Quote Originally Posted by Callinon View Post
Forgive me but that sounds a lot like "I invented this freeze mage rotation and no one's going to tell me it's bad!"

You should ask yourself WHY you're leaning so hard on skills with high failure rates when skills that don't have that problem are readily available.

Hasty Touch and Rapid Synth have their uses at very low levels (mostly Hasty, probably less so now though), but they obsolete relatively quickly. By the time you're level 40 or so, you shouldn't even be considering them. Certainly by 80 they should have a thick layer of dust on your hotbars if they're even still there.
And forgive me, but that sounds awfully elitist of you. "Oh, hey! *I* stopped using that at high level so you should, too." Didn't say my way was the only way, but that was the fun of the system: there wasn't one way to the solution. I chose MY particular way for CP conservation, as well as more chances in the event of failure. And it could reliably get me to hq in the event of good or excellent conditions not popping up--which, as it has been for me, they show up less on high level crafts (might be different for you; if so, kudos). It went:

Inner Quiet
Waste Not II
Steady Hand II
Patient Touch
Patient Touch
Hasty Touch II ~ till end of SHII or Standard Touch if, by that point, I was close to having the bar maxed out.

If the quality was really high--or the RNG really hated me that round--then I had a Master's Mend/Manipulation and could use that to finish up. Then it would be SHII, HTII till I was finished or on the last two of SHII to which I would use Byregot's Blessing to make up for the quality I didn't get--usually coupling with Great Strides. Once quality is done, finish up with Careful Synthesis III.