EDIT Chris4 beat me to it.
EDIT Chris4 beat me to it.
Last edited by JustNaes; 11-09-2019 at 02:40 AM.
Read through your thread, there are more than a few people that weren't clear on what you were talking about due to you using the term premade for something other than what it is commonly accepted to denote. People obviously didn't understand exactly what you meant, and if you are going to bother posting and expect people to understand your point immediately you might want to pay more attention to semantics.I mean, sync solo queuing is planned and prepared before hand, hence the "pre" suffix. You can argue semantics all you want, but you understand exactly what we mean and the understand how it is abusing thee queue system. And like I said in the freest post, this is all contingent on if this was what SE was trying to do by breaking down 8 man parties and enforcing freelancer on "real" premades in the first place. If not, this entire topic can be ignored.
At least you get the point. As much as I hate "hate" stupid players. Not bad because skill is not everything people have, but just plain stupid is not something that is easy to excuse. Their aren't enough PvPers to fill the ques, specially since they removed 8vs8vs8 for some reason. Yet multiple comments about not wanting to play with them.Premade vs Premade is a horrible idea with the current iteration of Frontlines right now.
You're right, it would be fair and a true match of skill, but it would literally be a dead queue. You won't realistically see three leaders rallying 24 players to play at the same time, the logistics of that is just too much work.
Maybe if it was 8v8v8 and they brought back 24 man FL then a Premade-only mode would work.
So basically you want FL to devolve into a game of luck rather with your suggestion of implementing permanent Freelancer and the breakdown of 8-mans. With the changes you propose, you're basically rolling the dice to see if you have either:I mean, sync solo queuing is planned and prepared before hand, hence the "pre" suffix. You can argue semantics all you want, but you understand exactly what we mean and the understand how it is abusing thee queue system. And like I said in the freest post, this is all contingent on if this was what SE was trying to do by breaking down 8 man parties and enforcing freelancer on "real" premades in the first place. If not, this entire topic can be ignored.
1.) Prominent FL players, people who listen well, and skilled healers
2.) Bots, AFK farmers, and Griefers who troll shot calls.
The game literally becomes just pure luck where you either roll mostly decent teammates or just horrible players. This is just to make it fair?
I think you missed my point, I was not talking about feast, but a premade only queue for FL.I am going to reply to your obvious bait post (when I really shouldn't) and just leave you with this.being from the rank 1 pvp team in ranked team feast on primal last season, this is my experience with a premade vs premade pvp mode in FFXIV. Over 5 hours in queue during primetime during a season (date/time of screenshot is 6/26/19 at 10:49pm) and yeah you guessed it, people dodged rather than grind against each other to get better. They would rather the effortless win or maybe even just a chance of winning against other teams instead of grinding away vs the top premade to get better. Unfortunately for me, this supports Brian's point about people just wanting a 90% wr and easy games, but I never argued against that, there will always be people like that, there will always be people afking in frontlines for the tomes, there will always be people afking in alliance raids, main story roulettes, and other duties because they want things effortlessly handed too them, this isnt a pvp problem, this is a FFXIV player problem. I would rather they don't just add another dead mode because people refuse to grind against people better than them to get better, which again, is a problem that extends further than just FFXIV pvp.
Also don't really see why would anyone queue in ranked feast solo or pre during off-season.
I was just pointing out that people who ask for 8 man premades to be allowed again (well the overwhelming majority at least since there are obviously exceptions) don't want just to be able to queue as premade, they want to queue in mode that no matter what includes PuGs, completely ignoring the suggestions for pre vs pre modes mode that would allow them to play with their friends and that no-one would be against.
Let's face it the majority of people who want 8 man's to be back just want their spoon for easy wins back and nothing more.
Sorry if I missed any points or for any grammars posting from phone, well review my post and discussion asap I'm back home.
You would still be able to go in with up to a team of 4, you just wouldn't have the same padded win ratio's, which let's be honest, is what you people want.So basically you want FL to devolve into a game of luck rather with your suggestion of implementing permanent Freelancer and the breakdown of 8-mans. With the changes you propose, you're basically rolling the dice to see if you have either:
1.) Prominent FL players, people who listen well, and skilled healers
2.) Bots, AFK farmers, and Griefers who troll shot calls.
The game literally becomes just pure luck where you either roll mostly decent teammates or just horrible players. This is just to make it fair?
You don't want to break into 4 man teams and queue up to potentially play against each other because it affects your win ratio's. You also don't want any less than 8 because you have determined that's the right amount to roll over other teams who aren't necessarily less skilled but might not have the macro's and voice comm's that you're using. It's why you don't see the Aether premades playing unless they have at least 8 to sync queue (typically it's 8-14). SE recognized this was a problem and they took steps to counter it but they didn't go far enough.
There's a few small teams of 2 or 4 that I see quite often in FL games that consist of skilled players. Sometimes they use macro's to help lead and the matches are relatively fun and mostly closer in score (many that result in wins) as opposed to the rolf stomp Adder goon squad, so your melodramatic spiel about it being luck/unplayable with less than 8 is nonsense.
#EnforceFreelancer
You really think that's why most people want 8 man premades back? Do you not have friends you play with in this game? Most everyone i know don't care about "easy wins" as you put it. We have friends, we want to play with those friends. And when there's more then 4 people who want to play together, people get left out and that's no fun at all. It has nothing to do with winning easily, it has to do with playing with people we enjoy playing the game with. Last i checked this was a social game meant to be played with friends. So they need to stop taking that away.
You can still have fun playing with your friends, chatting over voice comm's etc. while splitting into multiple teams of 4. It's equally as fun to play against your friends as it is to play with them on the same team.You really think that's why most people want 8 man premades back? Do you not have friends you play with in this game? Most everyone i know don't care about "easy wins" as you put it. We have friends, we want to play with those friends. And when there's more then 4 people who want to play together, people get left out and that's no fun at all. It has nothing to do with winning easily, it has to do with playing with people we enjoy playing the game with. Last i checked this was a social game meant to be played with friends. So they need to stop taking that away.
If SE was "taking away" the social aspect then they wouldn't have left the 4 man party as an option.
You really think that's why most people want 8 man premades back? Do you not have friends you play with in this game? Most everyone i know don't care about "easy wins" as you put it. We have friends, we want to play with those friends. And when there's more then 4 people who want to play together, people get left out and that's no fun at all. It has nothing to do with winning easily, it has to do with playing with people we enjoy playing the game with. Last i checked this was a social game meant to be played with friends. So they need to stop taking that away.
You seen MSQ since 5.0?
I think a compromise could be reached. But basically it would have to be huge bonus for solo or punishment for group que. It should be like MSQ roulette a gigantic carrot to force the two groups to coexist. Or putting them in separate ques and let the two sides sink or swim.
What isn't know in these arguments is the win ratio of solo ques per groups and what size. If SE was looking at actual numbers and not just reacting. You would think over five plus players disproportionately influence the match and win rates. Why pick four why not two? Why allow it at all if it is an issue?
Also your not chasing "easy win" thing doesn't fly that well when others supporting your side have complained about how bad it is to play with casuals. Look a few posts above you how they don't like the idea of random matching. Others have said in the past they only que during 24man pops so they don't have to play with 16 other randoms.
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