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  1. #1
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,497
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Rumari View Post
    You really think that's why most people want 8 man premades back? Do you not have friends you play with in this game? Most everyone i know don't care about "easy wins" as you put it. We have friends, we want to play with those friends. And when there's more then 4 people who want to play together, people get left out and that's no fun at all. It has nothing to do with winning easily, it has to do with playing with people we enjoy playing the game with. Last i checked this was a social game meant to be played with friends. So they need to stop taking that away.

    You seen MSQ since 5.0?



    I think a compromise could be reached. But basically it would have to be huge bonus for solo or punishment for group que. It should be like MSQ roulette a gigantic carrot to force the two groups to coexist. Or putting them in separate ques and let the two sides sink or swim.



    What isn't know in these arguments is the win ratio of solo ques per groups and what size. If SE was looking at actual numbers and not just reacting. You would think over five plus players disproportionately influence the match and win rates. Why pick four why not two? Why allow it at all if it is an issue?



    Also your not chasing "easy win" thing doesn't fly that well when others supporting your side have complained about how bad it is to play with casuals. Look a few posts above you how they don't like the idea of random matching. Others have said in the past they only que during 24man pops so they don't have to play with 16 other randoms.
    (1)

  2. #2
    Player
    Saintly's Avatar
    Join Date
    May 2015
    Posts
    134
    Character
    Saintly Gallowmere
    World
    Odin
    Main Class
    Fisher Lv 64
    Quote Originally Posted by Nanne View Post
    Im fairly sure they said they took that picture during the "Feast Team Season" we had at the end of Stormblood
    My bad and thank you for pointing it out.
    So if I understand correctly this time, people avoid playing vs other premades.

    Quote Originally Posted by Rumari View Post
    You really think that's why most people want 8 man premades back? Do you not have friends you play with in this game? Most everyone i know don't care about "easy wins" as you put it. We have friends, we want to play with those friends. And when there's more then 4 people who want to play together, people get left out and that's no fun at all. It has nothing to do with winning easily, it has to do with playing with people we enjoy playing the game with. Last i checked this was a social game meant to be played with friends. So they need to stop taking that away.
    I don't see what stopping people from making 2 4-man parties and hanging together in discord.

    Also I played/play vs my friends/guild in a lot of games including FFXIV and really had just as much fun, since we don't complete for ranking or anything.

    So yeah, I really think and most of the posts so far prove me right that its all about the winrate rather than playing with friends.
    (5)

  3. #3
    Player
    JustNaes's Avatar
    Join Date
    May 2019
    Location
    Ishgard
    Posts
    31
    Character
    Naes Aeraki
    World
    Siren
    Main Class
    Paladin Lv 90
    EDIT Chris4 beat me to it.
    (0)
    Last edited by JustNaes; 11-09-2019 at 02:40 AM.

  4. #4
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,497
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by JustNaes View Post
    Premade vs Premade is a horrible idea with the current iteration of Frontlines right now.

    You're right, it would be fair and a true match of skill, but it would literally be a dead queue. You won't realistically see three leaders rallying 24 players to play at the same time, the logistics of that is just too much work.

    Maybe if it was 8v8v8 and they brought back 24 man FL then a Premade-only mode would work.
    At least you get the point. As much as I hate "hate" stupid players. Not bad because skill is not everything people have, but just plain stupid is not something that is easy to excuse. Their aren't enough PvPers to fill the ques, specially since they removed 8vs8vs8 for some reason. Yet multiple comments about not wanting to play with them.
    (0)

  5. #5
    Player
    JustNaes's Avatar
    Join Date
    May 2019
    Location
    Ishgard
    Posts
    31
    Character
    Naes Aeraki
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BubblyBoar View Post
    I mean, sync solo queuing is planned and prepared before hand, hence the "pre" suffix. You can argue semantics all you want, but you understand exactly what we mean and the understand how it is abusing thee queue system. And like I said in the freest post, this is all contingent on if this was what SE was trying to do by breaking down 8 man parties and enforcing freelancer on "real" premades in the first place. If not, this entire topic can be ignored.
    So basically you want FL to devolve into a game of luck rather with your suggestion of implementing permanent Freelancer and the breakdown of 8-mans. With the changes you propose, you're basically rolling the dice to see if you have either:

    1.) Prominent FL players, people who listen well, and skilled healers
    2.) Bots, AFK farmers, and Griefers who troll shot calls.

    The game literally becomes just pure luck where you either roll mostly decent teammates or just horrible players. This is just to make it fair?
    (2)

  6. #6
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by JustNaes View Post
    So basically you want FL to devolve into a game of luck rather with your suggestion of implementing permanent Freelancer and the breakdown of 8-mans. With the changes you propose, you're basically rolling the dice to see if you have either:

    1.) Prominent FL players, people who listen well, and skilled healers
    2.) Bots, AFK farmers, and Griefers who troll shot calls.

    The game literally becomes just pure luck where you either roll mostly decent teammates or just horrible players. This is just to make it fair?
    You would still be able to go in with up to a team of 4, you just wouldn't have the same padded win ratio's, which let's be honest, is what you people want.

    You don't want to break into 4 man teams and queue up to potentially play against each other because it affects your win ratio's. You also don't want any less than 8 because you have determined that's the right amount to roll over other teams who aren't necessarily less skilled but might not have the macro's and voice comm's that you're using. It's why you don't see the Aether premades playing unless they have at least 8 to sync queue (typically it's 8-14). SE recognized this was a problem and they took steps to counter it but they didn't go far enough.

    There's a few small teams of 2 or 4 that I see quite often in FL games that consist of skilled players. Sometimes they use macro's to help lead and the matches are relatively fun and mostly closer in score (many that result in wins) as opposed to the rolf stomp Adder goon squad, so your melodramatic spiel about it being luck/unplayable with less than 8 is nonsense.

    #EnforceFreelancer
    (4)

  7. #7
    Player
    JustNaes's Avatar
    Join Date
    May 2019
    Location
    Ishgard
    Posts
    31
    Character
    Naes Aeraki
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Syrehn View Post
    You would still be able to go in with up to a team of 4, you just wouldn't have the same padded win ratio's, which let's be honest, is what you people want.

    You don't want to break into 4 man teams and queue up to potentially play against each other because it affects your win ratio's. You also don't want any less than 8 because you have determined that's the right amount to roll over other teams who aren't necessarily less skilled but might not have the macro's and voice comm's that you're using. It's why you don't see the Aether premades playing unless they have at least 8 to sync queue (typically it's 8-14). SE recognized this was a problem and they took steps to counter it but they didn't go far enough.

    There's a few small teams of 2 or 4 that I see quite often in FL games that consist of skilled players. Sometimes they use macro's to help lead and the matches are relatively fun and mostly closer in score (many that result in wins) as opposed to the rolf stomp Adder goon squad, so your melodramatic spiel about it being luck/unplayable with less than 8 is nonsense.

    #EnforceFreelancer
    I personally want to wins for achievements. I careless about win ratios, I just want the fastest way to accumulate wins in the fastest way possible

    I know those players, they are good mechanically and half the time don't really care about the objectives and just want to kill. What you propose kills the ability to win via macros/leadership/strategy and instead relies on individual mechanical ability which needs to be relatively high to carry a team of 20 other meh players.

    Basically what you're proposing is that PUGs want to be in the mercy of RNG, rolling into the same team as those skilled players to have a blast. The only difference I see here is that you're okay with luck throwing you into the same team as them instead of making sure you're always on the same team as them.

    If you enjoy that thrill of inconsistency and randomness that's fine, but I prefer winning my matches over anything else.
    (0)

  8. #8
    Player
    Syrehn's Avatar
    Join Date
    Aug 2013
    Posts
    622
    Character
    N'yuuki Nekohmi
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by JustNaes View Post
    I personally want to wins for achievements. I careless about win ratios, I just want the fastest way to accumulate wins in the fastest way possible.
    I get it. Here's the thing though, what's happening right now with the discord premades (currently Adder goon squad on Aether), isn't healthy for FL overall. What happens when more casual/new players stop playing? Or dodging the 14 man premades because they don't want to get consistently flattened? What about when those that do remain decide they also want easy wins and switch to the GC with freelancer off to get in on the action? I'll tell you what happens, you end up with a dead PVP mode with high queue times.


    Quote Originally Posted by JustNaes View Post
    What you propose kills the ability to win via macros/leadership/strategy
    No it doesn't. Like I said, I've seen smaller 2 or 4 man teams in matches that successfully use their macro's to guide their teams to wins. The game scores are just much closer and the participants have to actually work/work harder for their win instead of LOL ROLLING the other teams.
    (2)

  9. #9
    Player
    JustNaes's Avatar
    Join Date
    May 2019
    Location
    Ishgard
    Posts
    31
    Character
    Naes Aeraki
    World
    Siren
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Syrehn View Post
    I get it. Here's the thing though, what's happening right now with the discord premades (currently Adder goon squad on Aether), isn't healthy for FL overall. What happens when more casual/new players stop playing? Or dodging the 14 man premades because they don't want to get consistently flattened? What about when those that do remain decide they also want easy wins and switch to the GC with freelancer off to get in on the action? I'll tell you what happens, you end up with a dead PVP mode with high queue times.




    No it doesn't. Like I said, I've seen smaller 2 or 4 man teams in matches that successfully use their macro's to guide their teams to wins. The game scores are just much closer and the participants have to actually work/work harder for their win instead of LOL ROLLING the other teams.
    This was an issue in HW. Queues were fine despite the GC syncs. They've been fine, since roulettes were introduced people will still go into queue and AFK for Wolf Marks, Exp, and Tomes. Bots will still queue in, you're making it seem like its the end of the world and that PvP will die :V
    (3)

  10. #10
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by Syrehn View Post
    You would still be able to go in with up to a team of 4, you just wouldn't have the same padded win ratio's, which let's be honest, is what you people want.
    You are clueless, most people doing premades have had everything from win achievements for quite some time, and don't really care about winning every game they play. Most people don't care what their win ratio is, or even pay attention to it.

    You seem to have a lot of trouble wrapping your mind around the concept that not everyone has fun solo queuing and getting stuck in a party with people they don't know and can't work with.
    It's not fun being in a party with 3 healers within range and getting taken down as they spam dps abilities for no good reason.
    It's not fun waiting at your teams only node when you are down by 300 points and the GC in the lead has 2, but can't do anything by yourself and can't convince anyone else to go on the offensive because "objectives > kills", and "defend!"
    It's not fun letting people know beforehand spawn times and telling them to watch their maps, linking objective locations when they spawn and still finding yourself nearly alone there because most people didn't want to pay attention and are still chasing the last place GC around.
    It's not fun suggesting we pinch and being told "let them fight" because we have a very small lead only to later get destroyed by a GC full of battle highs that has been feeding on the third team all round.

    Circumstances like those or many others can be avoided or at least be less of a problem when you have a full party. It's just more of an enjoyable experience having a full party of friends, sometimes you can carry an alliance sometimes you can't, but if all the people who were doing full party premades cared about was meaningless win ratios we would have just gone the route of trying to stack a GC with way more then 8 people by queue syncing. As it was even when there were 8 we usually had people waiting for someone to drop so they could join so we could have easily done that.
    (5)

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