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  1. #11
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Callinon View Post
    To be honest, just not having to use SH2 every five steps probably saves more CP than CZ did anyway.
    Not to mention it felt like such a hassle having to do that.

    Now the only maintenance buff we have is Waste Not.

    But at least with WN, you don't get a big fat BOOM if the buff wore off in an inopportune time, or something, there's still a chance you can complete the synth even if you take an action without WN being up depending on how close you are to running out of CP/Durability. Also the fact that WNII is 8 steps instead of 5 helps a lot too.

    I had several times earlier when Excellent proc'd right after WN wore off and I snuck in an extra Touch action to take advantage of that.

    With Steady Hands, 99% of the time I tried that, the touch would always fail. Always.

    So glad you can do everything with 100% success now. Failures were so lame. And they would happen constantly. I can't count the number of times that I'd have SH2 up and use HT2 and despite me supposedly having what was that 80%? 90%? success with the two combined? and I'd fail 3, 4, 5 in a single recipe.

    It was always SO lame when the game decided "Nope, you ain't HQing this no matter what you do".

    I am GLAD that is gone.
    (1)

  2. #12
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Maeka View Post
    Not to mention it felt like such a hassle having to do that.

    Now the only maintenance buff we have is Waste Not.

    But at least with WN, you don't get a big fat BOOM if the buff wore off in an inopportune time, or something, there's still a chance you can complete the synth even if you take an action without WN being up depending on how close you are to running out of CP/Durability. Also the fact that WNII is 8 steps instead of 5 helps a lot too.

    I had several times earlier when Excellent proc'd right after WN wore off and I snuck in an extra Touch action to take advantage of that.

    With Steady Hands, 99% of the time I tried that, the touch would always fail. Always.

    So glad you can do everything with 100% success now. Failures were so lame. And they would happen constantly. I can't count the number of times that I'd have SH2 up and use HT2 and despite me supposedly having what was that 80%? 90%? success with the two combined? and I'd fail 3, 4, 5 in a single recipe.

    It was always SO lame when the game decided "Nope, you ain't HQing this no matter what you do".

    I am GLAD that is gone.
    Manipulation is still there (and most likely still superior to Waste Not in most cases). It's just not available until level 65 now.

    And a tip for those who need to change all their hot bars, you can copy from one to another to save yourself a lot of time and pain. So, if you got your ALC set to where you want it, you could copy it to all your other crafters by using the following command:

    /hotbar copy ALC 1 CRP 1

    This will replace your first CRP hotbar with the same skills as your ALC. You just change the hotbar or job based on which bar you want to replace (ie, /hotbar copy ALC 2 CRP 2 or/hotbar copy ALC 1 WVR 1).

    I recommend just copy-pasting one command and altering it or making a macro and altering that (if you can't copy-paste).
    (3)
    Last edited by Ryaz; 10-30-2019 at 04:13 PM.

  3. #13
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Impressions so far (might change, we'll see):

    -Hasty Touch and Rapid Synth deserve a buff to 80%. They're rubbish. If they're a key part of our "proc based" Ishgard crafts I won't be happy.
    -The streamlining makes sense, they trimmed the unnecessary bulk down well.
    -Reclaim gone is good, the Reuse loop was silly, but that again means I hope we don't see high-rng crafts down the line.
    -Nice buff to Trained Eye.
    -Love the quick synth buff.
    -Love the buff to Weaver threads/yarn.
    -Our CP is trimmed a little. That's a good thing, it was getting silly.
    -
    "I have my crafters leveled but I have no idea what I'm doing, can someone just give me a macro?" is the kind of gameplay and line of thinking that they wanted to remove from crafting.
    This one baffles me. If that's their intention I've never seen anything fail so entirely. Macros are definitely buffed. Lower step count and guaranteed no-rng results. Discords are full of "does anyone have the new 5.1 macros yet?" and indeed we had them day 1.
    -Delicate synth is still way too good.
    -The new Innovation seems very strong.
    -As someone who isn't the biggest fan of specialists, even I think they went overboard on gutting them.

    -The biggest one for me however is that this patch gives lv80 crafters literally nothing until Ishgard. You don't really need the crafter set right now, you can make it day 1 anyway and all that's left after that is a glam and a small handful of Hades items. After day 1 we're basically back to exactly the same as 5.05, gil machines who spam Facet gear to flood the markets and earn peanuts. That's all we have. Pretty much everything is riding on Ishgard being successful and giving a solid path of progression now.
    It's great for new crafters because 1-80 is their path of progression and I'm happy if they're enjoying that.

    Quote Originally Posted by Ryaz View Post
    And a tip for those who need to change all their hot bars, you can copy from one to another to save yourself a lot of time and pain. So, if you got your ALC set to where you want it, you could copy it to all your other crafters by using the following command:

    /hotbar copy ALC 1 CRP 1
    Handy to know, cheers
    (2)
    Last edited by Liam_Harper; 10-30-2019 at 10:59 PM.

  4. #14
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    why so obsessed with wanting high stat tools as rewards? won't that just make it even easier to craft stuff when you all want challenges?
    (4)

  5. #15
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    So far I am comfortable with the 5.1 changes. While I do feel that Hasty Touch, Rapid Synthesis, and Patient Touch should have their success chances boosted by 30% to make up for the loss of Steady Hand, I am fine not using them at all. It just seems a shame that they exist to only be used in desperate situations right now.

    It does feel strange that the only benefits to being a Specialist are extra stats and a single specialist skill. With that said, while I feel that Careful Observation is a niche skill right now (that could change in the near future), it is useful for it's likely intended to be used for, i.e. skipping "poor" states without losing vital buffs like Great Strides, or fishing for good/excellent procs for a beefy Byregot's or for extra CP.

    I feel fine with the removal of cross class skills since every crafting job has essentially the same skills now.

    I'm not certain under what circumstances I'd use Name of the Elements and Brand of the Elements over say Observe/Focused Synthesis. Mayhap it is simply intended to be used at lower levels and then outgrown?

    I do like that I can actually use Precise Touch and Intensive Synthesis now that they are 100% success rate. Prior to 5.1 I almost never touched them because the procs would happen when Steady Hand wasn't up or it would waste buffs. At least now if I am in a situation where I have a good/excellent proc with no buffs up I can actually hit one of those skills without rolling the dice and possibly losing both the proc and durability for nothing.

    Ultimately, I am not unhappy with 5.1 crafting right now. That could change when we see how Ishgard and 3star and 4star recipes are.
    (1)
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  6. #16
    Player
    Orbus's Avatar
    Join Date
    Dec 2018
    Posts
    217
    Character
    Solala Sola
    World
    Leviathan
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Nicodemus_Mercy View Post
    While I do feel that Hasty Touch, Rapid Synthesis, and Patient Touch should have their success chances boosted by 30% to make up for the loss of Steady Hand, I am fine not using them at all. It just seems a shame that they exist to only be used in desperate situations right now.
    On the other hand it could also be said that it's pretty bizarre that two mid tier culinarian skills made up the basis for all of crafting leveling up to lv50 for every single crafting job.
    You really couldn't understand how important hasty was until you got it, it's like you didn't even really unlock crafting until you get the hasty/steady2 combo.
    It's because the default touch skills are so cp inefficient, along with basic having the awful 30% failure rate paired with that 18 cp cost, that they're laughably bad.

    They've brought up the success rate of most of the skills so hasty going in the bin doesn't bother me, but rip rapid synth 2.
    I know the rapid synth skills don't get much love, but I liked them for, well.... rapid synthing.
    (0)

  7. #17
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Orbus View Post
    On the other hand it could also be said that it's pretty bizarre that two mid tier culinarian skills made up the basis for all of crafting leveling up to lv50 for every single crafting job.
    You really couldn't understand how important hasty was until you got it, it's like you didn't even really unlock crafting until you get the hasty/steady2 combo.
    It's because the default touch skills are so cp inefficient, along with basic having the awful 30% failure rate paired with that 18 cp cost, that they're laughably bad.

    They've brought up the success rate of most of the skills so hasty going in the bin doesn't bother me, but rip rapid synth 2.
    I know the rapid synth skills don't get much love, but I liked them for, well.... rapid synthing.
    I can agree with you on missing Rapid Synthesis II & III, they were niche skills but I did use them when I wanted to complete a craft quickly and a failure wouldn't cost me the craft.
    (0)
    Last edited by Nicodemus_Mercy; 10-31-2019 at 10:00 PM.
    How many men am I involved with? Well that depends... do you mean men as in males? Or just midlanders?

  8. #18
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,439
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ryaz View Post
    /hotbar copy ALC 1 CRP 1

    This will replace your first CRP hotbar with the same skills as your ALC. You just change the hotbar or job based on which bar you want to replace (ie, /hotbar copy ALC 2 CRP 2 or/hotbar copy ALC 1 WVR 1).

    I recommend just copy-pasting one command and altering it or making a macro and altering that (if you can't copy-paste).
    I just made two macros to copy my WVR (highest level) bars to all the others:
    /hotbar copy wvr 1 crp 1
    /hotbar copy wvr 2 crp 2
    /hotbar copy wvr 3 crp 3
    /hotbar copy wvr 4 crp 4
    /hotbar copy wvr 1 alc 1
    /hotbar copy wvr 2 alc 2
    /hotbar copy wvr 3 alc 3
    /hotbar copy wvr 4 alc 4
    /hotbar copy wvr 1 ltw 1
    /hotbar copy wvr 2 ltw 2
    /hotbar copy wvr 3 ltw 3
    /hotbar copy wvr 4 ltw 4
    /hotbar copy wvr 1 arm 1
    /hotbar copy wvr 2 arm 2
    and
    /hotbar copy wvr 3 arm 3
    /hotbar copy wvr 4 arm 4
    /hotbar copy wvr 1 bsm 1
    /hotbar copy wvr 2 bsm 2
    /hotbar copy wvr 3 bsm 3
    /hotbar copy wvr 4 bsm 4
    /hotbar copy wvr 1 gsm 1
    /hotbar copy wvr 2 gsm 2
    /hotbar copy wvr 3 gsm 3
    /hotbar copy wvr 4 gsm 4
    /hotbar copy wvr 1 cul 1
    /hotbar copy wvr 2 cul 2
    /hotbar copy wvr 3 cul 3
    /hotbar copy wvr 4 cul 4

    You can also use Current for the source, and copy it to all of them, but then you'd need 3 macros if you're copying 4 bars to each craft..
    I suppose I could reduce my crafting UI into 3 bars, but I like to keep things separated by function, so I still need 4.
    (1)
    Last edited by SamSmoot; 10-31-2019 at 09:27 AM.

  9. #19
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I disagree with buffing Hasty/Rapid up to 80%. As a base chance, for what the skills are intended to be, that feels too powerful. I know, we've got nothing to buff them as is, but still. They're meant to be a gamble. 20% failure doesn't seem like enough risk vs reward. I'd say 70% success is closer to what I would feel should be reasonable.

    Everyone talking about how this changes/affects end game crafting. Personally, I'm kinda more interested in how it shifts leveling. Bit of a shame I can't go back to the start and learn everything as it comes again. Even starting an alt, it's not quite the same, going in with some foreknowledge. I want to know if they've improved at all how intuitive it is to grasp crafting as you level, the uses for each skill, how some skills fit together, etc. Learning and understanding the crafting process (rather than just looking up a macro) was one of my favorite parts of leveling.
    (2)

  10. #20
    Player
    Join Date
    May 2019
    Posts
    479
    Well, apparently in 5.1.1 or 5.2, that is when Yoshida will add procs to endgame. Question is, is it Ishgard recipes only or all endgame recipes? Just have to wait till the next live letter for more info.
    (0)

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