Quote Originally Posted by CookiesNCreams View Post
But, driving out your hardcore players isn’t optimal for maximizing sales. Also, there hasn’t been any statistical chart of FFXIV declining in 2.0 - 3.0 when crafting was super difficult, like, at all. And that’s likely because most of the game wasn’t hardcore, just the crafting.
Ideally, you want all game systems to be accessible to all players, and have tiers.

Battlecraft content is accessible to all players; Duty Finder content is do-able by.... most people, most of the time. But yet you have Savage and Extreme modes available for those looking for harder challenge.

Crafting has been kinda missing that ever since 3.0.

They decided that they would ramp up the number of materials needed to make anything, and you go from having an 80-90% chance on Level 50 materials to having a 60% chance to gather basic Lv51 materials in Heavensward, and there's a huge jump in crafting requirements, etc.

See, in Battlecraft, you had Poetics and you could buy Ironworks gear. But on the crafter side of things, they got scrips, but it seems like it takes a lot more work and effort to get yourself geared up that way in prep for the next expansion's content.

Anywho, my point is... crafting should have casual and hardcore content. I think anything that's not Star recipes should be made a bit more accessible and easier, but Star recipes should be difficult. 1-Star is like Extreme Primals, 3-Star is like Savage Raid, and 4-Star is Ultimate, IMO.

As much as I campaign for easier crafting, I am perfectly fine with not being able to do Star recipes. I don't, however, like seeing normal recipes being so bloody difficult to do while leveling. I just don't think that should be a thing.