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  1. #1
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    Same reason you don't want DPS to be able to handle tank duties.
    The difference is DPS don't have the tools to accomodate tank duties whereas tanks have no choice but to use dps like tools for reduced reward.
    (6)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  2. #2
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    101
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    Same reason you don't want DPS to be able to handle tank duties.
    Stop saying things that make you appear less that you know what you're talking about.... every job does dps in this game. Dps are the only players who have essentially no added responsibility.

    Also, DPS do have mitigation tools like tanks and healers, Btw.
    (0)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by millktea View Post
    Stop saying things that make you appear less that you know what you're talking about.... every job dps' in this game. Dps are the only players who have essentially no added responsibility.

    Also, DPS do have mitigation tools as well. Btw.
    "No added responsibility."

    That's all you need to see here folks.
    (2)

  4. #4
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    101
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    "No added responsibility."

    That's all you need to see here folks.
    Yeah, you don't do anything as a dps. And yet, often, the dps aren't doing the damage they should be. It's bad enough often being the top percentile player as a warrior, by far, meaning I'm contributing more of the overall damage than I should be. DPS do not have any exclusive mechanics, while tanks and healers do. This is what I'm talking about.

    DPS had more mitigation tools in SB than ShB, giving the dps even less responsibility. For the most part, dps is their only thing. Tanks and healers also dps, but have defensive and mitigation tools. Every job in this game is a damage dealer.

    So you trying to be clever is kind of hilarious as I'm not wrong. DPS don't do anything. No added responsibility. And yet, it is often tank and healer dps that gives the clear.
    (1)
    Last edited by millktea; 03-19-2020 at 12:15 PM.

  5. #5
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,889
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kabooa View Post
    Same reason you don't want DPS to be able to handle tank duties.
    What are "tank duties" in a game with auto-positioning bosses and a minimal number of tankbusters, which generally all get dealt with by invulns?
    (6)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lyth View Post
    What are "tank duties" in a game with auto-positioning bosses and a minimal number of tankbusters, which generally all get dealt with by invulns?
    Stop, you're downplaying the unique mechanics tanks deal with.
    (3)

  7. #7
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Kabooa View Post
    Stop, you're downplaying the unique mechanics tanks deal with.
    To be honest, I don't do high end raids(Savage and Extreme) but..., what unique mechanics?

    I'm thinking back and can think of some more unique mechanics but those were back in the era of Heavensward or even Coil. But as of posting I am tired so my mind isn't the sharpest right now.
    (1)

  8. #8
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kabooa View Post
    Stop, you're downplaying the unique mechanics tanks deal with.
    As an offtank this tier, im struggling to see what unique mechanics im dealing with

    E5s: the raiden add, which can be kited by a dps with shielding or just the main tank, and invulning a furies
    E6s: doing a forced tank swap and invulning a tornado, the dual phase barely counts as all garuda does is auto and mechanics
    E7s: i literally just feel like a dps in this fight, i occasionally have to mitigate a tank bust due to rng, but the add phase is just set movement and autos
    E8s:still progging, stay tuned.

    The "unique mechanics" im dealing with are occasionally moving a guy, but most of the time they move themselves, or eating a tank bust
    (5)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  9. #9
    Player
    Ivellior's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Elliana Brightsoul
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    The thing is tanks aren't supposed to be damage dealers. So it's perfectly fine if the tanks don't do a lot of damage. If you want to see big damage numbers you can always play a dps class.
    If people feel "bored" or "uninspired" from raid mechanics then they should petition SE for more mechanics for tanks, not more damage.
    Damage isn't utility. Damage prevention, buffs etc are utility. People should be asking for more of those instead of more damage. This is a game based on the trinity system (tank/healer/damage) not a hybrid system (like GW2 for example). Asking for more tank and healer damage is asking to change the original trinity system to a hybrid one.
    (0)

  10. #10
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ivellior View Post
    The thing is tanks aren't supposed to be damage dealers. So it's perfectly fine if the tanks don't do a lot of damage. If you want to see big damage numbers you can always play a dps class.
    If people feel "bored" or "uninspired" from raid mechanics then they should petition SE for more mechanics for tanks, not more damage.
    Damage isn't utility. Damage prevention, buffs etc are utility. People should be asking for more of those instead of more damage. This is a game based on the trinity system (tank/healer/damage) not a hybrid system (like GW2 for example). Asking for more tank and healer damage is asking to change the original trinity system to a hybrid one.
    I disagree, with how this game is designed with its slow gcd any kind of reactive or interesting tanking abilities become very clunky and awkward to use. This issue we face currently is SE has streamlined the job in such a way that we play more like a dps than ever, and all we can do is optimise our dps, yet the reward is not the same. If SE continues the way it is doing of making tanks play like dps with defence cooldowns, then they should make their performance more comparible to dps, or at the very least the same as it has been for years and not reduce it like they are doing. Even if that means more involved rotations.
    (6)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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