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  1. #21
    Player

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    Jul 2017
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    If they made it optional I could see the one button system that pvp has being imported into pve would be a great addition, but that is where the problem lays. Would such a change be worth the resources to make it optional? Not sure, will not pretend to know what it would take to make such a change but I highly doubt it will be a simple manner of flipping a switch.

    I for one enjoy pressing multiple keys, part of the reason why I am always pressing my jump key. I do not think it is fair to say it is about difficultly verse preference. At the core pressing 1 key multiple times is no different from pressing 1-2-3.
    (1)
    Last edited by Awha; 10-13-2019 at 07:19 AM.

  2. #22
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shurrikhan View Post
    simple QoL.

    And, no one's suggested that unrelated abilities be combined to the same button.
    • Between the Lines cannot be used except during Ley Lines. They are not unrelated and combining them in no way decreases difficulty.
    • Assassinate cannot be used except right after Dream Within a Dream. They are not unrelated and combining them in no way decreases difficulty.
    • Mirage Dive cannot be used except right after (High) Jump and SSD. They are not unrelated and combining them in no way decreases difficulty.
    • Fire IV and Blizzard IV are mutually exclusive counterparts. They are not unrelated and combining them in no way decreases difficulty.
    • Enkindle Bahamut cannot be used except right after Summon Bahamut. They are not unrelated and combining them in no way decreases difficulty.
    Thank you, this is great! I actually haven't thought it would still be so many actions that cause 'x ready' buffs, yet still have separate buttons. It feels like SE keeps those buttons just for the sake of it.

    b@T: I don't it's actually necessary to combine combos into 1 button - for now.

    But for the sake of keeping combos, diversity, maybe new and old actions (back) in the game, I would welcome it. Every single combo or 'x ready' ability combined to a single button frees 1-2 more slots.
    e.g. NIN has Dream Within a Dream -> Assassinate, 3 combo(ending)s, hide cannot be used during combat (why not change it to Trick Attack during Suiton?) and your mudra can only be executed when you use Ten, Chi or Jin. This would free at least 5 button slots! They could get a renewed Dancing Edge, Jugulate etc.
    Another positive aspect of 1 button combos: if you fail to hit your 'next weaponskill' in time - e.g. you keep Brutal Shell, do full Gnashing Fang combo, Sonic Break, and a Burst Strike, and had to disengage or lag spike - you would start a new combo instead of hitting 'the expired combo button'.

    PS: SSD doesn't grant 'Mirage Dive ready' since 5.0 anymore, so it would make sense to merge Jump + Mirage Dive.
    (0)

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ArianeEwah View Post
    Thank you, this is great! I actually haven't thought it would still be so many actions that cause 'x ready' buffs, yet still have separate buttons. It feels like SE keeps those buttons just for the sake of it.

    b@T: I don't it's actually necessary to combine combos into 1 button - for now.
    Totally fair, and agreed. That's probably why my preference is to give that option in certain outlying cases simply because on principle that makes the most sense and feels fairest to me... and then to not use that option myself, since I prefer the button-movement, even if it only an illusion of complexity.
    (0)

  4. #24
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Awha View Post
    If they made it optional I could see the one button system that pvp has being imported into pve would be a great addition, but that is where the problem lays. Would such a change be worth the resources to make it optional? Not sure, will not pretend to know what it would take to make such a change but I highly doubt it will be a simple manner of flipping a switch.

    I for one enjoy pressing multiple keys, part of the reason why I am always pressing my jump key. I do not think it is fair to say it is about difficultly verse preference. At the core pressing 1 key multiple times is no different from pressing 1-2-3.
    I agree on it being optional, though there are downsides to implementing this into an MMORPG, as seen with fighting games, which is a completely different genre, but if you remember how fighting games have simple mode of operation, i.e one button just does the 1-2-3, another button does the more complicated for you without delay but is very limited on what you can do after, , and another button does the super damaging moves that is similar to the second button(Capcom fighting games are known for this sort of thing to get players somewhat interested in the gameplay and pioneered this feature and Arc System Works revolutionized the feature) but then you have normal mode of operation which requires to figure things out on your own, and each mode of operation has it's pros and cons, and if happen to have at least some experience with fighting games and see the simple/normal operation control selection when you choose your character then there is a good chance that you might check what the differences are between the 2 modes of operation. In my case, I'm not that good and would lose at fighting game tournament within the first day. So locally, I'm probably just okay at playing fighting games, but the first game fighting game that had these features is a bit of an obscure one, and it's called Tatsunoko VS. Capcom: Ultimate All-Stars on the Nintendo Wii, and it's what got me to stay interested in fighting games, albeit for the fun factor. I tried the Simple Mode of operation first and had a bit of fun, but then I tried the normal mode of operation and it was like playing a completely different game, but at the same still felt the same and it was just as fun learning the differences between the 2.


    But TL;DR is I am okay with a simple mode of operation in FF14 so long as it's optional, which is probably why I'm more frustrated with DRK and everyone asking for things that actually effect the gameplay of a lot of classes in a negative way...
    (0)

  5. 10-13-2019 07:58 PM

  6. #25
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by EnigmaticDodo View Post
    Before, I was ok with consolidating buttons down as an option, but now that I see this? Not so much. I'm very opposed to the idea of less buttons. I was not too excited about how abilities got removed with this expansion and now folks are asking for more? I personally say no.

    Your opinion is ok and you're allowed to want this, I just dont.
    Removing buttons =/= removing skills. It's quite the opposite actually since it'd free up a lot of hotbar space without deleting any ability, making room for the devs to add a lot more abilities and mechanics to every job. You wouldn't loose anything gameplay-wise, you'd only gain. I fail to understand how people can be against that.
    (1)

  7. #26
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Freyyy View Post
    Removing buttons =/= removing skills. It's quite the opposite actually since it'd free up a lot of hotbar space without deleting any ability, making room for the devs to add a lot more abilities and mechanics to every job. You wouldn't loose anything gameplay-wise, you'd only gain. I fail to understand how people can be against that.
    It is the same.
    You have less buttons either way to press.
    Why would you want to free up the hotbar space when using skills is the main focus of the gameplay? Its like asking to have less chocolate in the chocolate bar. Why do you want to squeeze 3 skills into one? Why not make all 30 skills being executed with only 1 button? xD
    (1)
    Last edited by Nedkel; 10-13-2019 at 11:12 PM.

  8. #27
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Nedkel View Post
    snip
    You clearly didn't read Freyyy's post if that is all you've to say...

    You free space to add more, and suddenly you have less to press???

    If I take your example of chocolate, you have 1 flavour only chocolate bar. Remove some of the same flavour and add new flavour. The size of your bar doesn't change, but the flavour does. And more flavour is what we want!
    (0)

  9. #28
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
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    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by ArianeEwah View Post
    You clearly didn't read Freyyy's post if that is all you've to say...

    You free space to add more, and suddenly you have less to press???

    If I take your example of chocolate, you have 1 flavour only chocolate bar. Remove some of the same flavour and add new flavour. The size of your bar doesn't change, but the flavour does. And more flavour is what we want!
    I dont see that happen.
    Adding more skills comes with the nerfs to the all other skills in the kit. What skills would it be? Ogcd? Then nerf to all other skills to even out potency output is needed. Gcd weaponskill? Unnecessary bloat that you will use once a minute?
    Deffensive cooldowns but what for? Making gnb the hardest hitting tank and hardest to kill is not balance.
    I simply dont see them giving anything more.
    (0)

  10. #29
    Player
    Warskull's Avatar
    Join Date
    Oct 2019
    Posts
    24
    Character
    Boreas Redgrave
    World
    Behemoth
    Main Class
    Gladiator Lv 69
    Quote Originally Posted by Nedkel View Post
    There are macro options.
    And what "meaningful ways" do you propose? Do you know, all what we literally do in this game is just playing with interface design right? All you do is press buttons in a way your rotation tells you to. Every single game on the market is about pressing buttons.
    There is no way to mimic the PvP combo with macros. If you are proposing having a multi-skill macro, they don't work well.

    What you can't see because you are so obsessed with buttons = difficulty is that by compressing gnashing fang into a single button you now create space for more buttons that can do more interesting things. For example have some alternate ways to spend cartridges. Right now cartridge economy is braindead simple. If AoE burn it on fated circle, if single target burn it on gnashing fang and burst strike. Maybe pepper in some alternate uses like defensive options, buff options, or boss debuff options.

    If you think a game is about pressing buttons you are playing it at a very basic, very simple level. Games are about strategy and interesting decisions when you are good at them.
    (3)

  11. #30
    Player
    xvshanevx's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    164
    Character
    Definitelynot Godbert
    World
    Behemoth
    Main Class
    Warrior Lv 80
    Wanna know how bad the FFXIV community is? People will argue that this idea of 1 button combos would simplify and making a job easier and more boring by removing buttons and should not be an option.

    Guess what, you dolts, you could spread the 1-button combos out. Use to having Storms Eye as your 1-2-3 buttons? Guess what, put 3 of the combo buttons as 1-2-3. WORKS THE SAME WAY!

    I did this when I played PVP and nothing changed. I don't understand the people in this game.
    (4)
    Last edited by xvshanevx; 10-14-2019 at 12:57 AM.

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