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  1. #1
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100

    Rejoice PLD bros! Sentinel's getting buffed in 5.1!

    Duration is getting increased to 15s!
    I wonder what else SE has in store for us.
    (1)

  2. #2
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    The respective variants of all tanks (sentinel, vengeance, shadow wall and nebula) are getting buffed to 15s, is not only for PLD.
    resprisal is becoming an aoe skill of 10s of duración too, thats all tanks ajusments.
    (5)
    Last edited by shao32; 10-19-2019 at 01:20 PM.

  3. #3
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by TheForce View Post
    Duration is getting increased to 15s!
    I wonder what else SE has in store for us.
    Reprisal is also getting a massive buff which thank goodness. Increased duration was much needed, though making it AoE was probably overkill unless trash mobs are hitting for more/have faster auto attack damage, or the new Extreme/Ultimate fight needed those specific changes, in which case, once again, thank goodness. Or "tank" goodness.
    (0)

  4. #4
    Player
    Fluffernuff's Avatar
    Join Date
    May 2016
    Posts
    418
    Character
    Aethys Aeon
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    Reprisal is also getting a massive buff which thank goodness. Increased duration was much needed, though making it AoE was probably overkill unless trash mobs are hitting for more/have faster auto attack damage, or the new Extreme/Ultimate fight needed those specific changes, in which case, once again, thank goodness. Or "tank" goodness.
    reprisal's change wont affect Savage too much unless we're suddenly getting frequent add phases. Ulimate.... we'll see how alexander goes on that front. In fact, the increased duration on sentinel and friends isnt much of a buff in savage either. longer duration means itll eat more fluff damage like autos, sure, but 15s wont really clip multiple attacks like rampart can. generally the actual cooldown period is more important than duration in that regard.

    They are meant for dungeons, and not much else. Reprisal specifically- 5s on single target is worthless, but even just... lets say they douple up to 10s on AoE? thats basically a baby sheltron with no cost. in this respect, PLD got an entirely new and extra cooldown. and sentinel lasting 5s longer means they're taking less raw damage to the face during dungeon pulls.

    honestly, in terms on less demanding content, PLD just lost it's only weakness- its going to be ALOT smoother and tankier in more regular play.

    the other 3 tanks, specifically DRK also enjoy these changes, but none of them reap the benefits more than PLD
    (2)
    Last edited by Fluffernuff; 10-19-2019 at 12:35 PM.

  5. #5
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    And I also would like to point out Clemency is so strong in dungeons and progression that it makes PLD a borderline healer or "blue healer"...
    (0)

  6. #6
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DRKoftheAzure View Post
    Reprisal is also getting a massive buff which thank goodness. Increased duration was much needed, though making it AoE was probably overkill unless trash mobs are hitting for more/have faster auto attack damage, or the new Extreme/Ultimate fight needed those specific changes, in which case, once again, thank goodness. Or "tank" goodness.
    It's only for dungeon. Let's be honest when you're pulling 3 rooms, doing reprisal on 1 target feels very... impactless... This is just to give another mean of reducing monster damage in dungeon. This should have nearly 0 impact in savage. Could be used on E1S adds... and.... yeah that's about it.

    Quote Originally Posted by Esmoire View Post
    I still want 40% Sentinel back. I think bringing back in some asymmetrical benefit is nice. Kind of like WAR gets damage reflect on Vengeance and no one else. A small but cool little thing that makes it special without feeling the need to make the others equal, instead making them awesome somewhere else.
    War damage reflect is trivial at best. It was barely worth a gcd over a 10min fight.
    So technically yes those kind of asymmetrical trait could be brought back / introduced since they virtually have 0 effect on the outcome of an encounter (unless you somehow wipe at 0.0000001%)

    However I'm firmly against major CD to be different such as Sentinel. Sentinel 40% if it means having different CD. It was actually a weakness to paladin because there was no TB requiring the extra 10%, which means that PLD were paying a whole minute for something that had no impact. Making them inferior in encounter with several TB. (However I wouldn't mind PLD with 40% sentinel with no extra CD)
    (2)
    Last edited by Sylvain; 10-19-2019 at 09:39 PM.

  7. #7
    Player
    Warskull's Avatar
    Join Date
    Oct 2019
    Posts
    24
    Character
    Boreas Redgrave
    World
    Behemoth
    Main Class
    Gladiator Lv 69
    Quote Originally Posted by DRKoftheAzure View Post
    Reprisal is also getting a massive buff which thank goodness. Increased duration was much needed, though making it AoE was probably overkill unless trash mobs are hitting for more/have faster auto attack damage, or the new Extreme/Ultimate fight needed those specific changes, in which case, once again, thank goodness. Or "tank" goodness.
    I think I like the AoE more than the duration buff. Previously reprisal was super-niche. Use it on the boss before a big hit or a big teamwide hit. It was near useless outside some specific bosses. Now no matter what type of content you are doing it has a use.
    (1)

  8. #8
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,123
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I still want 40% Sentinel back. I think bringing back in some asymmetrical benefit is nice. Kind of like WAR gets damage reflect on Vengeance and no one else. A small but cool little thing that makes it special without feeling the need to make the others equal, instead making them awesome somewhere else.
    (8)

  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    the new duration of reprisal will make it more usefull on multi-hit aoe busters like titan tumult, the laser + tank buster on ES1 if the duration is enough to cover both attacks (will need test) and black smokers on tanks on ES3 so it will affect savage in some degree.
    (1)

  10. #10
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by shao32 View Post
    The respective variants of all tanks (sentinel, vengeance, shadow wall and nebula) are getting buffed to 15s, is not only for PLD.
    resprisal is becoming an aoe skill of 10s of duración too, thats all tanks ajusments.
    Nah Shao I'm pretty certain that they just said Sentinel and Vengeance would be getting the longer durations, while Shadow Wall and Nebula would be left as is.
    (0)

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