Quote Originally Posted by Callinon View Post
Fun fact though: successful games are built on their casual audience, not the hardcores. Hardcore players are good to have around, don't get me wrong... it's good for the game that those players exist. But there aren't anywhere NEAR enough of them to sustain a product long term. Given that reality, skewing a game toward appealing to the casual player makes perfect sense.
They just can't go overboard like Blizzard did with WoW. In its current state, WoW is basically a mobile app with some hardcore raiding attached. FF XIV isn't anywhere near that, nor will they be after these crafting changes, but it is a valid concern even if I don't necessarily agree with their (who you responded to) other points.