Quote Originally Posted by Brill_ View Post
Thats fine. But it sounds like the star crafts will be dependent on RNG, which is not skill or difficulty, it's just luck. Can you imagine if clearing savage was dependent on a certain mechanic to proc during the fight?
Don’t get me wrong, I would love a skill based crafting system...but...it seems like a skill based system can’t be done for some reason, otherwise they’d have done it by now. So, in order to please the hardcore players that want endgame harder, they’re only left with RNG as a choice. (At the moment)

I mean, choose. Would you prefer a endgame crafting system where even a 12 year old that screams “i F’d ur mom” on call of duty can HQ top endgame recipes? Or a system where there’s RNG, but when you complete a recipe, it feels rewarding.

Obviously the latter is going to be their choice when it comes to increasing difficulty. FFXIV isn’t a phone game, it should not be 100% easy. There should be content for both types of players. Casuals and hardcores. To argue otherwise is basically just being selfish. I wouldn’t want FFXIV to be 100% hardcore, that’s not fair to people that want some easy content.