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  1. #1
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90

    The Frontlines Premade issue has not been fixed.

    I can only assume the reason SE decided to prevent 8 man premades was to break up full alliance premade ( a particular problem on aether with adders) while letting people still play with their friends, just in smaller parties. Having one alliance be coordinated while the others are basically PUGs makes matches incredibly one-sided and no competition at all. I assume not allowing 8 man parties was to make things more fair. I could be wrong, but I don't know.

    The problem is that this hasn't changed anything. The premades are all still in adders and still queue together to get into the same match as one. They are broken into smaller parties, but they are still all in the same GC and are funneled there. I won't go over the specifics of how they do it, but I believe the easiest solution to fix this is to make it so that premade groups are forced into the freelancer mode, even if all members are in the same GC.


    Edit for those saying Queueing as a premade puts you into freelancer. This is only true for the frontlines roulette, not queueing directly into an FL match.


    Quote Originally Posted by Commander_Justitia View Post
    I mean I get that frontline is supposed to be kinda casual. But if 5-10 people of 24 can have such an big impact on the match outcome. Maybe they deserve the win then and shouldn't be punished for playing better with the same set of skills like everyone else.

    When somebody is leading in one GC but none leaders in the other two, is that also an unfair advantage and the person should be muted? xD

    The Premades, which people are complaining about arent even on voicechat together or have some new strategies or tactics how they farm others, its just pvp players playing pvp with friends. What stops other people to play smart and counter that? The maps are pretty random objective wise and can make that possible.


    This is false. They absolutely are on VC using discord. I'm apart of the same discord and have even been in VC with them. The discord even encourages other GCs to join and do the same.


    Quote Originally Posted by JustNaes View Post
    So let me get this straight. What you're complaining about right now is that in Frontlines, a large-scale PvP army game, people are actually trying to organize their armies in order to win games in (and I put heavy emphasis on) a PvP game mode?

    Clearly you don't understand how winning works in Frontlines. The win conditions are clear, the more organized army (like the premades) or the more mechanically skilled healers (with over 1.5m points healed) who can carry wins games. If you can't meet either criteria, then you will (definitely deserve) to lose. From this point you can choose one of several things:

    1.) Join the dominant army and win.
    2.) Organize your own army, train your troops, and beat the enemy general at their own game.
    3.) Train yourself to be a skilled healer to carry your team to victory.
    4.) Wallow in your own PvE self-pity and keep taking loss after loss after loss.

    If you can't adapt to win then you don't deserve the wins, you don't deserve the mounts/glamours/titles/achievements, and you should feel bad for not getting good at the game. I have zero sympathy for players who try to destroy the efforts of people who actually work hard to achieve goals in PvP.


    I think you misunderstand me. I want a healthy PVP FL. Having one premade absolutely crushing everything they are in isn't healthy. I know the competitive spirit sees that line of thought as blasphemy, but a fighting chance is what makes PvP more enjoyable, even for the losing side. What this specific premade trick does is not fun or interesting or competitive. It's borderline abuse of the system to stomp. Like I said, if this wasn't what SE was trying to prevent with the change, then I get it. If they were, it didn't work at all. I find it more fun with premades are fighting other premades, not when premades are stomping PUGs.


    Quote Originally Posted by Arazehl View Post
    I noticed when a GC is out performed on the field, they begin pointing fingers claiming "pre-made". Freelancing a lot myself from one GC to the next, I find that in many cases this is not true at all. GC's that perform well on the field are usually experience enough with Frontline, so that they can work together as a team to compensate the imbalances of PUG's. People willing to switch to tanks or healers to give the right mix to make the odds more in their favor, because they know what it takes to win. Also doing the objectives, along with a certain amount of aggressiveness helps. I've seen more GC get baited into fights, missing the objectives, that I've lost count. I've seen others think that it's all about the killing and nothing else. Knowing how to position yourself in the pack when fighting, so that your dps isn't dropping like flies. I've seen dps think they are invincible taking up a tank position, only to find themselves dead the next minute. Watching the map constantly to know when, where and how to move on the field. Same for watching the scoring. The list goes on and on. If everyone learns to do all that, there is still going to be only one winning GC per match. Most times it's not always "pre-made". Poor performance is more to blame.


    Sadly this isn't the case on Aether. There was actual groups that get together on discord and voice chat to organize and abuse the queue system to be a premade together to stomp PUGs. I don't blame them for doing it. I just want to see premades fighting each other more often than premades stomping PUGs. Makes for more interesting fights.


    Quote Originally Posted by Leareaux View Post
    Counterpoint to the anti-premade crowd:

    You know what I find offputting about frontlines?

    -People on your team who say "it doesnt matter we're going to lose" and phone it in the second it's not going their way.

    -People who refuse to play as a team and go off solo and just feed the enemy points.

    -People who just afk and wait it out to get their marks.

    -People who would rather spend their time typing out arguments to the person who took the time to make callout macros in a game that really doesnt allow you time for it.

    You wouldn't want these people doing PvE content with you. Why would you expect other people to accept it in PvP?

    As much as I'd like to believe you can get an entire PUG on the same page, and same mentality in the 2 minutes before a match starts, it will almost never happen.

    If people can PF for Savage (or any team content in this game for that matter) with like-minded people to learn and win, there should be no reason the same can't be said for PvP.


    Premades are fine if there are other premades to fight them. As it is now, at least on Aether, they are all stacked into one GC and stick together instead of fighting each other for a healthy FL.


    Quote Originally Posted by AbelArchaniEA View Post
    Then don’t PvP or form your own group


    I'm attempting exactly that, but if there are groups of premades, why aren't they fighting each other, why just fight PUGs?


    Quote Originally Posted by edge_x View Post
    Maybe they should restrict pve parties to 4/8 and force raiders to queue duty finder for savage and ultimates. Im so sick and tired of losing at the world first races and parse leaderboards just because other players have better dps, organization and tactics


    This is a false representation. Premades vs premades are fun and healthy. Them fighting each other with PUGs sprinkled in makes things fun for everyone. Premades vs PUGs are the problem. Especially when all the premades that are focused together and in one specific group (on Aether). They all sit in VC and gloat about how they stomp PUGs. It's not about being better players. Even they admit there are better ones that aren't in their group. It's about having one GC stacked and the other just being loose PUGs by abusing the queue system. But to give them credit, some are actually trying to od the same for other GCs But on Aether it's pretty much only ingrained on Adders.
    (15)
    Last edited by BubblyBoar; 11-07-2019 at 09:44 AM.

  2. #2
    Player
    Kaelia's Avatar
    Join Date
    Oct 2019
    Location
    Who cares.
    Posts
    32
    Character
    Kaelia Surrek
    World
    Diabolos
    Main Class
    Gunbreaker Lv 80
    That was what I was thinking when they made the change, couldn't people just break themselves into smaller parties? If you have a premade group with two groups of four... does it really make any difference at all? Plus, once you are in the match, you are all in the same group anyways. I don't see how this change fixes the problem at all. The only possible change that might work is basically banning all premade groups from frontlines. Even that does not fix the problem necessarily if they all queue at once, although they might not get into the same games, although with the 72 player requirement now, the odds of there being two 72 person groups going on at once seems pretty remote. Another reason why removal of 24 person makes no sense really. I could definitely see TWO 24 man FL going on at once, and if that were the case, the groups might be put into different matches. In a way, it seems that having 24 player groups could actually be beneficial to splitting up premade gank groups.
    (3)
    PvP 72 man only sucks.

  3. #3
    Player
    ladyalleyna's Avatar
    Join Date
    Aug 2019
    Posts
    3
    Character
    Alleyna Stardust
    World
    Cactuar
    Main Class
    White Mage Lv 80
    I’m pretty sure being in a party forces you into freelance mode. My hubby and I are both in the same GC and we had a daily FL roulette match last week where we were Maelstrom (we’re in Adders GC). And neither of us had Freelancer option enabled.
    (4)

  4. #4
    Player
    Arazehl's Avatar
    Join Date
    Dec 2015
    Posts
    681
    Character
    Julianna Arrisit
    World
    Jenova
    Main Class
    Dancer Lv 90
    I noticed when a GC is out performed on the field, they begin pointing fingers claiming "pre-made". Freelancing a lot myself from one GC to the next, I find that in many cases this is not true at all. GC's that perform well on the field are usually experience enough with Frontline, so that they can work together as a team to compensate the imbalances of PUG's. People willing to switch to tanks or healers to give the right mix to make the odds more in their favor, because they know what it takes to win. Also doing the objectives, along with a certain amount of aggressiveness helps. I've seen more GC get baited into fights, missing the objectives, that I've lost count. I've seen others think that it's all about the killing and nothing else. Knowing how to position yourself in the pack when fighting, so that your dps isn't dropping like flies. I've seen dps think they are invincible taking up a tank position, only to find themselves dead the next minute. Watching the map constantly to know when, where and how to move on the field. Same for watching the scoring. The list goes on and on. If everyone learns to do all that, there is still going to be only one winning GC per match. Most times it's not always "pre-made". Poor performance is more to blame.
    (4)

  5. #5
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    867
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Or they can restore the ability to form an 8-man group and stop trying to restrict friends from playing together in an MMORPG.
    (32)
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  6. #6
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Atreus View Post
    Or they can restore the ability to form an 8-man group and stop trying to restrict friends from playing together in an MMORPG.
    No. They can and should just enforce freelancer at all times instead. Problem solved.
    (2)

  7. #7
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Syrehn View Post
    No. They can and should just enforce freelancer at all times instead. Problem solved.
    This is such an idiotic sentiment. Not letting people form parties in a team based mode within an MMO isn't solving any problem, it's creating one.
    There was no problem to begin with, premades were never a problem that needed to be dealt with.
    (8)

  8. #8
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rhais View Post
    This is such an idiotic sentiment. Not letting people form parties in a team based mode within an MMO isn't solving any problem, it's creating one.
    There was no problem to begin with, premades were never a problem that needed to be dealt with.
    Quote Originally Posted by Atreus View Post
    If you want to solo queue and not socialize, that's your prerogative. Doesn't mean everyone else has to.
    You can still form small 4 man teams. That's perfectly adequate enough to play with a few friends.

    Moving mass players to 1 GC and 1-2-3 sync queuing solo to stack win ratio's in ones favour and rofl stomp pug groups is douche baggery no matter how you try to sugar coat it.

    SE clearly thought the 8 man's were a problem, so they took steps to prevent it. Players now want to circumvent that so that leaves the last option - enforce freelancer at all times.
    (1)

  9. #9
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    867
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Syrehn View Post
    You can still form small 4 man teams. That's perfectly adequate enough to play with a few friends.
    Says who exactly? I don't know about you, but I have a great deal more than 3 other friends.

    Quote Originally Posted by Syrehn View Post
    SE clearly thought the 8 man's were a problem, so they took steps to prevent it. Players now want to circumvent that so that leaves the last option - enforce freelancer at all times.
    Right, so allowing 8-man groups throughout 2.x, 3.x, 4.x, and 5.0 wasn't a problem until right around when Garo was ending, then it became a problem? Big thonk.
    (8)
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  10. #10
    Player
    Kisama's Avatar
    Join Date
    Nov 2013
    Posts
    108
    Character
    Albert Kisama
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Syrehn View Post
    Moving mass players to 1 GC and 1-2-3 sync queuing solo to stack win ratio's in ones favour and rofl stomp pug groups is douche baggery no matter how you try to sugar coat it.
    Okay, here's the thing. You're not wrong. It absolutely is.

    However, playing with PUGS is absolutely awful. I'll take full premades or a stacked alliance over PUGS, sorry.
    (4)

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