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  1. #161
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    Dont know what data you are talking about titan savage 5.1 only data? A data that being taken since thrusday dont represent all BLM, BLM still top if you count 5.0 BLM, which is fair since they dont get any number change, the best of blm os probably done their weekly in tuesday where act still cant be used.

    Hades with lots of moving and cutscene is not a good comparrison, SMN have their burst skill cooldown moving while BLM is losing enochian in that fight, which is unique (yoshida say it himself which is why we get 2 totem instead of 1)
    (1)

  2. #162
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    (0)

  3. #163
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I would generally avoid using Trials. They're designed first and foremost for presentation.
    (1)

  4. #164
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    truthfully, I prefer looking at the 99% or max%, since those are the one we actually want to achieve and seem possible when trying to optimise..

    but still believe Blm is overall a tick to low compared to Smn..

    but its low as Smn or Sam where in 5.0.., just a a bit (unless you do speedkills at 99, Smn will be the Dps choice with additional Rez and Utility)
    (0)

  5. #165
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Kabooa View Post
    I would generally avoid using Trials. They're designed first and foremost for presentation.
    Hades Ex is an example of how fights are getting more more (or longet) heavy movements.., same goes a bit for some new 24 man.. and expect the trend to continue in Ultimate and next savage
    (1)

  6. #166
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by remiff View Post
    I did not say that square enix should not adjust a too strong job, I meant that they repeat the same error in the sense that there will always be too strong jobs in the game .
    Again, you're stating the obvious, so what's your point? That a .01% difference is fundamentally the same as a 10% difference, and thus we shouldn't complain about imbalances of any degree? What?

    Quote Originally Posted by Darsien View Post
    Who cares? Square has said that class difficulty doesn't dictate output. Also both classes are straightforward and their rotation concepts are easy to perform. Don't kid yourself.
    Unless you see that opinion coming from a combined panel of the raid design team and our trio of job designers, it's almost certainly just lip-service to best placate the most vocal portions of the playerbase. That's been the only consistency across their combat design statements. Virtually everything else has contradicted itself over time.
    (2)

  7. #167
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,397
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    After some general thought, I'm starting to wonder SMN's impact on the meta given their buffs. Even if this is merely the first two weeks of 5.1, I can already see potential Dual Caster, Single Ranged, Single Melee comps given how the data's laid out on the Site That Shall Not Be Named. This potentially can lead to MNK and SAM having to fight for a spot since SMN's rDPS and aDPS are up there to compete with even the Melee. If anything, SE needs to check out their data points and make sure SMN isn't toppling over DRG or MNK in terms of damage and rDPS, since that's literally where we're sitting at right now in terms of what SMN can bring.

    Note: Who remembers 4.1? Because this feels like it.
    (0)

  8. #168
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    After some general thought, I'm starting to wonder SMN's impact on the meta given their buffs. Even if this is merely the first two weeks of 5.1, I can already see potential Dual Caster, Single Ranged, Single Melee comps given how the data's laid out on the Site That Shall Not Be Named. This potentially can lead to MNK and SAM having to fight for a spot since SMN's rDPS and aDPS are up there to compete with even the Melee. If anything, SE needs to check out their data points and make sure SMN isn't toppling over DRG or MNK in terms of damage and rDPS, since that's literally where we're sitting at right now in terms of what SMN can bring.

    Note: Who remembers 4.1? Because this feels like it.
    considering the physical ranged are so far below every other class even with the 1% buff you would be better of taking a second melee compared to a single physical ranged if you allready got 2 casters i fail to see why you would think melees are the one in danger of losing a spot, also having 1 melee spot as a given (for the 1% buff which is actually useful as their dps is right up their aswell as melee lb) 3 other melee classes potentially having to actually fight for a spot with a second caster ? that thought really is horrific, absolutely unrealistic but having melees actually compete for the last slot (after they got the mandatory safe first spot every dps type should have and which ranged are in a lot more realistic position to lose to double caster) is indeed a terrible thought
    (0)
    Last edited by Akiudo; 11-04-2019 at 08:59 AM.

  9. #169
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,397
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Akiudo View Post
    considering the physical ranged are so far below every other class even with the 1% buff you would be better of taking a second melee compared to a single physical ranged if you allready got 2 casters i fail to see why you would think melees are the one in danger of losing a spot, also having 1 melee spot as a given (for the 1% buff which is actually useful as their dps is right up their aswell as melee lb) 3 other melee classes potentially having to actually fight for a spot with a second caster ? that thought really is horrific, absolutely unrealistic but having melees actually compete for the last slot (after they got the mandatory safe first spot every dps type should have and which ranged are in a lot more realistic position to lose to double caster) is indeed a terrible thought
    You misunderstand that in a composition, Physical Ranged are the only DPS that can reduce raid-wide damage by 10%, compared to the likes of Feint and Addle which only affect enemy stats(provides circa 6-7% Damage Type Mitigation). On top of that, also providing buffs in the case of BRD/DNC, or outputting raw damage as MCH. Even then, you want at least one to alleviate healers so they can DPS more. if you replace that with SMN, you're basically trading off that mitigation and buffs for Devotion, which is just a 5% Damage Buff for the raid. It may sound rather out of place at first, but the data speaks for itself. If SE makes any small changes come 4.11 or 4.15, we'll see what they do to fix the situation.
    (0)

  10. #170
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Smn also has "ever lasting flight", when Phönix is out... a healing buff on nearby members (HOT effect)

    - dps buff, aetherpac
    - healunf buff, ELF
    - rez

    Smn is like a Mnk somehow, dps buff + healing utility (+ rez).
    (0)

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