still uses cast times as a balancing feature. Pointing out that contradiction is quite necessary, when it makes your example nonsequitur to the argument at hand.

    Then you suggest making chemist a class based on others while claiming it would fail to function as a healer class because it'd be too samey.
    There's a certain degree of "same-y" expected when it comes to healers, insofar as all require a certain number of archetypal skills in order to keep up with encounter mechanics. Sharing gear, role actions (regardless of animations), and general limitations is something that can generally be accepted for basically any other role with regards to balance, because to go through the hoops of avoiding them would be purely for the sake of avoiding them.

    My concern with Chemist is that creating a separate job that utilizes the same mechanics as another existing job -- particularly in examples that mention AST cards or seals, where the example is even within the same role -- makes that job redundant and offers nothing to the playstyle.

    The two are not mutually exclusive, and could only considered contradictory in the broadest possible sense.

    Quote Originally Posted by Vendalwind View Post
    I get that you don't like my idea and think it would fail to function right.
    When I do present whatever I come up with I of course anticipate more criticism.
    And I look forward to seeing a fleshed out idea when you do have the time for it. Because it will at least show you not only are passionate about adding the job, but have considered the difficulties of designing such a job.

    Most people don't flesh out the full concept for the job because to do so properly and with deep thought requires: Time. Time and lots of it. That doesn't mean their ideas couldn't work or be refined.
    And that would be fine, perfectly acceptable even, if these weren't also the same types of people who 1) post threads about adding Chemist without any constructive additions just because they want to claim they "predicted" the fourth healer, and 2) flood threads about adding a fourth healer with regurgitations of "Chemist", making the idea appear popular in spite of a lack of actual excitement for it, when the suggestion is truly just obligatory due to its history.
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    Last edited by Archwizard; 11-17-2019 at 05:27 PM.