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  1. #1
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    independent of how well balanced are tanks in they bubble jobs are our primary and only tool to enjoy the content of the game, if our favourite job feels awful to play then the content feels less fun to play so despite the balance WAR and DRK are in a terrible state.
    (1)

  2. #2
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,195
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Vengeance last 5 seconds longer so I guess you got your DPS buff when you reflect another auto attack or two. Warrior is fine now.
    (0)

  3. #3
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Esmoire View Post
    Vengeance last 5 seconds longer so I guess you got your DPS buff when you reflect another auto attack or two. Warrior is fine now.
    I know you're being sarcastic here but WAR actually did get a quite substantial buff albeit not to damage: Holm lasts 8 seconds now.

    They had finally balanced Holm's ridiculously short cd for an invuln by increasing that timer and making it where there are some mechs it outright can't invuln but that increase now made it able to do anything Superbolide can do, but as usual better because it's a shorter cd.

    I don't think Holm needed the buff at all but at least WAR isn't the highest DPS tank anymore also, so it's not a case of the god king thanking SE for more buffs like the old days.
    (2)

  4. #4
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    But it is relative. i find having to constantly reposition in dungeons to hit all the stuff and dodge aoes as the most engaging part of an otherwise snoozefest of an activity on war. Pull mobs, stand in 1 place and spam 2 circle combos seems amazingly dull gameplay imo. I feel the same way about storms eye. A little challenge to see how far I can push without reapplying is fun for me. Both of these are just nuisances for others. In the same way that people say tanks are to ez and boring, and others dont mind playing simplistic jobs. What's an engaging challenge to tackle for some is just annoying BS for others. Its entirely relative and subjective.

    I used to be on the nascent clunk train, but since I started using a non macro version and playing drk more often targeting TBN (exact same system) I no longer feel it is a great burden. Button presses are just muscle memory and once learned it lost a lot of my initial frustration and instead replaced it with appreciation for the flexibility it has to target anyone in my group easily. If it defaulted to myself in the absence of targets, sure I'll take it, but it certainly isnt a travesty ruining my war experience to the degree many posts seem to imply, however it is significantly more troublesome in pvp. I would be glad to see a change to tweak it a bit, but not before the greater issues with dps jobs and other areas se chose to tackle 1st. And certainly not going to quit playing warrior over due to a small inconvenience that doesnt affect balance or power level.
    (2)

  5. #5
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    432
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    The biggest dumbfoundment I have with WARs right now is I ask... where the F is your spines? Seriously SE took stuff away from WARs and gave you only a required OT skill in return.
    Healing on your IB and SC? Gone, bloodbath got turned into your OT skill. The strength of the best tank to pull with unchained? Gone. Your crit bonus to manage your beast gauge for optimal crit rates? Gone. Holmgang being an excellent invuln and one of the best in the game? Gone. Beserk into IR? Gone.
    Etc... etc... etc...
    People who are 'fine' with WAR seem to enjoy people taking stuff from you then when a new expansion comes out they give you the bird and say "you don't get any attention". Nascent Flash is not a skill that upgrades or expands WAR, its a requirement for all tanks to have now even though almost no tank uses them on anyone but themselves 95% of the time. All the other tanks got stuff to either expand upon their current core in this expansion, or are reworks/new tanks. WAR got nothing.

    The "chaos" skills are passive traits, not skills. They just change fell cleave you guys have so desperately clung onto since HW into a flashy version that all other tanks don't really care about because its not that much harder hitting than any of the other skills all other tanks got (minus DRK, they are just using a good average of overall potency at about 600).

    WAR is the black sheep of all the tanks now, just like how DRK was in SB, and that's not okay. WAR needs either a complete rework or at the very least some gosh darn new skills that they should have gotten post lvl 70. I should not have a barren hotbar at level 80 like this.
    (2)

  6. #6
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BarretOblivion View Post
    The biggest dumbfoundment I have with WARs right now is I ask... where the F is your spines? Seriously SE took stuff away from WARs and gave you only a required OT skill in return.
    Healing on your IB and SC? Gone, bloodbath got turned into your OT skill. The strength of the best tank to pull with unchained? Gone. Your crit bonus to manage your beast gauge for optimal crit rates? Gone. Holmgang being an excellent invuln and one of the best in the game? Gone. Beserk into IR? Gone.
    Etc... etc... etc...
    People who are 'fine' with WAR seem to enjoy people taking stuff from you then when a new expansion comes out they give you the bird and say "you don't get any attention". Nascent Flash is not a skill that upgrades or expands WAR, its a requirement for all tanks to have now even though almost no tank uses them on anyone but themselves 95% of the time. All the other tanks got stuff to either expand upon their current core in this expansion, or are reworks/new tanks. WAR got nothing.

    The "chaos" skills are passive traits, not skills. They just change fell cleave you guys have so desperately clung onto since HW into a flashy version that all other tanks don't really care about because its not that much harder hitting than any of the other skills all other tanks got (minus DRK, they are just using a good average of overall potency at about 600).

    WAR is the black sheep of all the tanks now, just like how DRK was in SB, and that's not okay. WAR needs either a complete rework or at the very least some gosh darn new skills that they should have gotten post lvl 70. I should not have a barren hotbar at level 80 like this.
    Maybe because War was the little favorite for 2 whole expansions before (4 years), in SB it was to the point where devs directly accepted influencers ideas, like with Inner release ?

    Like, I get that things are not shiny now but it's only been 3 months of suboptimal, throwing a tantrum after 4 years of topspot and being pampered would be ill received, at least I know I would. But I think I wouldn't be the only one to say "come back in 6 months then we'll consider".
    (3)

  7. #7
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Karshan View Post
    Maybe because War was the little favorite for 2 whole expansions before (4 years), in SB it was to the point where devs directly accepted influencers ideas, like with Inner release ?

    Like, I get that things are not shiny now but it's only been 3 months of suboptimal, throwing a tantrum after 4 years of topspot and being pampered would be ill received, at least I know I would. But I think I wouldn't be the only one to say "come back in 6 months then we'll consider".
    Even then, the discrepancy from other tanks is so minuscule you bring the player and not the class. Versus before where it was WAR + X tank compositions.

    2.1 - 4.55 of utter dominance and 5.0 of being ~3% worse in damage but STILL BEING THE STURDIEST TANK and crying for massive reworks? It is true what they say, the WAR mains truly cannot fathom a state outside of "Overpowered" and the reality of balance has opened their eyes to how shallow and barebones WAR mechanics have become since 4.2.
    (4)

  8. #8
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    432
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Karshan View Post
    Maybe because War was the little favorite for 2 whole expansions before (4 years), in SB it was to the point where devs directly accepted influencers ideas, like with Inner release ?

    Like, I get that things are not shiny now but it's only been 3 months of suboptimal, throwing a tantrum after 4 years of topspot and being pampered would be ill received, at least I know I would. But I think I wouldn't be the only one to say "come back in 6 months then we'll consider".
    The only reason it was the favorite in SB was Holmgang and having the highest tank damage, it sure as crap wasn't its rotation. HW WAR was the best tank that worked in all fights, unlike DRK/PLD which had to basically do a relay between fights with each other.
    (0)

  9. #9
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by BarretOblivion View Post
    The only reason it was the favorite in SB was Holmgang and having the highest tank damage, it sure as crap wasn't its rotation. HW WAR was the best tank that worked in all fights, unlike DRK/PLD which had to basically do a relay between fights with each other.
    I'm not saying it was the rotation that made him the best, but that it's the clue he was a real favourite.
    So much it began to be custom made, like design on demand to some influencers ideas. It was already n°1 in damage, even when you were not so lucky with crits in burst windows, someone got whining "I am still too much crit dependant, we should be criting every FC" and you're like yeah right as if you needed that but BAM ; within 2 months it got inner release rework full guaranteed crit DH in debuff window, like wth.
    Meanwhile Bards had to wait an expansion to not be so stat dependant desperately seeking always crit stuff pieces because both part of their rotation AND their damage felt like shit without 3k + crit.

    All I'm saying is : it's never fun to get stripped of things, but please deal with not being top for a few months after 4 years of domination.
    (2)

  10. #10
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by BarretOblivion View Post
    The biggest dumbfoundment I have with WARs right now is I ask... where the F is your spines? Seriously SE took stuff away from WARs and gave you only a required OT skill in return.
    Healing on your IB and SC? Gone, bloodbath got turned into your OT skill. The strength of the best tank to pull with unchained? Gone. Your crit bonus to manage your beast gauge for optimal crit rates? Gone. Holmgang being an excellent invuln and one of the best in the game? Gone. Beserk into IR? Gone.
    Etc... etc... etc...
    People who are 'fine' with WAR seem to enjoy people taking stuff from you then when a new expansion comes out they give you the bird and say "you don't get any attention". Nascent Flash is not a skill that upgrades or expands WAR, its a requirement for all tanks to have now even though almost no tank uses them on anyone but themselves 95% of the time. All the other tanks got stuff to either expand upon their current core in this expansion, or are reworks/new tanks. WAR got nothing.

    The "chaos" skills are passive traits, not skills. They just change fell cleave you guys have so desperately clung onto since HW into a flashy version that all other tanks don't really care about because its not that much harder hitting than any of the other skills all other tanks got (minus DRK, they are just using a good average of overall potency at about 600).

    WAR is the black sheep of all the tanks now, just like how DRK was in SB, and that's not okay. WAR needs either a complete rework or at the very least some gosh darn new skills that they should have gotten post lvl 70. I should not have a barren hotbar at level 80 like this.
    Holy hyperbole batman.

    First: DRK lost it's ability to AoE heal in mass pulls just like Warrior did. Does that suck you can't be super insanely self sufficient? Kind of, but SE wants healers to heal more and that is why they took away tank aoe healing.

    Second: Holmgang gone? You can move with it activated now and it just got extended timeframe wise.

    WAR might be the "weakest" of the 4 tanks but someone has to be and they're not the weakest by that much. They can still clear content just fine.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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