

"Maim and Mend" has been a thing since A Realm Reborn.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
Taking melee and tanks off of Increased Action Damage I/II/III has only been a thing since ARR. Same with capping Ranged at IAD2.
It used to be everyone gets a flat +30%, thus potencies were even across the board (NIN via 20% on DB and 10% on poisons by the same level the rest hit 30% base).
Now, Casters and healers get +30%, Ranged get +20%, and tanks and melee get +0%.
...Why? Why not just change the potencies themselves and save us the hassle of 3 currencies?


Technically, Tanks never had "Increased Action Damage I/II/III". They had increase Vitality, which gave increased damage only for 2/3rd of Heavensward.
And even then if was +Flat stats for melee, not %
Last edited by Reynhart; 10-17-2019 at 05:09 PM.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
Every job had +stats, each over 3 increments. The flat buffs and percentile buffs have never been mutually exclusive; we each had both.
Consider: Despite Aeolian Edge having higher potency than Full Thrust, it did less damage. Note that Ninja's Wasp Venom gave +5% damage originally, then Viper's Venom gave 10%, then both did, atop a Dripping Blades I/II modifier of 10/20% (yes, atop +Dexterity stat traits). This you can still find online, as neither entry has been used since and therefore have not been updated. Add to this the Slashing effect from Dancing Edge. Disembowel and Heavy Thrust, at +20/21% vs. that +40/43%, could not make up for Ninja's modifier. Yet, Full Thrust did more damage despite its slightly lower potency (350 vs 360 at the time). That means Lancer had to have its own base damage traits.
And I don't think there's any way Monk could have competed against either of those at the 130 Bootshine, 150 Dragon Kick, 150 True Strike, 140 Twin Snakes, 180 Snap Punch potencies it had at the time if not for a similar Increased Action Damage trait. I'm looking for old databases for it, but as it shares a name with what the Ranged jobs still use, it's hard to find anything that hasn't been updated to check.
And, again... Why? Why put a scalar on only half the roster?


It wasn't a general rule. NIN had a trait to increase its Venom effect on top of Stat buff, but DRG did not, as it took the form of Piercing debuff, something you had to maintain. For example, without a NIN or WAR, 2.x PLD didn't have any passive damage buff at all, since Vitality didn't increase damage back then. Also, the slashing debuff did increase tank's damage, but had absolutely no effect on Equilibrium or Clemency.
So, in the end, "100 potency" was never the same for all jobs, from the very beginning.
Monk has Grease Lightning to increase damage and speed to compensate for its low potencies. Even right now, they're way lower than NIN's or DRG's potencies.
Last edited by Reynhart; 10-17-2019 at 06:22 PM.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.
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