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  1. #10
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    First off. just because BRD had healer LB does not mean it was a healer. BRD was never a healer dude. Support yeah you can argue that. but from the beginning it sat in the dps slot.

    Also your emphasizing and repeating certain words I'm pretty sure is done with mocking intent. Doesn't help you. doesn't help me.

    Quote Originally Posted by Archwizard View Post

    Yes, White Mage has Bene... on a 3 minute cooldown. That is a far cry from creating a healing job that fully uses instants to heal, considering it wouldn't have to worry about mobility for fight mechanics. Without MP as a limiter, not only would it be able to rez pretty much infinitely, but it wouldn't have to worry about different tiers of healing spell.
    Either you misread, failed to read, or glossed over a portion of my post. I actually specifically talked about how res would still have to be handled as a cast bar, AND how casting the spell would consume myriad charges from other moves so the drawback is similar to MP removal. That was a statement I threw out completely off the top of my head on the my first post, but you definitely didn't pay it any heed.

    EDIT* i was in part wrong My first post I meant to mention it (cause the thought occurred to me) but i was typing to shorthanded to fully detail it. i did in fact fail to say that raise should still have a cast bar for chemist. I detail it a bit more in a later post but the full detail on what I had in mind (and yes i did have all this in mind back at the first post, I just didn't feel the need to provide more than a few details):
    Raise operates with the same cast time as a normal raise.
    Swiftcast can still be used for raise.
    Swiftcast can also be used to reduce a cast time ability Restock (restock is another move that adds charges to the rest of the chemists main kit.)
    Surecast remains the same as it operates as an knockback reducer.
    Raise on use Depletes a set amount of charges from other abilities. reducing the chemists ability to heal. *EDIT

    Quote Originally Posted by Archwizard View Post
    You can literally macro ground-targeted abilities to center themselves under yourself or a target. Even without committing that faux pas, the fact you think the placement of a ground-targeted AoE is complicated enough to justify not having a cast bar... says more about you than your design.
    [/LIST]
    Why do you feel the need to make a personal insult here?
    You are right they could be macro-ed. That doesn't mean SE couldn't implement a system preventing this, Additionally you are honing in on one piece of a puzzle that this class would be with destructive intent instead of constructive intent. I can and do say the same about you. your interest in tearing down free form creative ideas says a lot more about you than your ability to design. Point out the problems. Don't insult while doing so.

    Here is a way to throw more complexity into it then again just off the top of my head. (notice how easy i can come up with new ideas when presented new information?) Perhaps the cooldowns on Chemists charges only actually counted down when Chemist was immobile. Now Chemist has to deal with all the same difficulty casters deal with that comes with cast bars, immobility effecting gains and dps. (IE chemist was punished every time he had to move regardless) This could be a passive called brew. It would require the Chemist to be immobile to charge certain skills cooldowns.

    Also macros suck in this game and you know that.if the QoL i thought about moments ago came into play and ground target moves could be queued then optimal play would always be to work with them un macroed.

    Quote Originally Posted by Archwizard View Post
    As for the time delay caused by casting: congratulations, it's not a fully-instant healer.
    Snarky and unnecessary comment. Making such comments only proves to me you would rather insinuate insults than stay on subject and discuss actual creative material. Hey So i disagree. Stop getting bent.

    Quote Originally Posted by Archwizard View Post

    With regards to that entire block, I did say "more likely, just be coded as a magical healer anyway," which is fundamentally the explanation you offered. How is what I said false, exactly?

    It's not lack of confidence in the devs. It's lack of excitement derived from undercooked job concepts. I'm curious why it's insulting to you, however.
    You say so while shutting out alternative ideas. You claim you want more diverse styles of gameplay and classes. Then you suggest chemist would fail to function as a healer class because it'd be too samey. You shoot down creativity while only accepting creativity at the same time. AND impose limits on the creation of the Chemist class while restricting it in the same way other healers are in the same breath. I mean you provide a cool idea for its resources, but then you say that idea could only be implemented if it were ranged, suggesting healers have to stay similar.

    And the reason im insulted is because I think the devs have overall done pretty good jobs at making classes unique, despite recent simplifications. And when people expect less of the devs less will be given. and homogenization will occur more-so in large.
    EDIT* perhaps insulted is the wrong word. Perhaps just frustrated because distrusting the devs ability to make something new work personally just bothers me. They can make anything work really. just some things are more difficult to implement than others.
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    Last edited by Vendalwind; 11-17-2019 at 05:02 PM.