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  1. #1
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    So I took the new crafting system for a whirl and wow.

    This is awesome. I am entirely loving this new system.

    I was so sick and tired of most of your good actions other than Careful Synth being 90% chance. It was always so laughable how often 10% chance would actually happen, sometimes 5 times in the same recipe.

    I bought a couple Blacksmithing tools and a suit of 71 gear, turned a BSM quest in, dinged BSM 71 and now I'm happily crafting away, and actually making HQs now without having to study spreadsheets and junk and the crafting buttons themselves are more enjoyable with there only being two risky buttons (Hasty Touch and Rapid Synth) that I know of, everything else is 100% success which means no lame "I failed 3 Hasty Touches this time, HQ is now impossible without an Excellent proc". There's still stuff like Excellents happening when I am 5 durability left, but eh. I can handle that. I'll work around it. That's better than three 90% abilities failing in a row which was always such a miserable thing.

    All-in-all, I've done more crafting this morning than I had done in months.

    Mission Accomplished IMO. Yoshi-P wanted us casuals to craft more and I will certainly be doing that. This has all of my YES.

    You can also see the effect on the MB too, already: There are several level 71 tools up for reasonable prices unlike before you'd need 200k+ to buy yourself an HQ tool from the MB. Now they are hovering between 20k and 50k.
    (1)
    Last edited by Maeka; 10-30-2019 at 02:56 AM.

  2. #2
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Nicodemus_Mercy View Post
    The only abilities that still have failure rates are Hasty Touch and Rapid Synthesis as far as I can see. Focus Synthesis and Focused Touch still have their 50% success rate without Observe but 100% with it. What other skills are you seeing that have fail rates?
    Nah your correct. I guess that's acceptable.
    (0)

  3. #3
    Player
    Isparson's Avatar
    Join Date
    Sep 2015
    Posts
    3
    Character
    K'fhaya Denma
    World
    Sargatanas
    Main Class
    Bard Lv 80
    But those two (Hasty Touch and Rapid Snyth) have had their EFFECTIVE success rates lowered, in that you can no longer use Steady Hand to compensate. They've gone from both being 70-80 %, with Steady Hand 1 or 2 buff, to 60% and 50% respectively, with that rate unable to be raised in any way.

    Maybe these do disappear from your hotbars later, but Hasty Touch was, at least for me, the workhorse of my rotations from mid-20s until late 40s, (i.e., yesterday). Now, I don't see any point at all to these two abilities ... except maybe as conceptual predecessors to their Focused versions.
    (3)

  4. #4
    Player
    apophis13's Avatar
    Join Date
    Sep 2017
    Posts
    25
    Character
    Daireanne Asharrae
    World
    Goblin
    Main Class
    Gladiator Lv 100

    Unhappy with Changes and Closing Account in Response

    Sir or Ma'am:

    I am unhappy with the recent crafting changes. The crafting mini game used to be fun for me and is no longer fun. As a result, I have decided to cancel my subscription since, as a consumer, that is the most effective way for me to signal my displeasure to the company regarding their product/service. I am very tired of watching MMORPGs that I enjoy go slowly but steadily downhill over time. It's inevitable, I suppose, but tedious all the same. Be well!
    (5)

  5. #5
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Isparson View Post
    But those two (Hasty Touch and Rapid Snyth) have had their EFFECTIVE success rates lowered, in that you can no longer use Steady Hand to compensate. They've gone from both being 70-80 %, with Steady Hand 1 or 2 buff, to 60% and 50% respectively, with that rate unable to be raised in any way.

    Maybe these do disappear from your hotbars later, but Hasty Touch was, at least for me, the workhorse of my rotations from mid-20s until late 40s, (i.e., yesterday). Now, I don't see any point at all to these two abilities ... except maybe as conceptual predecessors to their Focused versions.
    They are good in a pinch. Several times earlier I was like 98% HQ chance, and I had 20/40 durability, and my progress was one synth from being done and I was out of CP.

    Might as well Hasty Touch. It worked 2 out of 3 times.
    (0)

  6. #6
    Player
    Dhaid's Avatar
    Join Date
    Jan 2018
    Posts
    119
    Character
    Dhaid Burt
    World
    Siren
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Maeka View Post
    Might as well Hasty Touch. It worked 2 out of 3 times.
    That's essentially it's ONLY use case now though. It went from a skill you could use plenty, being the main skill recommended to be used at lower levels, to a skill that is only ever worthwhile when your back is up against a wall.

    I'm not saying that having a skill like this is a bad thing, but it used to be plenty more enjoyable, even if it failed multiple times in a row.

    Tbh this entire update feels like they gut the system, removed most of the interesting bits, and left what the macros were already using. Heck, my macro for making syrup actually got shorter with the update, and I'm not even well melded!
    (3)

  7. #7
    Player
    Nicodemus_Mercy's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lominsa
    Posts
    942
    Character
    Nicodemus Mercy
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    I will say that with such low chances of success, Hasty Touch, Rapid Synthesis, and Patient Touch are effectively useless as far as I am concerned.

    I will not use skills with such a huge chance of failure. If SE intends those skills to be the only way to accomplish high end HQ crafting, it will effectively push me out of the crafting scene. With that said, that might not be SE's intention. They may simply expect that proc based skills like Tricks of the Trade, Focused Touch and Focused Synthesis play a bigger role in high end HQ crafting and thus limit how much impact macros can be used for such.

    But as they are, 50% or 60% chance skills are dead on arrival in my opinion.
    (5)

  8. #8
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nicodemus_Mercy View Post
    I will say that with such low chances of success, Hasty Touch, Rapid Synthesis, and Patient Touch are effectively useless as far as I am concerned.

    I will not use skills with such a huge chance of failure. If SE intends those skills to be the only way to accomplish high end HQ crafting, it will effectively push me out of the crafting scene. With that said, that might not be SE's intention. They may simply expect that proc based skills like Tricks of the Trade, Focused Touch and Focused Synthesis play a bigger role in high end HQ crafting and thus limit how much impact macros can be used for such.

    But as they are, 50% or 60% chance skills are dead on arrival in my opinion.
    Agreed. I don't really see myself using those three skills.

    As for the changes, I haven't had any issues with them. The harder crafts do require you to pay attention a bit if you're not uber melded with like 550 cp (I'm only at 518), but I succeeded at crafting 3 pieces of the new HQ crafting gear so far, getting easier with each piece, of course. The third piece was easy enough that I probably could have almost finished it without Intensive Synth and Precise Synth procs. The easier stuff will still be macroable without issue.

    And Trained Eye is a godsend for saving time on lower level stuff or customer deliveries.
    (0)

  9. #9
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Give them time, maybe they'll come up with more conditional procs for Hasty Touch and Rapid Synth.

    With such a huge overhaul they are probably watching and listening for player feedback. There's always growing pains when it comes to overhauls.

    No the system isn't perfect, but after spending all day having fun crafting where I could never find it fun before, I have to say that they got something good here with the spirit of what they're trying to accomplish. Let's try to support them with good ideas rather than grumble about what isn't perfect.
    (0)

  10. #10
    Player
    Dhaid's Avatar
    Join Date
    Jan 2018
    Posts
    119
    Character
    Dhaid Burt
    World
    Siren
    Main Class
    Blacksmith Lv 90
    I really wish I could be positive, but I can't see what they've changed, only what we've lost. A few things here and there cost a little more cp, but the rest of this patch was just removing interesting tools. You can't MAMA if you don't have good cp melds,you can't use patient touch before reflect letting you start out with 6 IQ stacks with little risk, and you can't be skillful with comfort zone. (using it as soon as it expires without wasting a turn on your other buffs) Basically, alot of the nuance of crafting was removed without replacing it with anything that feels meaningful.

    I don't want to be negative like I was with the dark knight changes, since those ended up rather good, but I was not expecting to keep using the exact same rotation as before. I was ready and willing to re-learn crafting with a re-vamp, but that didn't really turn out as expected.

    Keep having fun with the new system, I'm glad you're able to! I just wish I was having fun too.
    (5)

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