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  1. #1
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LariaKirin View Post
    If you follow the trail of discussion you'll find my first post, in which I say that this will always be a problem so long as encounters are scripted. And that this is a problem for every job. I'll repeat myself, but - the fights are not designed to be fun forever and certainly not when you are overgeared/have 20 clears experience. This is true for every single job.
    This is the crux of my issues aswell: Dungeons are as scripted as they've always been, but our skillset's potential has gone down. Before, after I had healed and shielded there was another world of oppertunities waiting on me, today I heal and shield and only thing left to do is Broil III.

    The strength of a scripted sequence is that you can take every chance to improve, if you want to. That's why in my first run of Wanderer's Palace I was at the edge of my seat, finger ready over Adlo, Lustrate and the fairy hotbar for the slighest new dent in the tank's hp. By the twentieth I was sprinting with the tank, seeing if I ccould apply all dots while pulling, when to cast Shadowflare or prevent aero from dropping off the boss and stilling finding new openings where it was safe enough to Cleric Stance.

    And the good thing is: If I didn't find Scholar interesting beyond healing and shielding, I could still run those places successfully. It's not like a DPS job, it's exactly the same for different reasons: I kept getting more and more active because the job would let me get more and more out of it for each run.

    I keep bringing up Arcanist skills, fairy hotbar and Cleric Stance, not entirely because, if just very partially, for nostalgia, but also because I've come to dread the expansions. Instead of being filled with wonder of what kind of interesting new spells like Emergency/Deployment or Dissipation they will reveal or start a expansion Live Letter "Hey Scholars, we're sorry to say we're removing X for x.0 after being in the game for six years, but oh boy! Are we excited about these new things you're gonna get!", they've instead proven two times in a row an expansion is a harbinger for removing choices, backtrack on what they removed, introduce more oGCDs and buff Broil.
    (7)
    Last edited by Sloprano; 11-15-2019 at 06:02 PM. Reason: Bold text for emphasis

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