I mean Storm's eye works the same as it has since SB as does IR after people cried about old IR being too difficult. It's on you to press IR at the correct time, not ping, it's like hitting fof too early, I miss Goring Blade under the buff, that's player error. You only need to hit a certain amount of SkS, and beside since WAR's the odd tank out, instead of melding DH you can meld SkS to reach the correct tier. Also worth noting, with the increase in time between GCD for combos to sat alive, you have time to weave IR window and refresh eye, giving more freedom than before tbh.
So Clemency at 58 you can get 2 off, then at 68 5 off, and 78 buffed and insta-cast, buuuuuuut it cost both mp and it is at the cost of damage, WAR's equilibrium cost nothing, it's free, it uses no resource, unless you count time, but PLD needs time to build it's mana back up too.

As for PLD getting new stuff, a gap closer is one of the most sought after abilities requested by paladins, all tanks now have access to Arm's Length. PLD's AoE was spin to win, and flash once in a blue moon, now they brought all AoEs in line via combos, but also added an AoE variation to reflect PLDs single target rotation. As for req buff, the major buff is the insta cast, as you couldn't block while casting, and made movements a pain in the ass during req in certain fights, so basically QoL, and then the buff of 50% increase in magic damage potency and healing potency from 20%. Although, only really noticed HS doing more damage than SB variation at about i450-ish, with the tank damage formula change, granted HS did lose 20 potency moving into ShB.

WAR got new interactions with infuriate, a short defensve CD in RI, Nascent Flash as an answer to PLD having a monopoly on OT skills, and an AoE combo finisher, you did get some new stuff for WAR, saying it was ignored is just hyperbole at best.

I disagree with your sentiment of GNB " so it got all those resources that warrior (and dark knight) should've got, but didnt." that's very much a childish view, as WAR had a more naturally evolution of it's pre-existing skills, which GNB couldn't really hinder in it's creation.