Duration is getting increased to 15s!
I wonder what else SE has in store for us.
Duration is getting increased to 15s!
I wonder what else SE has in store for us.
The respective variants of all tanks (sentinel, vengeance, shadow wall and nebula) are getting buffed to 15s, is not only for PLD.
resprisal is becoming an aoe skill of 10s of duración too, thats all tanks ajusments.
Last edited by shao32; 10-19-2019 at 01:20 PM.
Reprisal is also getting a massive buff which thank goodness. Increased duration was much needed, though making it AoE was probably overkill unless trash mobs are hitting for more/have faster auto attack damage, or the new Extreme/Ultimate fight needed those specific changes, in which case, once again, thank goodness. Or "tank" goodness.
reprisal's change wont affect Savage too much unless we're suddenly getting frequent add phases. Ulimate.... we'll see how alexander goes on that front. In fact, the increased duration on sentinel and friends isnt much of a buff in savage either. longer duration means itll eat more fluff damage like autos, sure, but 15s wont really clip multiple attacks like rampart can. generally the actual cooldown period is more important than duration in that regard.Reprisal is also getting a massive buff which thank goodness. Increased duration was much needed, though making it AoE was probably overkill unless trash mobs are hitting for more/have faster auto attack damage, or the new Extreme/Ultimate fight needed those specific changes, in which case, once again, thank goodness. Or "tank" goodness.
They are meant for dungeons, and not much else. Reprisal specifically- 5s on single target is worthless, but even just... lets say they douple up to 10s on AoE? thats basically a baby sheltron with no cost. in this respect, PLD got an entirely new and extra cooldown. and sentinel lasting 5s longer means they're taking less raw damage to the face during dungeon pulls.
honestly, in terms on less demanding content, PLD just lost it's only weakness- its going to be ALOT smoother and tankier in more regular play.
the other 3 tanks, specifically DRK also enjoy these changes, but none of them reap the benefits more than PLD
Last edited by Fluffernuff; 10-19-2019 at 12:35 PM.
And I also would like to point out Clemency is so strong in dungeons and progression that it makes PLD a borderline healer or "blue healer"...
It's only for dungeon. Let's be honest when you're pulling 3 rooms, doing reprisal on 1 target feels very... impactless... This is just to give another mean of reducing monster damage in dungeon. This should have nearly 0 impact in savage. Could be used on E1S adds... and.... yeah that's about it.Reprisal is also getting a massive buff which thank goodness. Increased duration was much needed, though making it AoE was probably overkill unless trash mobs are hitting for more/have faster auto attack damage, or the new Extreme/Ultimate fight needed those specific changes, in which case, once again, thank goodness. Or "tank" goodness.
War damage reflect is trivial at best. It was barely worth a gcd over a 10min fight.I still want 40% Sentinel back. I think bringing back in some asymmetrical benefit is nice. Kind of like WAR gets damage reflect on Vengeance and no one else. A small but cool little thing that makes it special without feeling the need to make the others equal, instead making them awesome somewhere else.
So technically yes those kind of asymmetrical trait could be brought back / introduced since they virtually have 0 effect on the outcome of an encounter (unless you somehow wipe at 0.0000001%)
However I'm firmly against major CD to be different such as Sentinel. Sentinel 40% if it means having different CD. It was actually a weakness to paladin because there was no TB requiring the extra 10%, which means that PLD were paying a whole minute for something that had no impact. Making them inferior in encounter with several TB. (However I wouldn't mind PLD with 40% sentinel with no extra CD)
Last edited by Sylvain; 10-19-2019 at 09:39 PM.
I think I like the AoE more than the duration buff. Previously reprisal was super-niche. Use it on the boss before a big hit or a big teamwide hit. It was near useless outside some specific bosses. Now no matter what type of content you are doing it has a use.Reprisal is also getting a massive buff which thank goodness. Increased duration was much needed, though making it AoE was probably overkill unless trash mobs are hitting for more/have faster auto attack damage, or the new Extreme/Ultimate fight needed those specific changes, in which case, once again, thank goodness. Or "tank" goodness.
I still want 40% Sentinel back. I think bringing back in some asymmetrical benefit is nice. Kind of like WAR gets damage reflect on Vengeance and no one else. A small but cool little thing that makes it special without feeling the need to make the others equal, instead making them awesome somewhere else.
the new duration of reprisal will make it more usefull on multi-hit aoe busters like titan tumult, the laser + tank buster on ES1 if the duration is enough to cover both attacks (will need test) and black smokers on tanks on ES3 so it will affect savage in some degree.
Nah Shao I'm pretty certain that they just said Sentinel and Vengeance would be getting the longer durations, while Shadow Wall and Nebula would be left as is.
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