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  1. #1
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shurrikhan View Post
    simple QoL.

    And, no one's suggested that unrelated abilities be combined to the same button.
    • Between the Lines cannot be used except during Ley Lines. They are not unrelated and combining them in no way decreases difficulty.
    • Assassinate cannot be used except right after Dream Within a Dream. They are not unrelated and combining them in no way decreases difficulty.
    • Mirage Dive cannot be used except right after (High) Jump and SSD. They are not unrelated and combining them in no way decreases difficulty.
    • Fire IV and Blizzard IV are mutually exclusive counterparts. They are not unrelated and combining them in no way decreases difficulty.
    • Enkindle Bahamut cannot be used except right after Summon Bahamut. They are not unrelated and combining them in no way decreases difficulty.
    Thank you, this is great! I actually haven't thought it would still be so many actions that cause 'x ready' buffs, yet still have separate buttons. It feels like SE keeps those buttons just for the sake of it.

    b@T: I don't it's actually necessary to combine combos into 1 button - for now.

    But for the sake of keeping combos, diversity, maybe new and old actions (back) in the game, I would welcome it. Every single combo or 'x ready' ability combined to a single button frees 1-2 more slots.
    e.g. NIN has Dream Within a Dream -> Assassinate, 3 combo(ending)s, hide cannot be used during combat (why not change it to Trick Attack during Suiton?) and your mudra can only be executed when you use Ten, Chi or Jin. This would free at least 5 button slots! They could get a renewed Dancing Edge, Jugulate etc.
    Another positive aspect of 1 button combos: if you fail to hit your 'next weaponskill' in time - e.g. you keep Brutal Shell, do full Gnashing Fang combo, Sonic Break, and a Burst Strike, and had to disengage or lag spike - you would start a new combo instead of hitting 'the expired combo button'.

    PS: SSD doesn't grant 'Mirage Dive ready' since 5.0 anymore, so it would make sense to merge Jump + Mirage Dive.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ArianeEwah View Post
    Thank you, this is great! I actually haven't thought it would still be so many actions that cause 'x ready' buffs, yet still have separate buttons. It feels like SE keeps those buttons just for the sake of it.

    b@T: I don't it's actually necessary to combine combos into 1 button - for now.
    Totally fair, and agreed. That's probably why my preference is to give that option in certain outlying cases simply because on principle that makes the most sense and feels fairest to me... and then to not use that option myself, since I prefer the button-movement, even if it only an illusion of complexity.
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