
Originally Posted by
Archwizard
if as a full job at all.
The idea of “a non-magical job that throws chemical concoctions in the thick of combat” could easily be used as a premise for a Ranged DPS job, tossing grenades, flasks of flammable oils or corrosive toxins. Classic consumable damage items (like Blue Fangs, Arctic Winds, Holy Water, etc) could be treated as basic attacks; Mix then could be treated as a resource system generated and regularly deployed through the course of one’s rotation, rather than as a cooldown like Divination or Steps – every third or fourth skill as a Mix effect, with interactions between various Mix effects to dictate the flow of the rotation at large.
Chemist isn’t lacking for potential damage skills in that regard either, just look at Rikku from FF10, whose Overdrives offer a ridiculous number of bombs, buffs and elemental damage effects through the Mix system.
And of course, much like DNC’s Curing Waltz or BRD’s Warden’s Paean, there would still be room for a Chemist to throw the occasional healing effect under the Ranged role. Might even be able to make the argument for them to get their own Cure or Raise skill.
I’m saying neither that this is the only or best way to do it, of course, but to my mind the only other way to make Mix “unique” would be to have Chemist implemented as a Limited job, or just accept that Alchemist is the closest we’ll get to the potion-tossing fantasy.