I disagree with buffing Hasty/Rapid up to 80%. As a base chance, for what the skills are intended to be, that feels too powerful. I know, we've got nothing to buff them as is, but still. They're meant to be a gamble. 20% failure doesn't seem like enough risk vs reward. I'd say 70% success is closer to what I would feel should be reasonable.

Everyone talking about how this changes/affects end game crafting. Personally, I'm kinda more interested in how it shifts leveling. Bit of a shame I can't go back to the start and learn everything as it comes again. Even starting an alt, it's not quite the same, going in with some foreknowledge. I want to know if they've improved at all how intuitive it is to grasp crafting as you level, the uses for each skill, how some skills fit together, etc. Learning and understanding the crafting process (rather than just looking up a macro) was one of my favorite parts of leveling.