Quote Originally Posted by Nalien View Post
Ah, to clarify; I don't want to see abilities on Relic weapons. Well... Not exactly anyway... As I said earlier, I think the Eurekan Effect they added to the tail end of the Eurekan weapons was actually a really good idea (wish it was there from the start). That concept has a lot of potential to add interesting stats and mechanics to Relics, without threatening game balance. The Eureka weapon is by far the best weapon to use in Eureka because of that stat, but that doesn't mean it's the best weapon to use in raiding. If we get more Eureka style content (although if we do, I hope it isn't the only process for the Relic like Eureka was), I think it would be interesting to actually put abilities on the weapons (rather than the Logos system), they could just be Eurekan Effect abilities that only apply in that content. Perfect solution, really. It would make the weapon far more interesting than the "Oh it has more substats I don't care about" we normally get.

Heck, stats like that don't even need to be limited to Relics and combat content. Take Gold Saucer gear as an example. Purely cosmetic stuff, right? But why? Why not have "Increases the chance of winning Triple Triad cards" on a piece of equipment? "Increase Race Chocobo EXP"? "Increase Minion Drop Rate"? They could easily have gear obtained from anywhere, with interesting stats that have purpose, that have zero impact on combat balance. How excited do you think people would be to obtain something like an "Increase Mount Drop Rate" piece of gear? So much they could do with such concepts, but instead we're limited to effectively the same sets of gear ad nauseum.
Generally, I would agree to having different gears be useful for different content. Unfortunately, as a tradeoff for being able to play as all the jobs in one character, our inventory system is a weak point and having to keep different gears for different contents might not be a good thing.

Also, in term of exploration content, I'd hope they'd use the open world rather than have another instance that we need to queue for like Eureka. This expansion is perfect for open world exploration considering what we're doing with the raid.