They are good in a pinch. Several times earlier I was like 98% HQ chance, and I had 20/40 durability, and my progress was one synth from being done and I was out of CP.But those two (Hasty Touch and Rapid Snyth) have had their EFFECTIVE success rates lowered, in that you can no longer use Steady Hand to compensate. They've gone from both being 70-80 %, with Steady Hand 1 or 2 buff, to 60% and 50% respectively, with that rate unable to be raised in any way.
Maybe these do disappear from your hotbars later, but Hasty Touch was, at least for me, the workhorse of my rotations from mid-20s until late 40s, (i.e., yesterday). Now, I don't see any point at all to these two abilities ... except maybe as conceptual predecessors to their Focused versions.
Might as well Hasty Touch. It worked 2 out of 3 times.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.