Quote Originally Posted by DRKoftheAzure View Post
NO! Why is everyone so obsessed with class having less buttons? Or buttons share the same recast timer as a completely unrelated button that breaks the flow of gameplay? It doesn't make sense at all!
Are simple requests like intuitive and responsive menus or simple features like auto-run also an obsession. All in all, that's all these requests amount to -- simple QoL. Personally, I don't see what's any more engaging about, say, Assassinate using a separate button from Dream Within a Dream, given that the one cannot be used without the other, than having to confirm my purchase choice a second time.

And, no one's suggested that unrelated abilities be combined to the same button.
  • Between the Lines cannot be used except during Ley Lines. They are not unrelated and combining them in no way decreases difficulty.
  • Assassinate cannot be used except right after Dream Within a Dream. They are not unrelated and combining them in no way decreases difficulty.
  • Mirage Dive cannot be used except right after (High) Jump and SSD. They are not unrelated and combining them in no way decreases difficulty.
  • Fire IV and Blizzard IV are mutually exclusive counterparts. They are not unrelated and combining them in no way decreases difficulty.
  • Enkindle Bahamut cannot be used except right after Summon Bahamut. They are not unrelated and combining them in no way decreases difficulty.
  • And, finally, here:
    Eye Gauge cannot be used except right after Abdomen Tear, which cannot be used except after Jugular Rip. They are not unrelated and combining them in no way decreases difficulty. (Oh wait, they were already combined! Despite being a CD combo!)
    Wicked Talon cannot be used except right after Savage Claw, which cannot be used except after Gnashing Fang. They are not unrelated and combining in no way decreases difficulty. (Though I personally would rather keep using them separately just for ease of muscle memory.)
Need I go on?