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  1. #151
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Lastelli View Post
    Not entirely sure about smn replacing a melee, but I mostly agree with you. BLM still is the top rdps job in the game in most scenarios and choosing to play it over smn should only be because of gameplay preference, not because it deals 10%+ more damange than its competitors.



    There's nothing hard about the current iteration of smn. And jobs shouldn't be balance around their relative perceived difficulty anyway.
    It is way more intrincated than spamming Fire IV.
    (1)

  2. #152
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    797
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Shurrikhan View Post
    So, we should hold them to no expectations? We should just be okay with jobs becoming noncompetitive or quit? What's your actual argument here?
    I did not say that square enix should not adjust a too strong job, I meant that they repeat the same error in the sense that there will always be too strong jobs in the game .
    (0)
    Last edited by remiff; 11-03-2019 at 10:04 PM.

  3. 11-03-2019 10:03 PM

  4. #153
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Darsien View Post
    Who cares? Square has said that class difficulty doesn't dictate output. Also both classes are straightforward and their rotation concepts are easy to perform. Don't kid yourself.
    Not when you have 250ms+, they're not.
    (1)

  5. #154
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Darsien View Post
    Who cares? Square has said that class difficulty doesn't dictate output. Also both classes are straightforward and their rotation concepts are easy to perform. Don't kid yourself.
    And yet Yoshida has also said this is the justification for BLM to do more than Samurai circa Alphascape. SE has made conflicting statements in interviews and panels historically.

    BLM: Primarily GCD based. GCDs have ping correction built-in.

    SMN: Much heavier emphasis on OGCDs. OGCDs are subject to a considerable increase in animation lock with higher ping. OGCDs do not have ping correction.

    The jobs are not remotely close to equivalent in impact at higher ping. But at least the Egi Assault change went a great way in improving this. I am a high ping player and the difference in feel is night and day.
    (0)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

  6. #155
    Player
    Siete's Avatar
    Join Date
    Jul 2019
    Posts
    173
    Character
    Siete Siebenheim
    World
    Mateus
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nemekh View Post
    And yet Yoshida has also said this is the justification for BLM to do more than Samurai circa Alphascape. SE has made conflicting statements in interviews and panels historically.

    BLM: Primarily GCD based. GCDs have ping correction built-in.

    SMN: Much heavier emphasis on OGCDs. OGCDs are subject to a considerable increase in animation lock with higher ping. OGCDs do not have ping correction.

    The jobs are not remotely close to equivalent in impact at higher ping. But at least the Egi Assault change went a great way in improving this. I am a high ping player and the difference in feel is night and day.
    Same, I'm always between 250ms and 400ms, the new egi assaults are a day-night difference. Yet I saw some rotation videos allowing SMN to beat BLM in DPS terms and HAHAHA, it is impossible for me to do the same the buttons won't react that way no matter how fast I press them. Low ping SMNs are more than twice my casting speed, it feels like a completely different class.
    (0)

  7. #156
    Player
    Droxybrobotnik's Avatar
    Join Date
    Nov 2019
    Posts
    179
    Character
    Cute Milk'itkatt
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by TsundereImouto View Post
    seconded. i love smn and have always played it regardless of its strength or weakness, but give our RDM brothers and sisters some more love.

    BLM also needs utility to balance out its kit. Consider an AOE manaward (10%?) instead of raise to allow them to compete in that regard.
    If you want to give black mage utility then you need to also nerf the damage output, otherwise the class is broken. The reason, as I understand it, why they are allowed to do so much damage is because they lack utility.
    You could also argue that messing with this would destroy the class identity.
    (0)

  8. #157
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Grimoire-M View Post
    SMN mechanically is fine. Reverting Ruin IV’s buff and taking a bit from Tri-Disaster is fair. I’d prefer to keep the DoT and pet potency as is.
    Honestly I think if you drop DoTs to 45 potency and lower Ruin 3/4 by 30 to 40 potency it would provide the balance the OP wants. Those are the highest DPS drivers that SMN has.
    (0)
    Last edited by Dyvid; 11-04-2019 at 12:49 AM.

  9. #158
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Let's not jump the gun with what I want now. I dislike when assumptions are made.

    I want them to take a hard look at the big picture. They have said they would be continuously making adjustments to the game's balance beyond how it's been done in the past. Time will tell if they stick to that.

    If that means some reductions here, some improvements to other jobs there then so be it. Numerically what would achieve that is going to depend on where Square Enix wants to see things at down the line.
    (2)
    Summoner Afficionado

    Creator of AkhMorning: https://www.akhmorning.com

  10. #159
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    using a Smn in new fights or heavy movement fights is vastly easier than Blm, even if the Smn rotation is "more complex"..

    once a fight is fully mastered (and not too heavy on the movement), Blm is still probably the better choice..

    but Smn is with its rez and utility is a bit too strong (like Mnk were at 5.0) compared to Blm

    even Drg are ahead of Blm in the average dps on Titan (Sam being top, Smn 2nd, Mkn 3rd, Drg 4th)
    (0)

  11. #160
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    and on Hades, Smn is even top Dps on "average', Blm is somewhere on ca. 6th spot, even behind Mch
    (0)

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