Quote Originally Posted by Reynhart View Post
"Maim and Mend" has been a thing since A Realm Reborn.
Taking melee and tanks off of Increased Action Damage I/II/III has only been a thing since ARR. Same with capping Ranged at IAD2.

It used to be everyone gets a flat +30%, thus potencies were even across the board (NIN via 20% on DB and 10% on poisons by the same level the rest hit 30% base).

Now, Casters and healers get +30%, Ranged get +20%, and tanks and melee get +0%.

...Why? Why not just change the potencies themselves and save us the hassle of 3 currencies?