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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by rd77 View Post
    Feedback? okay, if they do plan to add some value or challenge back to crafting, I hope it will not be Ishgard restoration only. Ishgard restoration in concept is content with begining, middle and end. Once it is restored, we're done and this is back to "complete item 7 of challenge log" or 6.0 rolls out and becomes dead content.

    Yes, all speculation so far since the information we have is very very limited on what will happen, but still hope that changes that might come should be planned with 6.x content in mind too, and not just Ishgard.
    Yes, I'm sure that if they decide to make endgame crafting more difficult, it would apply to Ishgard and beyond. They probably wanted us to have time to adjust to the changes before dumping super hard content on us, which is why we didn't see any such content in this patch.
    (1)

  2. #2
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Hello, I wanted to give my take on crafting as someone who does not enjoy crafting, but is still wholly affected by the change.

    I craft simply out of necessity - I'm a raider. Food and potions are basically required with early progression and I highly dislike spending as much gil that some crafters charge for their goods. The difference between having food and not is almost an accessory piece in difference. That's huge, not even taking into consideration the effectiveness of pots with raid buffs. That is why I reluctantly craft.

    "I have my crafters leveled but I have no idea what I'm doing, can someone just give me a macro?" is the kind of gameplay and line of thinking that they wanted to remove from crafting.
    This statement makes me dread the future. I absolutely hated Heavensward crafting - it was time consuming and riddled with RNG. My objective is not to learn to craft; my objective is to obtain food and pots required to actually play the content of the game I enjoy. I can also sympathize with crafters that want harder crafts, but I implore Yoshida and the XIV team to not put that difficulty on items required to progress raiding.
    (3)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  3. #3
    Player
    Cleanse's Avatar
    Join Date
    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by JunseiKei View Post
    Hello, I wanted to give my take on crafting as someone who does not enjoy crafting, but is still wholly affected by the change.

    I craft simply out of necessity - I'm a raider. Food and potions are basically required with early progression and I highly dislike spending as much gil that some crafters charge for their goods. The difference between having food and not is almost an accessory piece in difference. That's huge, not even taking into consideration the effectiveness of pots with raid buffs. That is why I reluctantly craft.



    This statement makes me dread the future. I absolutely hated Heavensward crafting - it was time consuming and riddled with RNG. My objective is not to learn to craft; my objective is to obtain food and pots required to actually play the content of the game I enjoy. I can also sympathize with crafters that want harder crafts, but I implore Yoshida and the XIV team to not put that difficulty on items required to progress raiding.
    I highly doubt they are going to make crafting raid food/pots/gear difficult to macro. The Ishgarde restoration is probably the only thing that will become "difficult".
    (0)

  4. #4
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Cleanse View Post
    I highly doubt they are going to make crafting raid food/pots/gear difficult to macro. The Ishgarde restoration is probably the only thing that will become "difficult".
    They aren't really difficult to macro, they're just different than they were a couple weeks ago. Mostly macros that people were using before patch 5.1 just need to be tweaked to be in line with the new system.
    (1)

  5. #5
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cleanse View Post
    I highly doubt they are going to make crafting raid food/pots/gear difficult to macro. The Ishgarde restoration is probably the only thing that will become "difficult".
    At this point, all we can do is speculate. It's still early in expansion and this change is newly released.
    (1)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  6. #6
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by JunseiKei View Post
    At this point, all we can do is speculate. It's still early in expansion and this change is newly released.
    The ones that don’t like difficult recipes: They won’t make it hard to macro!

    The ones that don’t like easy recipes: They won’t make it easy to macro!

    You’re right, so right. There’s no way to know really, until it actually happens or until Yoshida gives us more information on the matter to confirm our suspicions on whether difficult crafting will be implemented for both Ishgard and Endgame, or just Ishgard.
    (0)

  7. #7
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    If they're dead set on getting rid of steady hand 2 and keeping it gone then all abilities should be made 100% success rate and crafting should be more about managing CP while trying to get HQ and getting your control/craftsmanship stats up at the same time to make your abilities more effective.
    (0)

  8. #8
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,429
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Khalithar View Post
    If they're dead set on getting rid of steady hand 2 and keeping it gone then all abilities should be made 100% success rate and crafting should be more about managing CP while trying to get HQ and getting your control/craftsmanship stats up at the same time to make your abilities more effective.
    Basic Synthesis L1 100% Congrats, you can make stuff

    Basic Touch L 5 100% Now you can increase quality.

    Hasty Touch L 9 60% Now you can fish for quality without spending CP. <== This should not be 100%. Period.
    (2)

  9. #9
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shadygrove View Post
    Basic Synthesis L1 100% Congrats, you can make stuff

    Basic Touch L 5 100% Now you can increase quality.

    Hasty Touch L 9 60% Now you can fish for quality without spending CP. <== This should not be 100%. Period.
    Wrong, you're still spending CP on increasing durability.

    The RNG absolutely needs to go.
    (0)

  10. #10
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Khalithar View Post
    Wrong, you're still spending CP on increasing durability.

    The RNG absolutely needs to go.
    So you think that being able to raise Quality without spending CP 100% of the time is balanced?

    You kidding me?

    That means that I can take a 60 durability item, and with 600CP, I could just Hasty Touch away and do 3 Waste Not II's, and 3 Master's Mends for a total of what again... let's see, WNII is basically giving you 30 durability, so that's 90 durability + the 60 you started with + 90 more from the Mends... dear God, you are saying I should be able to get 240 Durability, that is, 24 Synth/Hasty Touches on one item?

    lol.
    (3)

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