It's not really a thing to disagree on. Every fight in this game is scripted down to the letter, including Ultimate. Trash pulls are variable because of the tank, but beyond that? The boss will always buster at the same time, mechanics will always happen at the same time, and heals will always be needed in the same places barring avoidable damage being taken.
No they actually won't, because damage is not constant, so the Boss mob getting to that transition phase is not constant either with your timing nor your CDs. It COULD turn out that way... but it also might not.
AoEs are random or are on the person dealing the most damage, or on specifically defined targets which may be YOU. And if you get targeted or it lands in your area its going to hose up your rotation, so you better be able to adapt to that.
Mechanics may or may not pick you, so you could be the guy who got tethered which will hose up your rotation and force you to do something else. You could be RIGHT in the middle of your Trance and suddenly the Boss Mob starts his gaze attack out of a random choice so you have to turn around and again hoses up that perfect rotation you had going.
It is not, and never has been "constant" like you're claiming.
What was the last Extreme/Savage that you've done? There are places in Hades Extreme where this could be the case, but in that case it falls on the player to know that such a thing is coming and to adjust their rotation accordingly. The rotation still exists, both the players' and the boss', it's still the basis for doing damage as a damage dealer, healing damage as a healer, and mitigating damage as a tank. Your claim is coming across as if rotations are never feasible when that's not true in the slightest.
Not always, in fact most AoEs are actually quite predictably targeted. Living Liquid Ultimate for instance, you know who will get targeted by what AoE for every minute of the fight. Brute Justice Ultimate is similar, you know within reason who is going to get targeted with what, and how to pass it off throughout the encounter. Your rotation does need to be planned around what is going on, but again, the base rotation does exist and everything is just an adaption off of it.AoEs are random or are on the person dealing the most damage, or on specifically defined targets which may be YOU. And if you get targeted or it lands in your area its going to hose up your rotation, so you better be able to adapt to that.
But the mechanic will always occur at the same time every fight. Okay so tether is coming out, you know when it's coming out, you plan ahead for what you'll do if you're tethered. Base rotation, again, still exists. It's not some unfeasible, impossible thing just because mechanics can happen to you. Most fights in this game, actually, you can execute your entire rotation on without a single interruption. Also, I know no boss that gazes randomly. Name me one that gazes randomly.Mechanics may or may not pick you, so you could be the guy who got tethered which will hose up your rotation and force you to do something else. You could be RIGHT in the middle of your Trance and suddenly the Boss Mob starts his gaze attack out of a random choice so you have to turn around and again hoses up that perfect rotation you had going.
You've been playing this game since at least Heavensward, and you're blind to how scripted fights are? Really?It is not, and never has been "constant" like you're claiming.
Ahh but at least now you're getting it.
If you don't stay flexible, you will lose DPS... not gain it by sticking to a set in stone "rotation".
It is not possible to stick to any set in stone rotation because your rotation is dictated by the flow of combat... not a set in stone on paper rotation.
That also is not true... a boss mob can have a random choice of which of its attacks to use. It could be a tank buster, it could be a gaze attack it could be something else. Either way all of those will disrupt your timing which in turn causes you to alter your rotation to something else.But the mechanic will always occur at the same time every fight. Okay so tether is coming out, you know when it's coming out, you plan ahead for what you'll do if you're tethered. Base rotation, again, still exists. It's not some unfeasible, impossible thing just because mechanics can happen to you. Most fights in this game, actually, you can execute your entire rotation on without a single interruption. Also, I know no boss that gazes randomly. Name me one that gazes randomly.
If you get tethered your rotation is screwed depending on the type of tether. If its the one where you have to turn around to stop the thing tethered to you from following you or burn the add attached to you, you're going to have to totally change up what you were going to do next, you can't face the boss mob anymore and now you have to burn down the thing attached to you. If its the type of tether where you have to run in the opposite direction of the person your tethered to to break it... you're not going to be able to complete what it is you were trying to do. If its the positive/negative, or positive positive tether, your rotation is going to be disrupted when you get sent flying in one direction or the other.
There are tons of different variables of what can hit you and when, and all of which will force your rotation to change.
Please name a boss that randomizes its attacks in this fashion.
+/- tethers may interrupt your rotation, but it doesn’t change the rotation. If you have to disengage for a -/- or +/+ repelling tether, you simply lose GCDs. You don’t suddenly alter what you’re doing.If you get tethered your rotation is screwed depending on the type of tether. If its the one where you have to turn around to stop the thing tethered to you from following you or burn the add attached to you, you're going to have to totally change up what you were going to do next, you can't face the boss mob anymore and now you have to burn down the thing attached to you. If its the type of tether where you have to run in the opposite direction of the person your tethered to to break it... you're not going to be able to complete what it is you were trying to do. If its the positive/negative, or positive positive tether, your rotation is going to be disrupted when you get sent flying in one direction or the other.
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Hyomin Park#0055
Um. Bosses now are always scripted, so what are you talking about?
Tankbusters are always at X time stamp.
Heals are always needed at Y time stamp.
AOEs are always at Z time stamp.
This has been the case since HW where people could no longer push/phase bosses early (e.g., Cruise Chaser in A11S, Zurvan EX).
There may be niche instances where you make rotational changes (e.g., DNCs in Phase 1 of TEA AOE Living Liquid and Living Hand because it’s more damage over single-target), but these are highly niche and highly fight specific. Things like your base rotation rarely deviate in most content. And openers—which is what this thread is about—do not deviate on a fight-by-fight basis. They are always the same.
Last edited by HyoMinPark; 11-22-2019 at 04:45 PM.
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Hyomin Park#0055
I think you just have a confusion on the meaning of a rotation. That's just a general flow for a job, in broad terms. Having to cut bits here and there is not changing your rotation, it's just adapting to the fight. And hard work on these changes according to each individual fight is optimization. But rotation is always the same.
For instance it's difficult to keep the flow of Summoner in dungeons because you might desynchronize your Tri-Desaster timing and Trances timings in the time between packs. But it does not change your rotation, which is always keep DoTs up, don't delay Energy Drains and Trances, Ruin / Egi assault in between.
That's the same in EXT primals where sometimes you have a long ultimate animation. You'll re-adapt your stuff.
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