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  1. #10
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    I suppose I too could have been more constructive.

    For example you have some very cool ideas and good points.
    Like all the below.
    Quote Originally Posted by Archwizard View Post
    if as a full job at all.
    The idea of “a non-magical job that throws chemical concoctions in the thick of combat” could easily be used as a premise for a Ranged DPS job, tossing grenades, flasks of flammable oils or corrosive toxins. Classic consumable damage items (like Blue Fangs, Arctic Winds, Holy Water, etc) could be treated as basic attacks; Mix then could be treated as a resource system generated and regularly deployed through the course of one’s rotation, rather than as a cooldown like Divination or Steps – every third or fourth skill as a Mix effect, with interactions between various Mix effects to dictate the flow of the rotation at large.
    Chemist isn’t lacking for potential damage skills in that regard either, just look at Rikku from FF10, whose Overdrives offer a ridiculous number of bombs, buffs and elemental damage effects through the Mix system.

    And of course, much like DNC’s Curing Waltz or BRD’s Warden’s Paean, there would still be room for a Chemist to throw the occasional healing effect under the Ranged role. Might even be able to make the argument for them to get their own Cure or Raise skill.

    I’m saying neither that this is the only or best way to do it, of course, but to my mind the only other way to make Mix “unique” would be to have Chemist implemented as a Limited job, or just accept that Alchemist is the closest we’ll get to the potion-tossing fantasy.
    All of that is good content.
    I just really don't agree with your conclusions tho that the same kind of mixing and alternative resource couldn't work for a healer.

    I get that you don't like my idea and think it would fail to function right.
    When I do present whatever I come up with I of course anticipate more criticism.
    But please don't just shut an entire idea down because you see one potential flaw in it. If the devs operated like you do Monk and NIN would never have made it into the game either as their kits had, and still have, so many flaws.

    Most people don't flesh out the full concept for the job because to do so properly and with deep thought requires: Time. Time and lots of it. That doesn't mean their ideas couldn't work or be refined.

    I don't have a lot of free time right now myself but I will return to the concept of a healer chemist with a full class build in some time. *seriously tho I again spent too long today on the forums @_@*
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    Last edited by Vendalwind; 11-17-2019 at 04:54 PM.