
Originally Posted by
YusiKha
I had a quick run-through of logs to get the values, and it showed Excog and Equilibrium both healing ~33k on average, their cure potencies are different (1200 vs 800).
What do you mean 'you shouldn't need to self heal at all'? healer plans include all of your skills as well and if you can trade an Excog/Lustrate for an Energy Drain, or a GCD heal for a Glare/Broil, then you've just gained some free damage, no matter how small.
Divine Veil is stronger than Shake, I'll give you that.
But Shake it Off is 12% mitigation raw, and that's on magical as well as physical damage. That is straight up better than Missionary and Heart. On top of that, since it's a shield and not %mitigation, it scales linearly with extra cooldowns. Reprisal + Heart = 100%*0.9^2 = 81% So that Heart is actually only 9%.
On top of Shake being stronger at base you can also buff it with your paltry 25s Raw Intuition, so it's basically always 14%. When used with even 1 other tool it's instantly stronger than Passage. On a shorter cooldown. Without losing any uptime.
Shelltron's counterpart is Raw Intuition, not Thrill, as they're on approximately the same cooldown (22s vs 25s) and can be used instead to mitigate for an ally (Intervention vs Nascent Flash). People don't use cover because you could just tank swap and Intervention.
Thrill isn't a buffer, it's a 20% shield with weird wording + healing buff (all heals, not just GCDs). Thrill is a 2nd, better, Rampart, with the same advantage as Shake when it comes to mitigation stacking.
WAR boasts better self-mitigation than PLD
Better raidwide mitigation than DRK and GNB
It only doesn't excel at an OT-role, but even then with all the MT+OT hitting skills (E2 Busters, E3 Autos) Nascent's self+ally heal is pulling double-duties. And the heal might even be stronger than the flat% mitigation others provide
WAR is a middle-of-the-road tank. A jack of all trades, which isn't a bad thing.