Quote Originally Posted by Reynhart View Post
That was called "the tank stance"
Yeah, I'd rather we have the choice between mitigation (healing spared) and damage, just as healers do, and for more of our mitigation (again, effectively the same as healing) be skill-based, rather than the majority of it being passive.

Nearly half of all damage mitigation is passive, making even a 30% CD effectively only some 16-17% additional mitigation, even if still a true 30% increase to eHP. That... doesn't feel great, given that while it certainly improves survivability, it doesn't actually increase throughput.

I could see why the devs might prefer that, but I'd just prefer... largely the opposite, more manipulation of efficiencies (and thereby throughput) than just whether one survives or not.