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  1. #31
    Player
    Leidiriv's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Leidri'sae Bherre
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Oxdarock View Post
    Huh. That's...odd. Though it means that Corps-a-Corps, Displacement, and Fleche are all buffed by Brotherhood, so that's nice.

    (I haven't switched the positions of Embolden and Manafication yet but continue reading this reply as if I have)

    Anyway, even if it's used after the 4th spell instead of the 6th, the difference in the potency boost is still the same (actually 32 potency instead of 30) when using Embolden before the melee combo since all three weaponskills will fit within the first four seconds (Remember that weaponskills hit instantly, so the Enchanted Redoublement actually hits around 3 seconds rather than 5.2 seconds, which is about when VerFlare hits). Here's how it looks when you compare the potency of both situations within the first 4 seconds of Embolden:

    VerStone + VerAero (300+350) x 1.1 = 715 - 650 = 65
    Full Melee Combo (210+290+470) x 1.1 = 1067 - 970 = 97
    97-65= 32

    The difference pretty much widens from there since the latter is followed by VerFlare and Scortch, both with an 8% boost while VerFire and VerAero gets the 8% boost following a 4th GCD Embolden. And that's before I even add in the 5% damage boost from Manafication for the 8th GCD Embolden (which I honestly forgot to do), so the difference of the potency gained between both situations is actually higher.
    Okay, first off. What Embolden can do for the RDM is practically a pittance compared to what Embolden can do for the party. Delaying Embolden to the 8th spell as you suggest in this opener is flatly wrong, and no amount of tiny personal potency gains will convince me otherwise.
    (1)

  2. #32
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Oxdarock View Post
    Ok, let\\'s answer these questions one by one, shall we?
    .... they werent questions. They were statements. And you clearly dont know how to sim things. And are simply not thinking through some of your fixes.

    1 moving bunshin earlier would result in even more lost potential with less of its hits in trick and more ninki overcap.

    Moving it later would be just delay things dmg output further and delaying bunshin further (even more likely to lose a use)

    2 pushing meisui back means pushing the second bhava out of the opener. You cant make up for this by movig bunshin early so thats another potency loss.

    3 my point is yeah in your opener both raitons fit, but its not a personally optimal trick because an aeol+bunshin 200+bhava is worth more and only fits in trick if you drop the second raiton. But you cant do that cause you\\'ve delayed trick such that aeolian isnt in trick.

    4 with a proper prepull your raiton will be overcapping by second 14. BEFORE you even have us using trick. This means its overcapping at shadowfang. Shadowfang 2.1, hyoshu 2.5, tcj 3.5-4, gust slash 2.1.
    You are overcapping raiton by more than 10 seconds thus you lose about 60% of a raiton.

    5 yeah your raitons are in but your second bhava is not guaranteed. Because trick lasts 15.8 seconds right now you might catch it, depends when you weaved trick. but like i said, you catch only spinning edge in trick... our weakest gcd. If you cant figure out why this is a loss oh well.

    Doton snapshots buffs. It DOES NOT snapshot debuffs because it checks those on tick. Trick attack thus effects it as a debuff on a per tick basis iirc. Fflogs is not perfect especially with its rdps calulations.

    I really can see why you were banned from the balance... you dont listen and then when you try to fix things you offer alternatives that are just as bad.

    Look i appreciate your candor and optimism in the face of so many people disagreeing with you, but you are definately not fully aware of the intracacies of the things your late openers mess up. If you want to be TK monk fine, but please stop telling other people to intentionally f up their openers.
    (3)

  3. #33
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    If you actually wanted to fix things your nin opener could have one advantage over the standard trick window wise.

    You need to delay pot, mug, kassatsu one gcd. This shouldnt cause any problems because you literally have the extra gcd in front of those 3. Bunshin at the same spot to keep more hits in pot window.

    Delay dwd and bhava after shadowfang. Unfortunately this means dwd will be a more awkward weave in later tricks but it would be how to make it optimal.

    Right after hyosho > dwd, > raiton then tcj > meisui so you can keep that tied to tcj without ninki overcap. Additionally this would lessen the raiton overcap by 6 seconds.

    Then gust slash assasinate raiton bhava finish your windows.

    There are still other problems like i said with delaying trick till 15, but if you really wanted a nin to do this the above is how it would as current knowledge stands be best accomplished.
    (1)

  4. #34
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    Forgot to say it. That advantage is potentially getting both bhavas and both raitons in trick. Im still not sure that final bhava would safely fall in trick.
    (1)

  5. #35
    Player
    giwaman's Avatar
    Join Date
    Jun 2014
    Posts
    202
    Character
    Donna Shanao
    World
    Carbuncle
    Main Class
    Summoner Lv 70
    OP, please stop spreading wrong infos!
    (7)

  6. #36
    Player
    Oxdarock's Avatar
    Join Date
    Jul 2015
    Posts
    162
    Character
    Roxanne Stoner
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Thanks to the feedback I’ve received, the NIN, DRG, PLD, SMN, RDM, WHM, SCH, and AST openers have been fixed. Also, multiple opener titles have been renamed and extra notes adjusted.

    Thank you very much everybody!
    (0)

  7. #37
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Oxdarock View Post
    Thanks to the feedback I’ve received, the NIN, DRG, PLD, SMN, RDM, WHM, SCH, and AST openers have been fixed. Also, multiple opener titles have been renamed and extra notes adjusted.

    Thank you very much everybody!
    These openers are still not optimal. Your DNC openers are still wrong.
    (8)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #38
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    While improved, the SMN sequencing is still not ideal.

    The 5th GCD Bahamut also having a Ruin II in the opener from the R4 following the 2nd enkindle is pretty yikes.

    I'm really not sure what your goal is here advising things that are losses.

    Openers here, openers on youtube. Today sure has been eventful.
    (2)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

  9. #39
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    My only question is : why ?

    Why are you doing doing this, posting completely suboptimal openers ? When everything has already been mathed out, and even MODELED with spreadsheets and all to be the best possible pps output, taking into account all buffs alignment as well as dealing with the rotationnal gimmicks they might introduce afterwards ? Why ?

    Is this the advanced version of the infamous Ice Mage meme ?
    (1)

  10. #40
    Player
    Esp's Avatar
    Join Date
    Aug 2015
    Posts
    689
    Character
    Espikes Darkwind
    World
    Behemoth
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oxdarock View Post
    Thanks to the feedback I’ve received, the NIN, DRG, PLD, SMN, RDM, WHM, SCH, and AST openers have been fixed. Also, multiple opener titles have been renamed and extra notes adjusted.

    Thank you very much everybody!
    What's sad is, this post here shows just how correct people are about the OP and their behavior. The criticism was on the mark.
    (1)
    Last edited by Esp; 11-04-2019 at 08:02 AM.

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