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  1. 11-03-2019 10:03 PM

  2. #2
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Darsien View Post
    Who cares? Square has said that class difficulty doesn't dictate output. Also both classes are straightforward and their rotation concepts are easy to perform. Don't kid yourself.
    Not when you have 250ms+, they're not.
    (1)

  3. #3
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Darsien View Post
    Who cares? Square has said that class difficulty doesn't dictate output. Also both classes are straightforward and their rotation concepts are easy to perform. Don't kid yourself.
    And yet Yoshida has also said this is the justification for BLM to do more than Samurai circa Alphascape. SE has made conflicting statements in interviews and panels historically.

    BLM: Primarily GCD based. GCDs have ping correction built-in.

    SMN: Much heavier emphasis on OGCDs. OGCDs are subject to a considerable increase in animation lock with higher ping. OGCDs do not have ping correction.

    The jobs are not remotely close to equivalent in impact at higher ping. But at least the Egi Assault change went a great way in improving this. I am a high ping player and the difference in feel is night and day.
    (0)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

  4. #4
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nemekh View Post
    And yet Yoshida has also said this is the justification for BLM to do more than Samurai circa Alphascape. SE has made conflicting statements in interviews and panels historically.

    BLM: Primarily GCD based. GCDs have ping correction built-in.

    SMN: Much heavier emphasis on OGCDs. OGCDs are subject to a considerable increase in animation lock with higher ping. OGCDs do not have ping correction.

    The jobs are not remotely close to equivalent in impact at higher ping. But at least the Egi Assault change went a great way in improving this. I am a high ping player and the difference in feel is night and day.
    Same, I'm always between 250ms and 400ms, the new egi assaults are a day-night difference. Yet I saw some rotation videos allowing SMN to beat BLM in DPS terms and HAHAHA, it is impossible for me to do the same the buttons won't react that way no matter how fast I press them. Low ping SMNs are more than twice my casting speed, it feels like a completely different class.
    (0)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by remiff View Post
    I did not say that square enix should not adjust a too strong job, I meant that they repeat the same error in the sense that there will always be too strong jobs in the game .
    Again, you're stating the obvious, so what's your point? That a .01% difference is fundamentally the same as a 10% difference, and thus we shouldn't complain about imbalances of any degree? What?

    Quote Originally Posted by Darsien View Post
    Who cares? Square has said that class difficulty doesn't dictate output. Also both classes are straightforward and their rotation concepts are easy to perform. Don't kid yourself.
    Unless you see that opinion coming from a combined panel of the raid design team and our trio of job designers, it's almost certainly just lip-service to best placate the most vocal portions of the playerbase. That's been the only consistency across their combat design statements. Virtually everything else has contradicted itself over time.
    (2)