It can't be used whenever you need it, but..While you can't dual cast it whenever its needed..I think you said it best yourself, there is no universe where the utility from summoner and red mage can be described as comparable. You clearly realize that the summoner 'versions' of these skills have conditionals attached to them, but I don't think you grasp just how significant of a penalty having these conditions are.It's on a longer cooldown, but..
Everlasting flight is a gimmick that will only ever align with mechanics by chance, that's not something you want to count on. It's also ineffective against burst damage which constitutes the vast majority of dangerous mechanics in this game. Not only that, you would have to inform your healer beforehand lest they overheal and make it pointless (and that's assuming the amount it heals is even enough to save your healer a cast in the first place). It's an ability that exists more for flavour than anything else, because hey, a phoenix has to heal things right? (It's not like the phoenix in ucob gave you a damage buff or anything...)
You know, summoners were worried when we saw this ability back during fanfest for this exact reason. Because it was clearly meant as a joke, but eventually someone would take it seriously and cite it as a reason to reduce summoner's power elsewhere. Well, here's the punchline I guess, it's not funny. Did you know, everlasting flight is probably actually making summoners lose damage? It's theorized that the need for phoenix to 'cast' everlasting flight is freezing it up for a brief moment after summoning and making it unable to cast scarlet flame. It makes gcd/ogcd sequencing very awkward as a result, and is something they fixed for bahamut in 5.1 (From the patch notes: Summon Bahamut Wyrmwave can now be executed immediately after being summoned.)
Embolden's actually a good deal stronger than devotion too, now that we have rdps calculations, you can check this for yourself right now. Go find some high ranking speedruns featuring summoners and red mages (you have to scroll down pretty far though cause it's all black mages ha ha ha). Mouseover their 'damage done' and see how much credit they got for their buffs respectively.
Verraise is on a completely different level to resurrection. I really shouldn't need to explain why, anyone who has done serious progression raiding will agree. There is a massive, massive difference between a raise that only needs 2.5 seconds of hardcasting to prep, and one that requires you to stand still for 8 seconds. You've some experience in eden right? You try standing still for 8 seconds when Leviathan is casting temporary current or you're running from adds or the big hand in Voidwalker.
All things considered, I think the gap between smn and rdm dps is now far more representative of the differences in their utility than it was in 5.0.



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