Quote Originally Posted by linay View Post
Generally, I would agree to having different gears be useful for different content. Unfortunately, as a tradeoff for being able to play as all the jobs in one character, our inventory system is a weak point and having to keep different gears for different contents might not be a good thing.

Also, in term of exploration content, I'd hope they'd use the open world rather than have another instance that we need to queue for like Eureka. This expansion is perfect for open world exploration considering what we're doing with the raid.
The problem with open world exploration is that the open world is finite.

Ever do a 2.0 relic when it was current? Having several hundred people vying after 10 kills of the same mob, of which only 3-5 spawn, is a nightmare. And that didn't include loot, which open world dungeons and the like would.


People complain about hunts and fates being zerg fests. What makes you think any meaningful content in the open world would be any different?