To reply to your points in order:
1) I did talk to mentors, but several didn't want me name dropping them and being associated with this list's creation, so I kept it ambiguous and just mentioned my appreciation that they took the time to talk to me, and for the guides and simulators they made.
2) Let’s talk about your example of WAR and MNK (and NIN). For starters, I'm surprised you said that both MNK openers were bad, even though one is the exact same Anatman opener as before and the PB opener the Balance has up has BH come out 1 GCD later, so you're really admitting that even those openers have holes. Now, keep in mind that when you calculate the timestamp for weaponskills vs spells, the attack goes out quicker for the former than the latter. As a basic example using a cast/recast of 2.5 seconds, when calculating when the attacks go out for weaponskills vs spells, the former will hit at 0 and 2.5secs while the latter will hit at 2.5 and 5secs.
Now, let's look at the theoretical timestamp for WARs GCDs, and to disprove your comment about me implying that groups should always be BiS gear for the openers I’ve proposed to work (which I'll talk about later), we'll use a GCD of 2.42 secs (I'll make mention of the oGCDs, but won't give timestamps for them). The way people currently use the WAR opener, the theoretical time stamp looks like this:
Toma (0secs) -> Infuriate -> HS (2.42secs) -> Maim (4.84secs) -> SE (7.26secs) -> IC (9.68secs) -> Infuriate -> IC (12.1secs) -> IR -> FC (14.52secs) -> Upheaveal -> FC (16.94secs) -> Onslaught -> FC (19.36secs) -> FC (21.78secs) -> FC - (24.2secs) -> HS (26.62secs) -> Maim (29.04secs) -> SE (31.46secs)
So an 8sec TA is actually pretty good with this opener, since it'll catch 2 ICs and 4 FCs under IRl. However, it's not so good for MNK. Let's look at MNK's GCD rotation using an Anatman opener that doesn't clip and cost you a full GCD (keep in mind that the first ST has about a 1 sec animation lock and it takes about half a sec or so for BH to be applied). For this, I'm going to use my own GCD of 2.44 (no GL), 2.32 (GL1), and 2.2 (GL2. I’m not suggesting that other people use the same gear as I do though, as substat calculation is behind what I can accurately calculate with simple math). I’ll also be stopping at the first Boot, since the point I’m trying to make is when BH comes out (an also when GL3’s GCD is applied). So, here’s how it looks:
ST (0secs) -> Demo (1sec) -> Anatman (3.42secs) -> DK (5.74secs) -> Twin (8.06secs) -> RoF -> Demo (10.14) -> FC -> BH (This is done so that BH extends to the second Demo) -> Boot (13-ish secs give or take due to BH clip)
So BH takes between about 13 secs to come out if Anatman doesn’t cause you to lose a GCD and about 15 secs if it does, so it still works for the raid alignment I’ve presented more or less. As you can see, it’s only either hitting the FCs in IR and HS or four FCs, a HS, and a Maim.
Now let's looks at what the GCD line-up looks like for a 10th GCD IR opener:
Toma (0secs) -> Infuriate -> HS (2.42secs) -> Maim (4.84secs) -> SE (7.26secs) -> HS (9.68secs) -> Maim (12.1secs) -> SP (14.52secs) -> IC (16.94secs) -> Infuriate -> IC (19.36secs) -> IR ->FC (21.78secs) -> Upheaval -> FC - (24.2secs) -> Onslaught -> FC (26.62secs) -> FC (29.04secs) -> FC (31.46secs)
So if BH comes out at around 13secs, it’ll catch SP, both ICs, and 3 FCs in IR and if it comes out around 15secs, it’ll catch both ICs and 4 FCs. So even in the worse case scenario, BH still catches stronger GCDs in a 10th GCD IR window than an 7th (or 6th) GCD window.
Now, let’s see what the damage looks like when you account for raid buffs. We’ll compare a 7th GCD IR with TA around 8secs and BH around 13secs to a 10th GCD IR window with both TA and BH coming out around 15secs. We’ll use a crit multiplier of 50% (1.5) and use a direct crit multiplier of 75%. Keep in mind the way multipliers are calculated: SE + TA = 1.15, SE + BH = 1.16, and SE + TA + BH = 1.21.
7th GCD IR (TA: 8secs, BH: 13ish secs)
Toma (140) + HS (200) + Maim (300) + SE (380) + IC (1849.2) + IC (1949.2) + FC (1250.8) + FC (1250.8) + FC (1250.8) + FC (1250.8) + FC + (1197.7) + HS (232) -> Maim (330) + SE (418) = 11899.3 potency
10th GCD IR (TA: 15secs, BH: 15ish secs)
Toma (140) + HS (200) + Maim (300) + SE (380) + HS (220) + Maim (330) + SP (418) + FC (1950.4) + FC (1950.4) + FC (1250.8) + FC + (1250.8) + FC (1250.8) -> FC (1250.8) + FC (1250.8) + FC (1138.7 = 12030.7 potency
Now again, if using 7th (or 6th) GCD IR gains you an extra use/keeps you from losing a use of IR overall, then go with that. However, if it doesn’t, then when you compare the openers plus raid buffs, using a 10th GCD IR puts you ahead by about 131.4 based on the GCDs alone.
Since this reply is already crazy long, I’ll address the point about DRG in another reply.


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