So instead you'd have people who would unsub when they find things like grind out merits to be busywork.
I think you've just described why item level progression is a good thing. It's simple enough to grasp and not as grindy as it can be or as other systems can get yet still useful but optional at the same time. Look at how many people still complain about solo quests. My guess is many of those complaints would disappear if they'd just have better gear. Max level dungeons also don't have item level cap as far as I know, so better gear is what can save you when other people in your party isn't performing as they should. And if you only play with static, then you can set your own item level depending on the challenge you want to set for your group.
As for relic system, anything that gives core ability would just not work in a vertical progression system in my opinion as it would just be discarded in the next expansion or suddenly not work as well when abilities get changed (pruned/reordered/expanded). That's why item level with "boring" stats works so well from expansion to expansion until a simple stat squish is done whenever they feel the need.



Reply With Quote





