uh...personally i always instantly tag as a tank when there is adventurer in need tank.
Except for alliance where i only wait for dps anyway.
But expert roulete,msq and raid in particular are always instant to me.
uh...personally i always instantly tag as a tank when there is adventurer in need tank.
Except for alliance where i only wait for dps anyway.
But expert roulete,msq and raid in particular are always instant to me.
Don´t really care tank dps higher or lower than healer. But I feel Tank is very dull with shadowbringer.
Mostly cause no enmity competitive against dps/healer anymore. Before Tank want to hold as much enmity as possible while push as much damage and doing correct with mechanic. That is where I feel get most reward as a tank.
Now you just doing 1 combo mostly and never has to worry about enmity except you die and forgot to provoke to get back into top/2nd enmitylist.
And shadowbring a lot boss will go to fix position by self feel even more dull.
Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.
I feel Utility needs be looke at vs personal damage. Considering PLD has more utility than WAR and does more damage needs to be looked at. Not saying PLD needs to be nerfed but on the spectrum WAR and DRK need to be bumped up a bit in terms of DPS, or give them more utility.
Nah. WAR's got an extra cooldown and Equilibrium. That is its edge over PLD. They should be equal in damage, though.I feel Utility needs be looke at vs personal damage. Considering PLD has more utility than WAR and does more damage needs to be looked at. Not saying PLD needs to be nerfed but on the spectrum WAR and DRK need to be bumped up a bit in terms of DPS, or give them more utility.
Nobody cares about raw when the only tank busters where its useful right off the bat that PLD can't shelltron are two fights where they hallowed ground right off the bat if they are tanking. 3% difference is nothing Nice try.
Equilibrium... doesn't really matter. Its nice, but not necessary nor essential for a PLD nor any tank really.
I want to see a small Tenacity buff. Given you will get some on your gear whether you meld some or not would mean a buff to tanks. Maybe shifting it from 33-per-0.1% damage/healing/mitigation to 30-per instead. Would not want to make it better than the dedicated damage secondary stats at increasing damage but making it a little more competitive for us Duty Finder Heroes wouldn't hurt.
Raw/Shelltron, Vengeance/Sentinel, Thrill/???.Nobody cares about raw when the only tank busters where its useful right off the bat that PLD can't shelltron are two fights where they hallowed ground right off the bat if they are tanking. 3% difference is nothing Nice try.
Equilibrium... doesn't really matter. Its nice, but not necessary nor essential for a PLD nor any tank really.
Don't knock Equilibrium either, it's about as strong as Excogitation and helping out your healers is great.
Shake It Off is also strong as heck and scales linearly with mitigation unlike Passage, Heart, and Missionary.
Or, you could just mitigate damage. A self heal on Equil isn't as much as an excog. Just because its cure potency is the same doesn't mean what its scaling off is the same. Sure, it might be a half heal if you can get a crit, but you shouldn't need to self heal at all (except for holmganging). Good healers plan out each heal in a fight to a T so soaking up 2/3 auto attacks every minute isn't a big deal in the long run.
Shake it off is the worst of the shared tank cooldowns. The problem with it is what it scales off of is actually worse than Divine Veil (seriously you don't ever really use Passage as a PLD except for free mitigation when you can hit the boss and if your group needs a desperate additional mitigation). Divine Veil scales 10% baised off of the tank that used it (PLD) while Shake it off can scale higher with an additional 2% for each cooldown you burn buuuut.... it scales off of each character individually of their HP and not the Tank that uses it. Which means healers/DPS are going to get weaker shields baised off HP compared to the tanks, while PLD its just a linear strong shield with the draw back being they don't get a shield (which you are a tank, you shouldn't need one or a healer can give you a single target one if you need it).
When it comes to Heart/Missionary they are the best overall. Its a flat 10% damage mitigated from the source for everyone for magical damage (which all Raid Wide AoE is). The only times are these bad is when the game uses % baised damage like Gravity from E1S. You have to burn more and take more time to use a good shake it off than the other tanks, its minor, but it does add up to another weakness WAR has.
Last edited by BarretOblivion; 10-16-2019 at 04:26 PM.
Thrill and Equilibrium are certainly nice abilities. No one will deny that. But they're more buffers than anything else. Another factor to consider is Paladin only uses its gauge for Shelltron and Cover, thus more than making up for it lacking Thrill. The issue with Warrior right now is it simply doesn't excel at anything outside very limited HP recovery. And even that's only if you discount Clemency. In terms of mitigation, Off Tanking and damage, all three tanks pull ahead of it on one or multiple categories.. Now if it made up for that with a cool rotation and flare ala Dancer, you could maybe get away with it. Instead, we got Nascent Flash and a flashier version of Inner Beast.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
All the tanks are within a few % points of each other in regards to damage, SE doesn't need to mess with it.I feel Utility needs be looke at vs personal damage. Considering PLD has more utility than WAR and does more damage needs to be looked at. Not saying PLD needs to be nerfed but on the spectrum WAR and DRK need to be bumped up a bit in terms of DPS, or give them more utility.
They're not very good at scalpels vs hammers.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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