did you know the game has this new glamour system which allows you to make the same piece of gear look different on other classes, go check it out at your inn glamour dresser.
That's not how it works. You still can only apply one glamour to one gear piece and you have to switch the glamour everytime you change the class.
It would really be nice if they adjusted the values,etc so the following scenarios are possible:
- Basic crafted gear/scrip gear: you need all HQ mats, HQ tea and food to craft HQ endgame gear
- Crafted gear with reasonable melds (like the Comfy Meld from Balance): food (and maybe tea) and some HQ mats
- BIS melded gear: can craft HQ endgame gear from NQ mats
I would personally see the coming Ishgard highend collectables coming with 5.2 excluded from that.
I agree with your analysis here except for one thing: they killed Reclaim which was just nasty imho. If you fail now there is no recovery of materials.I dont see it that way at all.
They made some interesting decisions, but a lot of the removed actions havent been relevant.
CZ is also going to be noticed, but I dont think its going to be that bad. Worst case, we have to make up for 14-22 CP at best somewhere, and I think MuMe and Inno changes do that.
Piece By Piece used to be good, but since it was capped at 1k, it stopped being useful.
Rumination hasnt been used for a couple expansions, and I dont think ive ever cross classed it since i had to cut something.
Ingen and Ingen 2 look like they're turning into Ingen2, and is a wash.
MaMa has been dead for a while, New MuMe is just so much better.
They did exactly what I figured they would with steady hand, except hasty touch is now even worse than it was before.
Removing the higher normal touches only impacts lower end crafters. Every touch that isnt Prudent, Prep or DelSynth is already dead.
Manip 1 and Masters Mend 1 are now the same thing (technically current Manip 1 is slightly better), so killing manip 1 and Mend 2 (who ever uses that?) makes sense.
MuMe actually has a reason to exist (I have to match it better but your opener is now most likely MuMe IQ Inno Delicate ... Manip) and moving IQ/Inno to different effects is good, and you'll probably see inno worked into every rotation.
Final Appraisal is actually probably okay in places you cant Trained Eye to 100%. Its going to let you 'end' with a delicate and have a chance to reclaim.
Trained eye change is FANTASTIC. FAN. TAS. TIC.
Careful Observation: I have no idea unless it costs 0, and then is only going to be "good" with ObsFoc, which are a LOT less good now that CZ isnt around, and it keeps its same non-synergy with Inno, which is probably going to be somewhere we get CP savings. I guess it can turn scrips into CP if you fish for Tricks, but I have problems with that.
Seem to have missed that in the chunk of "success increased to 100%, CP cost +1/5 of SH2" actions!
There was wasn't really any CP wiggle room to use Reclaim for high end crafts in the first place, so the main thing it's doing is making Reuse fishing impractical which was much needed for the sake of keeping certain items in the economy somewhat valuable..
Also, you can still regain materials without it, just not that often.
Pretty much this. It really blows my mind why people think endgame things should be overly accessible like that. It devalues a lot of things, including your time spent per craft. There needs to be at least some barrier of entry, and I’m glad 5.1 marks the return of that. It’ll kind of be like HW or ARR again.There was wasn't really any CP wiggle room to use Reclaim for high end crafts in the first place, so the main thing it's doing is making Reuse fishing impractical which was much needed for the sake of keeping certain items in the economy somewhat valuable..
Also, you can still regain materials without it, just not that often.
No one said crafting needs to be difficult. The "high end raider mentality sort of player" crafter merely wants a small handful of challenging crafts at max level only, while you, the regular player can now enjoy your streamlined 1-80 leveling and access to the vast bulk of recipes in the game. Yes, you see difficult crafts as tedious or boring or a mess or w/e, we however enjoy it. Different preferences.Honestly why does crafting NEED to be difficult? It was a bloated mess and a pruning/massive changes were bound to happen. Most MMO's treat it as a secondary activity, while I do love it's more player involved that say WoW's set and forget method. This has to be the only MMO I've ever played where crafting has it's own "high end raider" class/mentality sort of player.
By that I mean any sort of change is "mah game is unplayable!".
Why are people so selfish over this? We're asking for a small 1-2% section of crafting right at the top to cater to that challenge we enjoy and casual players are still up in arms because they see it as some sort of attack on crafting as an entirety and want access to the entire 100% for themselves. Let us have that tiny bit of content.
Hehe the real fun will be all the people in a rush to get the new stuff on the mb. Goes without saying there are going to be people blowing scripts,gil and materials without taking a whee bit of time to get a handle on the new system.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
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