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  1. #1
    Player
    Tachion's Avatar
    Join Date
    Jan 2014
    Location
    wonderland
    Posts
    43
    Character
    Tachion Asylla
    World
    Behemoth
    Main Class
    Astrologian Lv 100

    Feast needs a greater variety of rewards to encourage participation

    Taken from an old suggestion but still a good one about the PvP rank icon which I hope is revisited.




    It would be a great motivator for PvPers to continue to play and rank up if they had a way to display their rank.

    Another more subtle way for players to show off their PvP achievements would be to show their PvP history. To respect player privacy the option to show this profile could be toggled on and off.



    The Feast could use a greater range of rewards to incentivize people to play. The current wolf collars rewards feel insufficient, and people who don't want to aim for top 100 don't have much reason to play. I'd suggest adding more items to the wolf collar shop that are easier to implement and won't take as much developer time, like accessories or headpieces that are available at different costs. EX: ring 3 wolf collars, necklace/earring/bracelet 5, headpiece 7.
    (15)
    Last edited by Tachion; 01-09-2020 at 06:53 PM.

  2. #2
    Player
    Coopa's Avatar
    Join Date
    Mar 2017
    Posts
    25
    Character
    Elona Morning
    World
    Cerberus
    Main Class
    Gladiator Lv 100
    Looks much better than burger king crown,but we should have bronze one too
    (0)

  3. #3
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Doesn't just need a variety of rewards, it needs better in season rewards. Half the time I see someone suggest something it's something for playing after the season has ended, to me personally; it wouldn't be enough to continue queueing once I've "had enough". Even if it's just dumb things like little sparkly boots or an ugly pet; just like fun rewards that change from season to season I'd be happy with; just something I can actually have DURING the season. Even the concept of getting the titles end of season now I just find stupid and getting them when you reach the tier also removes the hole where if you consistently finish plat/dia, you will never see the lower tier titles. I don't even care whether I get to keep it; if it's a reward you can gain during the season, but at the end of the next season it's gone and rotated into something else that's cool with me too.

    But one common factor to all of these ideas that'll ensure they don't happen - they require dev resources, and we get so few of those as it is can't imagine them making seasonal fun rewards lol.
    (0)

  4. #4
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BloodRubyXII View Post
    But one common factor to all of these ideas that'll ensure they don't happen - they require dev resources, and we get so few of those as it is can't imagine them making seasonal fun rewards lol.
    PVP gets shockingly high investments from the devs, and rather consistently too.

    Imagine if like, LoV got as much new content and adjustments as pvp did.
    (3)

  5. #5
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Risvertasashi View Post
    PVP gets shockingly high investments from the devs, and rather consistently too.

    Imagine if like, LoV got as much new content and adjustments as pvp did.
    idk what lov is

    we waited 7 months for a season, we had a few balancing patches with barely any feedback from devs on issues that were reported by experienced ranked feast players that carried on into the season, they then decided to tell us that they were planning balancing again on the day they dropped s14 and that's why it took so long, when anyone who did scrims in pre-season could have told them that we'd have probs just waited the extra 2 months if we knew what was coming. don't oversell what resources they give us when we don't even have a pvp CM which in most games, is like the bare minimum and the CMs we do have arent given information to be funnelled down to us, which is a shame because they're extremely active on unofficial channels lol. i think calling it "shockingly high" is especially quite audacious.
    (0)
    Last edited by BloodRubyXII; 01-09-2020 at 01:51 PM.
    FanGathering Mail Rail London Nov 2019 (✓)
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  6. #6
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BloodRubyXII View Post
    i think calling it "shockingly high" is especially quite audacious.
    I don't particularly think it is. Let's run through it:
    - New gear every odd patch, for every role and occasionally for every job.
    * And crossovers like Garo...
    - One off top-100 rewards that will only ever be obtained by a tiny amount of the playerbase - far more exclusive than any raiding reward.
    * I wouldn't be surprised if the above has the worst dev timelayer disbursement ratio of anything in the game. There's literally nothing else that's so limited.
    - Overhauls of every job every expac, or in the case of shadowbringers, somewhat including 5.1 and, reportedly, soon to be 5.2 too.
    - While a touch less predictable, new maps at least once every few patches.
    - Overhauls to how medals work, and so forth.
    - There's been a number of one-off additions too, such as 1v1 or spectator mode. The latter in particular is not trivial, a number of dedicated pvp games never get to it.
    - fanfest tournaments and all the organizational work it entails - not to mention prizes like gaming computers.

    Honestly it puzzles me that they pour so much resources into pvp. Though I wouldn't particularly mind if the gameplay was better...

    -

    As for dev feedback, at least the pvp forums actually do get dev posts sometimes. Many other forums haven't had a single dev post in 5+ years. In fact I'm not sure a dev has posted in them since the game's launch. Towards the end of Stormblood, at least, I've never seen the devs post as actively as they did here in the pvp forums.

    -

    And all this for a niche game mode. Yes, I call it "shockingly high." I don't dislike pvp for being pvp so I wouldn't mind if it seemed to pay off, but we certainly can't say the resources aren't there: the pvp team definitely gets a disproportionately high allocation compared to player interest levels, and the pvp community gets a disproportionately high amount of developer communication/attention.
    (4)

  7. #7
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    We don't get new gear every patch, we had 2 gearsets in the entire of Stormblood, which was like 8 seasons of play. Obviously not including our armor seasons which were top 100 rewards. And those seasons are not popular.
    We've had one crossover (Garo as mentioned), so I don't see how it's plural.
    The Feast playerbase is tiny as it is, there isn't as much competition for spots as people think there is and anyone who plays Feast actively would know this, compared to the swaths of people that raid savage and ultimate. There aren't exactly that many people that see those Ultimate rewards either, though compared to how many people PvE in this game.
    Overhaul is a stretch, mechanically the mode is overhauled because of changes to abilities. Summoner has had some ability changes, but mechanically plays the same as it did in Stormblood. The same goes for a lot of other jobs. The only real big changes went to Monk and Machinist, the latter being a necessity due to changes in PvP CC as well as how Machinist actually works now in PvE. Most of the "overhaul" you think we have, is really just more PvE abilities being made accessible in PvP, with a few minor changes, like Painflare stun and fist effects simply being consolidated into their riddle counterparts. The vast majority of jobs play the same as they did last expansion as mentioned at the start of this point, we just simply got access to more of the PvE abilities. the only reason we're getting 5.2 changes is because PvP in this game, like most other MMOs, the devs are struggling to get it right and this patch is an absolute trainwreck and there isn't a single good Feast player that would disagree with me; I can say this with absolute confidence; because you only have to look at the state of the queues already to realise this.
    "New maps at least once every few patches" - we've had 3 in more than 2 years, and many maps aren't even accessible at certain times of the week, even if you wanted to play them, in fact the only map you can play outside of the Rival Wings rotation this patch is Onsal.
    "Overhauls to how medals work and so forth" - in Stormblood we had light/heavy medals, which proved to be an awful mechanic that would punish you for being ahead early, which lead to some teams actively avoiding picking medals in FRC so they wouldn't have to play defensively as much. SE realised this was a terrible mechanic and removed it. In fact the medal mechanic period is just incredibly stupid; why should a team be punished for being better? Being ahead in ranked 4v4 in this game is the most unenjoyable experience I have ever had in PvP in an MMO.
    The ability to 1v1 is popular in MMORPGs that have PvP and more accessible than it is in FFXIV, I don't know how you see this is like some kind of big resource allocation. Spectator modes exist in pretty much every competitive game, the only difference here is that SE gave the players access to it; but it's only usable in a custom game.
    We've had one fanfest tournament, and there's no guarantee we'll get another. Also, again, calling this additional resources is a stretch, people volenteered to help with this, the CMs don't actually have PvP as part of their job role, it's something they put themselves up for. I already asked Clem about this at Fangathering and Rinny was in the exact same situation as he was.
    We lack Dev posts, what we actually get are CM posts. I don't need to tell you the two roles are very different. It's just funnelled down information. The reason why the other sections don't see as much of it is because information on other aspects of the game are communicated to you in great detail through those lil patch websites they make and the Live Letter. What we get in Live Letters are very, very vague and sometimes, like now being an example, we won't know what we're getting until the patch drops in any way shape or form, and it often happens that when we get to actually try the changes out, the season drops on the same day and we are left in the absolute lurch.

    The resources definitely aren't there, this is us being thrown a bone every once in a while, it's just being thrown a particularly big one on this occasion compared to basically the entire of Stormblood (how many seasons did WHM go untouched for? Scholar was also practically unusable at high tier play for the entire expansion, it was viable up until they changed Broil and that was the end of it; literally the job was only good because of one spell and they took what made that spell good away faster than I've ever seen anything get fixed in this game, except for maybe 5.0 Dancer) because even the top JP players are metaphorically on suicide watch. Fellowships got a bigger LL segment than any PvP overhaul has ever had, if you ever wanna see a waste of resources, look no further than Fellowships.

    Of course PvP is a niche mode in this game, because unlike other MMORPGs with PvP it doesn't get the same care and attention. They're trying now more than ever, which is something I fully support obviously and hope for better things to come; but it's going to stay a niche mode when you said it yourself, the gameplay is bad (before we even add the netcode into the equation) and isn't attractive. When I have 19 ping and a tetra lands on someone 2 seconds after they take damage, it's a bit of a pisstake. Good knowledge of the game becomes entirely irrelevant when you're at the mercy of this game's server ticks. As a European living in Cyprus I could land positionals on WoW back when they had them on US servers all day long with 185 ping, on here playing melee on NA is a nightmare.
    (3)
    Last edited by BloodRubyXII; 01-09-2020 at 03:33 PM.
    FanGathering Mail Rail London Nov 2019 (✓)
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  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Risvertasashi View Post
    Imagine if like, LoV got as much new content and adjustments as pvp did.
    Lords of Verminion was practically dead on arrival, it was even less popular than PvP by such a huge margin... Hell, the game it was based on isn't even remotely popular anymore... While many wouldn't call PvP in this game popular, it does have a fairly consistent and dedicated playerbase to work with, ranging from casual Frontlines players to "eSports" events, Lords of Verminion has nothing remotely close to that.

    Quote Originally Posted by Risvertasashi View Post
    PVP gets shockingly high investments from the devs, and rather consistently too.
    The problem is how those development resources are spent. Terribly, would be my summary.

    5.1 certainly did a lot for PvP. Sadly it did a lot for PvP in the same way swinging a bat at someones knees does a lot for them. They could have built off what we had in 5.0 and actually produced something close to good. Instead they decide to uproot everything and just start again from 0; Adding new buttons in perhaps the worst way possible. Crippling Frontlines for many players. Generally just making an absolute mess of everything.

    It's nice that they tried though, I guess.
    (2)

  9. #9
    Player
    Crit's Avatar
    Join Date
    Oct 2017
    Location
    Litter box in wolves den
    Posts
    253
    Character
    Crit Ful
    World
    Ultros
    Main Class
    Monk Lv 90
    This would be the best

    Weekly routine to bump
    (0)

  10. #10
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BloodRubyXII View Post
    We don't get new gear every patch
    Never did I say this.

    Also, CMs are devs. Not every dev writes code.

    As to the rest, I don't particularly have anything more to say. I get that you're not happy with how things have been handled, but that was never my point.

    Quote Originally Posted by Nalien View Post
    The problem is how those development resources are spent. Terribly, would be my summary.
    And now we circle back to the original point.

    Threads like this aren't pointless. You can suggest that the resources be spent differently. You can definitely disagree with how they've been used. But there's no reason to shoot down suggestions because "there aren't enough resources to do anything" when clearly there are - provided you can convince SE to change how they are allocated.
    (1)

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