Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
Stop saying things that make you appear less that you know what you're talking about.... every job does dps in this game. Dps are the only players who have essentially no added responsibility.
Also, DPS do have mitigation tools like tanks and healers, Btw.


"No added responsibility."
That's all you need to see here folks.
Yeah, you don't do anything as a dps. And yet, often, the dps aren't doing the damage they should be. It's bad enough often being the top percentile player as a warrior, by far, meaning I'm contributing more of the overall damage than I should be. DPS do not have any exclusive mechanics, while tanks and healers do. This is what I'm talking about.
DPS had more mitigation tools in SB than ShB, giving the dps even less responsibility. For the most part, dps is their only thing. Tanks and healers also dps, but have defensive and mitigation tools. Every job in this game is a damage dealer.
So you trying to be clever is kind of hilarious as I'm not wrong. DPS don't do anything. No added responsibility. And yet, it is often tank and healer dps that gives the clear.
Last edited by millktea; 03-19-2020 at 12:15 PM.
To be honest, I don't do high end raids(Savage and Extreme) but..., what unique mechanics?
I'm thinking back and can think of some more unique mechanics but those were back in the era of Heavensward or even Coil. But as of posting I am tired so my mind isn't the sharpest right now.
As an offtank this tier, im struggling to see what unique mechanics im dealing with
E5s: the raiden add, which can be kited by a dps with shielding or just the main tank, and invulning a furies
E6s: doing a forced tank swap and invulning a tornado, the dual phase barely counts as all garuda does is auto and mechanics
E7s: i literally just feel like a dps in this fight, i occasionally have to mitigate a tank bust due to rng, but the add phase is just set movement and autos
E8s:still progging, stay tuned.
The "unique mechanics" im dealing with are occasionally moving a guy, but most of the time they move themselves, or eating a tank bust
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

The thing is tanks aren't supposed to be damage dealers. So it's perfectly fine if the tanks don't do a lot of damage. If you want to see big damage numbers you can always play a dps class.
If people feel "bored" or "uninspired" from raid mechanics then they should petition SE for more mechanics for tanks, not more damage.
Damage isn't utility. Damage prevention, buffs etc are utility. People should be asking for more of those instead of more damage. This is a game based on the trinity system (tank/healer/damage) not a hybrid system (like GW2 for example). Asking for more tank and healer damage is asking to change the original trinity system to a hybrid one.
I disagree, with how this game is designed with its slow gcd any kind of reactive or interesting tanking abilities become very clunky and awkward to use. This issue we face currently is SE has streamlined the job in such a way that we play more like a dps than ever, and all we can do is optimise our dps, yet the reward is not the same. If SE continues the way it is doing of making tanks play like dps with defence cooldowns, then they should make their performance more comparible to dps, or at the very least the same as it has been for years and not reduce it like they are doing. Even if that means more involved rotations.The thing is tanks aren't supposed to be damage dealers. So it's perfectly fine if the tanks don't do a lot of damage. If you want to see big damage numbers you can always play a dps class.
If people feel "bored" or "uninspired" from raid mechanics then they should petition SE for more mechanics for tanks, not more damage.
Damage isn't utility. Damage prevention, buffs etc are utility. People should be asking for more of those instead of more damage. This is a game based on the trinity system (tank/healer/damage) not a hybrid system (like GW2 for example). Asking for more tank and healer damage is asking to change the original trinity system to a hybrid one.
Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



