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  1. #1
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Erendis View Post
    I hope crafting rework will make scrip gear relevant for endgame crafting. So many beautiful sets and I have not used any since Ironworks gear came out...
    That seems to just not be what scrip gear is supposed to be for.
    (0)

  2. #2
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    There was wasn't really any CP wiggle room to use Reclaim for high end crafts in the first place, so the main thing it's doing is making Reuse fishing impractical which was much needed for the sake of keeping certain items in the economy somewhat valuable..

    Also, you can still regain materials without it, just not that often.
    (1)

  3. #3
    Player
    Join Date
    May 2019
    Posts
    479
    Quote Originally Posted by KageTokage View Post
    There was wasn't really any CP wiggle room to use Reclaim for high end crafts in the first place, so the main thing it's doing is making Reuse fishing impractical which was much needed for the sake of keeping certain items in the economy somewhat valuable..

    Also, you can still regain materials without it, just not that often.
    Pretty much this. It really blows my mind why people think endgame things should be overly accessible like that. It devalues a lot of things, including your time spent per craft. There needs to be at least some barrier of entry, and I’m glad 5.1 marks the return of that. It’ll kind of be like HW or ARR again.
    (2)

  4. #4
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,467
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Hehe the real fun will be all the people in a rush to get the new stuff on the mb. Goes without saying there are going to be people blowing scripts,gil and materials without taking a whee bit of time to get a handle on the new system.
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  5. #5
    Player
    Stigmar's Avatar
    Join Date
    May 2013
    Posts
    154
    Character
    Stigmar Ragnork
    World
    Malboro
    Main Class
    Machinist Lv 100
    I think the biggest problem is SE needed to do this a lot sooner like HW or SB and we are what 5 years in and finally they decided to clean up the crafting system, that's 5 years of ability bloat its bound to be a shock to the system seeing what looks like a gutting of skills being done.

    Hopefully SE wont leave it so long the next time.
    (2)

  6. #6
    Player
    Maeka's Avatar
    Join Date
    Apr 2014
    Posts
    1,281
    Character
    Maeka Blazewing
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Stigmar View Post
    I think the biggest problem is SE needed to do this a lot sooner like HW or SB and we are what 5 years in and finally they decided to clean up the crafting system, that's 5 years of ability bloat its bound to be a shock to the system seeing what looks like a gutting of skills being done.

    Hopefully SE wont leave it so long the next time.
    I would rather say that I hope SE learned their lesson and will stop with the endless ability bloat and continue to use sensible things like upgrade traits and upgrade existing abilities rather than feeling some need to reinvent the wheel every expansion. I really don't see why we need more than maybe 1 new skill per expansion to be honest.

    I'm sure with enough creativity you can find ways to add things to existing abilities to mix things up a little.
    (3)

  7. 10-29-2019 06:53 AM
    Reason
    Post Limit Bypass

  8. #8
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,199
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    They made crafting easier than ever. What a shock. A single RNG skill that's somewhat useful and it's not even required.
    (1)

  9. #9
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,467
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by hydralus View Post
    They made crafting easier than ever. What a shock. A single RNG skill that's somewhat useful and it's not even required.
    Looks like only the masterbook crafts will be hard and everything else is going to be a cheese fest. But cant say how hard Master 7 and up will be. I am still getting all my melds done, Also got two classes left to level up so we will know soon as someone who can craft them gives it a try.
    (2)
    Last edited by NanaWiloh; 10-29-2019 at 10:46 PM.

  10. #10
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,199
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Quote Originally Posted by NanaWiloh View Post
    But cant say how hard Master 2 and up will be.
    I don't know what you mean by Master 2 but the 460 crafting/gathering gear looks like it'll be a cakewalk. I'm not the best crafter around and I was just doing some testing but I was able to get ~30000 quality discounting times I got good procs (which means I'd need 14K starting quality, or 7 HQ materials in the recipe) and had 27CP to spare, not using a single RNG-based skill. So, very macro-able.
    (1)

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