Quote Originally Posted by Satarn View Post
The entire start of this direction of the convo was after all the conclusion that tanks should do more "tanky" things rather than get higher dps.
But then why jump straight to Trick Attack/SlashingVuln? Sure, it can be more in character than the 'worst' solution of simply having higher potency attacks (though if they were counter-attacks, I might have to disagree already), but not by much... It'd still have nothing to do with those other examples you'd just gave. A vuln strike without any mitigation interaction, nor interaction with any tanks' toolkit except to force them to delay their CDs, nor defensive or ease of action effect for the party is tank-like... how, exactly?