And that's the thing, they already have done a fantastic job, healers in this game used to be great and we're IMO well designed. But for some reason they've gradually undone their good work.
And that's the thing, they already have done a fantastic job, healers in this game used to be great and we're IMO well designed. But for some reason they've gradually undone their good work.
Also why I do feel bad for complaining so much and need to stop myself before that attitude spirals into really unkind posts here directed at the developers. Cause I have and will bring credit where it's due: I think Shadowbringers is great, the story, the choregraphed fights, the music, the sights, sounds and the pacing of finding a new zone killing it's Warden then going back to the inn for rest and reflection. The grand escapade of the MSQ to the little quips of NPCs around and the frankly staggering amount of stuff already there. I've barely scraped the surface of in Gold Saucer, crafting, gathering, minion/mount/achievement hunting, doing fun stuff with the FC, learning a new job or just the quiet moments fishing without any goal watching the world pass by. There are tons of things here I will probably never experience and that's just fine with me.
Seeing this quality everywhere else just makes Scholar and by extension Healers stand out like a sore thumb for me and the lack of information about it so much more prominently.
"Go heal with one hand while spelling backwards the name of each of your targets, all while blindfolded and tapdancing, and then dare to tell me that healers are still boring"
Being able to participate in a near-impossible challenge does not justify being neutered without consent.
I don't want to do TEA, can I get my old skills back?
This is always going to be a problem, no matter what, due to the scripted nature of encounters in the game. Content is not designed and can not be designed to be interesting forever so long as encounters are scripted.
Try a DPS in Titan. If you're playing the job well and are generally consistent, you'll notice, say - after 10 clears, that you're doing the exact same thing. If you're very consistent, you're repeating the fight down to the GCD.
Go to one of those players with 50+ clears trying to get their 100 percentile parse - "What GCD are you using during the 2nd tumult after the first uplift?". They'll tell you.
This is different to healers telling you what they use to heal those tumults ... because reasons?
Every job has this problem. It's just that healers are the whiniest bunch.
Healers are whiny because they want more to do other than spam the one button. Yes, eventually a DPS will just press the same GCDs over and over again, your point? It's called a rotation for a reason. However, how much more likely are you to mess that up while doing mechanics, or just in general, over to mess up "spam broil and press bio once every 30 seconds". Healers run out of things to do and improve on much more quickly than any other role. Give DPS the same rotation as healers and see if they'd be okay with it, I mean they're eventually go to pressing the same GCDs in a fight anyways, so why not let it happen sooner?This is always going to be a problem, no matter what, due to the scripted nature of encounters in the game. Content is not designed and can not be designed to be interesting forever so long as encounters are scripted.
Try a DPS in Titan. If you're playing the job well and are generally consistent, you'll notice, say - after 10 clears, that you're doing the exact same thing. If you're very consistent, you're repeating the fight down to the GCD.
Go to one of those players with 50+ clears trying to get their 100 percentile parse - "What GCD are you using during the 2nd tumult after the first uplift?". They'll tell you.
This is different to healers telling you what they use to heal those tumults ... because reasons?
Every job has this problem. It's just that healers are the whiniest bunch.
Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?
It's like you've not really paid any attention as to why they are.This is always going to be a problem, no matter what, due to the scripted nature of encounters in the game. Content is not designed and can not be designed to be interesting forever so long as encounters are scripted.
Try a DPS in Titan. If you're playing the job well and are generally consistent, you'll notice, say - after 10 clears, that you're doing the exact same thing. If you're very consistent, you're repeating the fight down to the GCD.
Go to one of those players with 50+ clears trying to get their 100 percentile parse - "What GCD are you using during the 2nd tumult after the first uplift?". They'll tell you.
This is different to healers telling you what they use to heal those tumults ... because reasons?
Every job has this problem. It's just that healers are the whiniest bunch.
I DPS, heal and tank. I've since been a DPS main in ShB. It most definitely is a different experience. Whilst yes, I get where you are coming from and the issue you're referring to but if you want to draw comparison. Healing expert roulette got boring very quick, pretty much in my first run.
DPSing, despite having ran expert several times now can still be engaging, even if it's much less so than it was when it was new because I know the dungeons and know my rotations, but either way, it still feels a lot better versus healing.
In ARR and HW I didn't find healing Expert roulettes boring, and after running them several times, then I got the issue you're describing
There are very specfic reasons why this is the case and we've covered them a lot on these discussions.
There is a significant difference between a DPS rotation and spamming a single button 70% of the time. You're also vastly overestimating how much people actually memorize. Even players at that skill level aren't going to know exactly when Vorpal Thrust or Maim is used.This is always going to be a problem, no matter what, due to the scripted nature of encounters in the game. Content is not designed and can not be designed to be interesting forever so long as encounters are scripted.
Try a DPS in Titan. If you're playing the job well and are generally consistent, you'll notice, say - after 10 clears, that you're doing the exact same thing. If you're very consistent, you're repeating the fight down to the GCD.
Go to one of those players with 50+ clears trying to get their 100 percentile parse - "What GCD are you using during the 2nd tumult after the first uplift?". They'll tell you.
This is different to healers telling you what they use to heal those tumults ... because reasons?
Every job has this problem. It's just that healers are the whiniest bunch.
DPS would whine just a loudly, if not even more so if their jobs were reduced to one button. Hell, look at any thread where someone brings up combo consolidation and you have tons of people screaming "NO!" because they don't like the idea of mostly pressing a single key. At least they'd still have more buttons than the healers currently do. Better yet, you can gaze over at the tank thread with 50+ pages regarding how their damage was nerfed. Many aren't happy about it. The only reason healers are "the whiniest" is because no other role has been gutted as much.
While the scripted nature of encounters will inevitably cause some repetition, that feeling can be delayed much better if the jobs themselves are still engaging. When almost all the content is so brain dead easy to heal on top of healers having a single button, it only highlights that repetition instead of trying to mask it.
Last edited by ForteNightshade; 11-14-2019 at 07:57 PM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Oh he’s an expert at sticking his fingers in his ears and looking the other way on a LOT of voiced issues or requests he’s made false promises to implement. Check Egi Glamours, changing eye colour in the aesthetician, etc. Funny how they’ve just fallen off the map as if he’s magically forgot about them huh? I really am starting to dislike him as it seems he and the dev team only respond to very particular things and will gladly ignore many other pressing concerns if they feel they can get away with it, such as Healers. This has been a VOCAL issue for YEARS now, and what have they done to really rectify it?
You are equally as likely as you are to mess up anything while doing mechanics.Healers are whiny because they want more to do other than spam the one button. Yes, eventually a DPS will just press the same GCDs over and over again, your point? It's called a rotation for a reason. However, how much more likely are you to mess that up while doing mechanics, or just in general, over to mess up "spam broil and press bio once every 30 seconds". Healers run out of things to do and improve on much more quickly than any other role. Give DPS the same rotation as healers and see if they'd be okay with it, I mean they're eventually go to pressing the same GCDs in a fight anyways, so why not let it happen sooner?
Apparently "spam broil and press bio once every 30 seconds" is everything you do. Can you not mess up healing?
Isn't interrupting a Broil or a Succor an identical mess-up to interrupting a Fire IV when dealing with a mechanic?
You say "Give DPS the same rotation as healers and see if they'd be okay with it".
Once again, apparently "spam broil and press bio once every 30 seconds" is everything you do. Healing is not part of playing healer anymore?
To say that's 'all' we do is missing the point. It makes up a huge part of what we do. If that gap was filled with healing, then great.
But let's say hypothetically we still had TP and 30% of what DPS would do was TP management (or MP for casters) and the rest of what they did was spam 1 or 2 buttons, no matter how varied the skills are for managing their TP were, they'd still complain how boring DPS has gotten.
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