Quote Originally Posted by Punslinger View Post
You know who else completely ignores the healing part of playing healer? Square.
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If you follow the trail of discussion you'll find my first post, in which I say that this will always be a problem so long as encounters are scripted. And that this is a problem for every job. I'll repeat myself, but - the fights are not designed to be fun forever and certainly not when you are overgeared/have 20 clears experience. This is true for every single job.

Do you know what going through Titan is like for a DPS player? It's 3 minutes of trying to fit the predefined rotation (stored in muscle memory) that you've been doing for weeks while making minor adjustments, followed by 9 minutes of a dummy fight with minimal movement.

Quote Originally Posted by Punslinger View Post
And DPS is the collective effort of five players, is it not? DPS openers are designed the way they are specifically to maximize synergy and synchronize raid buffs. Yet DPSers have complex rotations.

Tanking is also the collective effort of two or more tanks. The MT and OT have to coordinate to handle tank swaps, adds, and shared tankbusters. Yet tanks have complex rotations.

Healing, as mentioned before in posts you seem to have missed, can be done solo, because healers are so powerful. And yet, healers do not have any rotation at all, much less a complex one.
Why five? It's the collective effort of eight players in the grand scheme of things. But that's not the kind of thing I'm talking about.

What your co-healer is doing directly impacts your skill usage. If you change your co-healer, you change your rotation - or they do.

It amuses me that you think healing is so easy. Take a look at a world first log or early clear to find 20+ Succors. Not at coordinated speedrun groups who have cleared the fight 50 times and have gone through the trial-and-error to minimize healing to such a degree that a missing Reprisal is a wipe.

What do you think is going to be easier to do? Go into a PF as a healer or a DPS?