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  1. #1
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RoyalBeef View Post
    Somehow I feel that the people who pull high DPS would also be the people who'd have no issue to put in the effort to grind out their merits. But yeah we can't allow dedicated players to get head in any way, rather have them unsub between content patches bc they run out of things to do, that's healthy for a game ^^
    I can't think of a lot of high-end end game players who would welcome this system, since it doesn't only lock you to a role (already lowering your flexibility), but to a specific job in that role. And just about every high-end player I've run into likes to play multiple jobs in end game content (and usually multiple different roles -- like Healer/Tank, Tank/DPS, DPS/Healer, Tank/DPS/Healer).

    It's about as "much to do" as capping tomes weekly, and frankly that's boring to do.

    I agree in that there should be something, ideally some sort of actual content, to do, but a system that severely locks you -- not into one role, but one job -- ain't it.
    (0)

  2. #2
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    This doesn't work, people learn min and max and then you can't raid without stats/ability x y z
    (5)

  3. #3
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,803
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Not sure what they will do when 8.0 comes out. Max level before 8.0 would already be level 100 if they keep up adding 10 level for each expansion.
    (0)

  4. #4
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,803
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    I don't think it would stop ones from unsub because of nothing to do. Pretty sure most unsub once they finish the story then they leave. I had sub going for this game since beta and I have always found something to do for whole time. Like this account use now is guest account that came with my collectors edition of 1.0. I started all over from scratch for something to do.
    (0)
    Last edited by hynaku; 10-14-2019 at 04:43 PM.

  5. #5
    Player
    Halivel's Avatar
    Join Date
    Sep 2015
    Location
    Golmore
    Posts
    1,590
    Character
    Elja Djt-dvre
    World
    Sagittarius
    Main Class
    Black Mage Lv 100
    Thank you for the idea, but thanks NO.

    The way how our job system works is the exact reason why I like this game, not to mention that this Merit system will be a typical "spend 9999999999999999 hours in the game for one job badge" Korean grind, while developers try to make game in a way where 1 hour online per day can be as productive as 10 hours per day (and thank gods they do it like this).
    (4)
    Last edited by Halivel; 10-15-2019 at 02:10 AM. Reason: typos

  6. #6
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    How would I remove your reaction image? I am neither a moderator or forum representative.

    I am sorry if you mistook my dismissal of your argument as hostility. I have nothing against endgame players that just wish to enjoy FF XIV. I do have nothing but disdain for Tryhards that believe that this game is somehow doomed by not catering to their desire du jour. I do realize that in my haste to give your argument its just dismissal I did fail to counter it. I will promptly attend to that.

    But yeah we can't allow dedicated players to get head in any way, rather have them unsub between content patches bc they run out of things to do, that's healthy for a game ^^
    In this statement you make an indication that subscriptions maybe contingent upon implementation of a level cap progression system. If that is not an attempt at a hostage scenario, pray tell what is it?

    Wait, newcomers can't catch up to top tier players who have been playing for 6 years in 2 weeks? The tragedy.
    Post #14

    A very transparent statement in which you feel that the time played metric should be method that directly correlates to player power.

    Bruh I'd just like some way of further improving my character after hitting max level.
    Post #20

    Again, obfuscating towards your actual argument.

    You want some measurable, quantifiable way to place a higher value on yourself versus another player particularly a newer or lesser experienced one. I find the most easily understood and versatile word for such a value to be "epeen".

    While I cannot say objectively that a level cap progression system would or would not doom a game. I can subjectively say the end game progression system that WoW has implemented with the Heart of Azeroth did in fact drive me away after 11 years of play with every AOTC since they began granting the achievement.
    (5)

  7. #7
    Player
    SerLuke's Avatar
    Join Date
    Oct 2016
    Posts
    1,139
    Character
    Luke Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nalien View Post

    Again, I think Relics are the solution, but SE has casual-ified Relics to such an absurd degree...?
    eureka wasn’t really casualization, in fact a lot of the more super casual players I know didn’t want to touch it(esp once Pagos came out) because of the amount of grind there was and the fact you could loose exp and what not.
    (2)

  8. #8
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by SerLuke View Post
    eureka wasn’t really casualization, in fact a lot of the more super casual players I know didn’t want to touch it(esp once Pagos came out) because of the amount of grind there was and the fact you could loose exp and what not.
    I wouldn't call AFKing in the FATE train anything but a casual mess of failed games designs. You're right though, it was a fairly hardcore grind, which is why I almost liked Eureka... It fails very hard in other aspects though, but it had promise... Well hopefully Shadowbringers Relic learns something when it's eventually released in 5.4, or whatever date it's inevitably delayed to.

    I guess the best way to put it for Eureka specifically, is that it wasn't a casual grind, but the content you were grinding was by far the most casual this game has ever seen... Literally just FATEs with zerg-mode enabled? I cannot properly articulate how awful I find that.
    (1)
    Last edited by Nalien; 10-15-2019 at 02:15 AM.

  9. #9
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    But XI was more based around 'Certain races are better at certain classes' from what I remember. Racial bonuses are negligible here.
    Unless they give you more than just passive stat increases (and it has to be either a very good active ability or game-breaking passive), racial bonuses are usually only relevant for a couple years at most in any MMO. As soon as mudflation hits, minor stat bonuses are worthless.

    Examples of this are dwarf priests in WoW having fear break or undead being passively immune to certain CC (game-breakingly good and caused the entire system to get re-balanced) vs Troll regeneration in EQ (stopped being relevant less than 10% into the games lifespan)
    (0)
    Last edited by Barraind; 10-15-2019 at 04:30 AM.

  10. #10
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Nalien View Post
    ...
    I'm kind of liking these ideas, but of course it depends on actual implementation. Some things are actually not as good when implemented as when thought of on paper.

    Quote Originally Posted by Barraind View Post
    Unless they give you more than just passive stat increases (and it has to be either a very good active ability or game-breaking passive), racial bonuses are usually only relevant for a couple years at most in any MMO. As soon as mudflation hits, minor stat bonuses are worthless.

    Examples of this are dwarf priests in WoW having fear break or undead being passively immune to certain CC (game-breakingly good and caused the entire system to get re-balanced) vs Troll regeneration in EQ (stopped being relevant less than 10% into the games lifespan)
    I hope FFXIV never have racial abilities. I like race to be purely cosmetic.
    (5)

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