Currently: Spend 3-8 buttons to do 1 thing."Hey, let's consolidate it down to a single button to save space! Then let's turn it around and use up all that space we saved, acting like nothing changed! What a great use of dev time and resources!"
Your name starts and ends with an X. We all know who the real dolt is here.
Suggested: Spend 3-8 buttons to do 3-8 things.
If you can't identify the difference...



Ok lest be clear, first of all we still have plenty room for more skills if we want more so saving space it's kinda a weak reason for do this apart there is always the temporal upgrade of current skills under specific situations to get even more.
secondly we don't need consolidated combos to get complex gameplay, just look at HW DRK and pre-rework WAR on SB, claiming the combo system is like a problem for this is wrong, the main problem is Devs mentality on make tanks and healers more simplified each expansion.
And for last some ppl don't like brainless spam, yes is incredible right? Any suggestion to have it as a option won't work since the difficulty and the mechanics are gonna be balanced like you don't use this option for obvious reasons and if we forced this to the PVE it will make the ones that prefer muscle memory get greatly uncomfortable to have to spend more time staring at you hotbar to track where you are as the only reliable way to play your job.
I say no, if we want more complexity There is many ways to archive that, we have the older versions of several jobs as proofs and if is just for the sake to press less buttons there is already jobs that fulfill that desire and no need to make everything more simple that is right now.
Last edited by shao32; 10-14-2019 at 01:19 AM.



i don't consider make every melee being a spam fest a solution to anything, the colpexity of the jobs have nothing to do with the number of skills but the lack of mechanics and effects on the current ones, i don't understand this necesety of make everything a single buttom spam, is not fun.
Last edited by shao32; 10-15-2019 at 12:04 AM.



some ppl are comparing complety diferent stuff here, procs and skills that evolves from other skills on combat thanks to a GCD are not the same of have a entire combo inside 1 button and being forced to spam it 24/7, continuation it's not even anything comparable to a GCD combo consolidated to a single button, is a skill that react and swap to the respective oGCD depending of the GCD, they are not always used and technically there is no real diference to spam the same oGCD apart of numbers and animation.
don't force the entire comunity to spam 1-2 buttons during 5-8s depending of the steps of the combo bcs lazines or "saving space", do that with oGCD if you want apart of work better it's not so invasive for the ones that preffer no spam the same buttom almost all day.
Last edited by shao32; 10-15-2019 at 09:13 AM.


To be honest. Another point I've seen made, about macros. You can get very efficient if you understand how macros work, but most people don't bother with them outside of crafting due to the slight delay they apply to the GCD that someone has already mentioned. The delay really builds up to something noticeable over time. Some jobs can get away with this more than others though, it depends on what you are trying to do and how many macros you wish to use. Sometimes I have 1~3 Macros on a job to make certain things easier.
I'd love to see SE work on the macro system more to make it "battle-worthy". Finding a way for them to eliminate the GCD delay would open up macros as something viable to work on way more often. This is another QoL thing that has been forgotten really. Having macros that you can use in-battle would solve a lot of problems for those that are having issues with pressing too many buttons.
Understand that while all your points are valid to you. There are others out there that would benefit greatly from many of these QoL features that I've discussed in my original post and then here with bringing up macros.
Having the option to use these or not is the way to please everyone.
Thanks for reading, friends~
Last edited by Riko_Futatabi; 10-16-2019 at 06:56 PM.


And every player can consolidate skills as much as he want to.
- Remove the GCD delay on macros
- Allow a macro to bet put on a hotbar by a set command
Yet, like I said earlier, if you really want to use three different buttons, you can always set the same combo three times. For now, I do that on my DRG since I'm used to separate Chaos Thrust and Full thrust combos on different triggers completely. Thus, True Thrust is set twice.
Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.



And yet there is still a delay using macros for combat because you're too lazy to press buttons, at 2.4GCD you're losing 0.6 seconds per macro GCD, so you lose a GCD every 4 GCDs, dancer which plays optimally at 2.5 GCD loses 0.5 GCD per macro GCD loses a GCD every 5 GCDs, so it is a significant loss as the fight goes on.
This does not account for any potential delay in the macro activating either or how the macro will handle clipping from oGCDs, or server lagging, commonly found in crafting macros, "cannot execute at this time", which could potentially break combos.




That's an overhaul to the entire combat system, balance would need to be considered now that every job has 3 to 8 new actions, each functionally distinct from one another to avoid perceived bloat.


Long as the PPS comes out to roughly the same. Easier said than done, but an easy metric to aim for.
That's only if you increase the total number of abilities to fill the now-conserved slots (beyond what we do... every... single... expansion). We've yet to make any such suggestion here, even if it will of course occur with further expansions (hopefully now without costing us our old skills or our entertainment over the course of leveling) only indicated the current inefficiency and the goal of the suggestions.
If it takes up a button, it should represent a separate decision or separately tracked cooldown. If it does neither, it does not deserve to be forced upon us as a separate button.
Again, though, that's not what's being suggested here. I might prefer that, personally, but all that's been suggested is using fewer unnecessary buttons to do the exact same thing. Not one ability would be changed. Heck, the change, unless one read the patch notes and, say, never took the extra skills off their hotbar to activate their coupling/auto-shifting, could go completely unnoticed except to those who want to save button-space in this way.The problem with expecting that from SE is you have people who like the foundation of this game's combat as-is. In the worst case, them overhauling combat in such a way would make it significantly worse too. In the best case you'll still have people pining for the old combat system and having no way to enjoy it anymore because the foundational changes needed couldn't really be optional.
Last edited by Shurrikhan; 10-17-2019 at 08:03 AM.
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