It is way more intrincated than spamming Fire IV.Not entirely sure about smn replacing a melee, but I mostly agree with you. BLM still is the top rdps job in the game in most scenarios and choosing to play it over smn should only be because of gameplay preference, not because it deals 10%+ more damange than its competitors.
There's nothing hard about the current iteration of smn. And jobs shouldn't be balance around their relative perceived difficulty anyway.
I did not say that square enix should not adjust a too strong job, I meant that they repeat the same error in the sense that there will always be too strong jobs in the game .
Last edited by remiff; 11-03-2019 at 10:04 PM.
Player
And yet Yoshida has also said this is the justification for BLM to do more than Samurai circa Alphascape. SE has made conflicting statements in interviews and panels historically.
BLM: Primarily GCD based. GCDs have ping correction built-in.
SMN: Much heavier emphasis on OGCDs. OGCDs are subject to a considerable increase in animation lock with higher ping. OGCDs do not have ping correction.
The jobs are not remotely close to equivalent in impact at higher ping. But at least the Egi Assault change went a great way in improving this. I am a high ping player and the difference in feel is night and day.
Summoner Afficionado
Creator of AkhMorning: https://www.akhmorning.com
Same, I'm always between 250ms and 400ms, the new egi assaults are a day-night difference. Yet I saw some rotation videos allowing SMN to beat BLM in DPS terms and HAHAHA, it is impossible for me to do the same the buttons won't react that way no matter how fast I press them. Low ping SMNs are more than twice my casting speed, it feels like a completely different class.And yet Yoshida has also said this is the justification for BLM to do more than Samurai circa Alphascape. SE has made conflicting statements in interviews and panels historically.
BLM: Primarily GCD based. GCDs have ping correction built-in.
SMN: Much heavier emphasis on OGCDs. OGCDs are subject to a considerable increase in animation lock with higher ping. OGCDs do not have ping correction.
The jobs are not remotely close to equivalent in impact at higher ping. But at least the Egi Assault change went a great way in improving this. I am a high ping player and the difference in feel is night and day.
If you want to give black mage utility then you need to also nerf the damage output, otherwise the class is broken. The reason, as I understand it, why they are allowed to do so much damage is because they lack utility.seconded. i love smn and have always played it regardless of its strength or weakness, but give our RDM brothers and sisters some more love.
BLM also needs utility to balance out its kit. Consider an AOE manaward (10%?) instead of raise to allow them to compete in that regard.
You could also argue that messing with this would destroy the class identity.
Honestly I think if you drop DoTs to 45 potency and lower Ruin 3/4 by 30 to 40 potency it would provide the balance the OP wants. Those are the highest DPS drivers that SMN has.
Last edited by Dyvid; 11-04-2019 at 12:49 AM.
Let's not jump the gun with what I want now. I dislike when assumptions are made.
I want them to take a hard look at the big picture. They have said they would be continuously making adjustments to the game's balance beyond how it's been done in the past. Time will tell if they stick to that.
If that means some reductions here, some improvements to other jobs there then so be it. Numerically what would achieve that is going to depend on where Square Enix wants to see things at down the line.
Summoner Afficionado
Creator of AkhMorning: https://www.akhmorning.com
using a Smn in new fights or heavy movement fights is vastly easier than Blm, even if the Smn rotation is "more complex"..
once a fight is fully mastered (and not too heavy on the movement), Blm is still probably the better choice..
but Smn is with its rez and utility is a bit too strong (like Mnk were at 5.0) compared to Blm
even Drg are ahead of Blm in the average dps on Titan (Sam being top, Smn 2nd, Mkn 3rd, Drg 4th)
and on Hades, Smn is even top Dps on "average', Blm is somewhere on ca. 6th spot, even behind Mch
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