Just remove the Eye combo and make every single beast gauge spender apply the buff for 30 seconds, up to 60 seconds. DRK got WAR's amazing one button spam cd in SHB, only fair WAR gets DRK's "engaging" buff upkeep mechanic.
I mean, DA via TBN was nearer to a one-GCD IR before the change -- it effectively gave a free gauge skill. Now it, more helpfully, gives a free oGCD always of greater potency than either gauge skill.
I also never saw this suggestion. I'd seen it suggested that Delirium copy IR (either version), which... we got, but I'd never seen one suggest that so frequent an oGCD create free gauge skills, muddying our main gauge building-spending concept.
Oh no, it was obviously not while keeping the DA's frequency(or pretty much anything that made it DA besides name and animation), it was part of the whole "make DA into a timed buff cooldown" series. Might've been just FoF-like buff for DA and IR mechanics on Delirium, I don't remember. Regardless, some people deffo asked for IR on DRK and SE listened to those along with the "remove DA" memes.I mean, DA via TBN was nearer to a one-GCD IR before the change -- it effectively gave a free gauge skill. Now it, more helpfully, gives a free oGCD always of greater potency than either gauge skill.
I also never saw this suggestion. I'd seen it suggested that Delirium copy IR (either version), which... we got, but I'd never seen one suggest that so frequent an oGCD create free gauge skills, muddying our main gauge building-spending concept.
it's funny bcs the give IR to DRK was kinda a joke bcs we get bloodspiller? i don't remember anyone seriously asking for that and still SE comes and give DRK IR like seriously? nobody in the entire Dev team or yoshi himself would think that would make DRK feel a lot like a WAR? and what happen the "we want HW DRK come back" that apear in every threat? or scourge or other good stuff DRK use to have? sometimes i question the comunication capability of the Dev team for things like this wich is funny bcs only happens to tanks and DRK in particular for some reason, or we should start getting zero tolerance with memes on this forum to avoid reworks like the DRK rework since is absurd in so many levels.
What's honestly funniest to me is that IRv2 is a better fit for DRK than WAR. WAR has ways to manipulate its gauge to make IRv1 fun and compelling (especially if it just also doubled gauge generated during its duration in addition to the old half costs). DRK... doesn't.it's funny bcs the give IR to DRK was kinda a joke bcs we get bloodspiller? i don't remember anyone seriously asking for that and still SE comes and give DRK IR like seriously? nobody in the entire Dev team or yoshi himself would think that would make DRK feel a lot like a WAR? and what happen the "we want HW DRK come back" that apear in every threat? or scourge or other good stuff DRK use to have? sometimes i question the comunication capability of the Dev team for things like this wich is funny bcs only happens to tanks and DRK in particular for some reason, or we should start getting zero tolerance with memes on this forum to avoid reworks like the DRK rework since is absurd in so many levels.
I'd be more okay with people new to the game saying "DRK stole IR and forced WAR into a new mechanic" (that mechanic being the much more nuanced and toolkit-fitting skill it already had) than finding a similarly (or, more likely, even more) mediocre use of Delirium just to differentiate Warrior from DRK.
If they leave inner delirium on DRK and rework IR I will kill my self I swear, there is nothing more mediocre that spam the same skill 5 times in a row specially if is bloodspiller any change to it will be better more if no takes a eternity to being used againg.What's honestly funniest to me is that IRv2 is a better fit for DRK than WAR. WAR has ways to manipulate its gauge to make IRv1 fun and compelling (especially if it just also doubled gauge generated during its duration in addition to the old half costs). DRK... doesn't.
I'd be more okay with people new to the game saying "DRK stole IR and forced WAR into a new mechanic" (that mechanic being the much more nuanced and toolkit-fitting skill it already had) than finding a similarly (or, more likely, even more) mediocre use of Delirium just to differentiate Warrior from DRK.
We're talking stop-gap solutions either way. That being said, I still have yet to see a good idea from these forums for how to handle Delirium, and I've been a pretty dedicated topic-stalker in that regard. Maybe it's time for another thread's worth of options in hopes that it isn't likewise cherry-picked for its dullest suggestion?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.