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  1. #91
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Shurrikhan View Post
    Then just buff the job in literally any way besides gutting their unique mobility/IR-synergy/gauge-manipulator tool?
    It wont gut anything making it dps neutral, it will be opposite.
    People will start using it as a mobiltiy tool as it supposed to be.

    Maximum optimised WAR is using onslaught only in IR windows and the skill itself has zero use outside of it with really really rare cases where you would basically lose 10 gauge at third part of healing combo, its not unique but borderline useless.
    (0)
    Last edited by Nedkel; 10-06-2019 at 09:59 PM.

  2. #92
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    It wont gut anything making it dps neutral, it will be opposite.
    People will start using it as a mobiltiy tool as it supposed to be.

    Maximum optimised WAR is using onslaught only in IR windows and the skill itself has zero use outside of it with really really rare cases where you would basically lose 10 gauge at third part of healing combo, its not unique but borderline useless.
    You cannot make the skill dps-neutral for any one use without making it better than dps neutral over consistent use. Making it truly dps neutral within any one use means that it can and should be used on cooldown in order to increase the relative duration of Storm's Eye, thereby allowing for a greater portion of SP casts to SE casts, which would then make it dps-positive and obligatory. This is especially true across certain SkS breakpoints.

    No, it will have to be dps-negative in some regard in order to maintain use as a mobility tool. It could be nearer per use to dps-neutral, such as by trimming 2 seconds' duration from Infuriate alike to Fell Cleave's 5-second reduction, but I have to wonder... why you'd want to? Again, Warrior has the second-least punishing and arguably best gap-closer overall, so unless it needs to be closer to dps-neutral for purposes of gauge management (for which Onslaught, as a safety tool, still should not be outright free to use), why apply the buff... there?

    The reason Onslaught sees such little use is the same reason GCD healing sees such little use -- it's actively been made superfluous, in this case by the second charge of Infuriate and the fact that Inner Chaos's Direct-Crit is wasted within the IR window. If you want to see your tools get the meaningful usage they were previously meant to receive, you're going to have to convince SE that Warrior want more than a braindead job, sacrificing a bit of excessively lenient QoL for some actual management.
    (0)

  3. #93
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Delaying Plunge actually isn't free either, because ideally you'd like to use both charges under raid buffs. It's less of a loss than PLD/GNB native buffs combined with raid buffs, but still.

    I kinda wish they reverted the charges on gap-closers. While it removed the issue of losing entire casts on delay, it instead introduced a new issue(using both charges under buffs), which makes difference between burst and downtime apm even more jarring, on DRK especially.

    Quote Originally Posted by Nedkel View Post
    It wont gut anything making it dps neutral, it will be opposite.
    People will start using it as a mobiltiy tool as it supposed to be.

    Maximum optimised WAR is using onslaught only in IR windows and the skill itself has zero use outside of it with really really rare cases where you would basically lose 10 gauge at third part of healing combo, its not unique but borderline useless.
    But it is used as a gap closer right now.

    Top WAR parses, AKA "Maximum optimised WAR", for 3/4 floors of savage have more Onslaught casts than IRs. The one fight with equal Onslaught/IR usage is e2s, which can be optimized for tanks and DPS to keep 100% melee uptime.
    They don't have tons of more casts, but that's mostly because mobility this tier is kind of a joke and we no longer need to cancel knockbacks, because of addition of Arm's Length as a tank role action. The issue isn't Onslaught - it's encounter design and the stupidity that are knockback immunities.
    (1)
    Last edited by Satarn; 10-07-2019 at 08:14 AM.

  4. #94
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Satarn View Post
    They don't have tons of more casts, but that's mostly because mobility this tier is kind of a joke and we no longer need to cancel knockbacks, because of addition of Arm's Length as a tank role action. The issue isn't Onslaught - it's encounter design and the stupidity that are knockback immunities.
    This. So much this. And yet I wouldn't be surprised if the devs were quicker to remove gap-closers, since they're now largely superfluous, than to remove gimmick un-mechanics like Arm's Length...
    (0)

  5. #95
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Warrior : having to keep a buff every 30s is too hard and annoying. Make it last longer so I can spam 1 combo more often.
    DRK : can I have another combo?
    (3)

  6. #96
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Damn right it is. We need that 40 secs. I've to galaxy brain my IR each time because of it!
    (0)

  7. #97
    Player
    LuceliaUltima's Avatar
    Join Date
    Nov 2013
    Posts
    449
    Character
    Bear Zerger
    World
    Leviathan
    Main Class
    Marauder Lv 80
    You just need to not ir under 16s of eye remaining
    (0)

  8. #98
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    You can do IR practically whenever because you dont have to intterupt a combo. You need 12-16 seconds depending on where your combo is. Heavy swing, maim, FCx5, eye for example only needs 12 sec. Besides, making it 40 seconds doesnt change that. If you cant track your buffs at 30 sec, you wont track it at 40 sec and you will still drop youre eye because you arent paying attention. Using IR with 8 sec left on eye will still happen at 40. Thays always just going to be the players fault for not tracking their buffs.

    You cant buff away human error.
    (9)
    Last edited by Izsha; 10-08-2019 at 02:49 AM.

  9. #99
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Izsha View Post
    You can do IR practically whenever because you dont have to intterupt a combo. You need 12-16 seconds depending on where your combo is. Heavy swing, maim, FCx5, eye for example only needs 12 sec. Besides, making it 40 seconds doesnt change that. If you cant track your buffs at 30 sec, you wont track it at 40 sec and you will still drop youre eye because you arent paying attention. Using IR with 8 sec left on eye will still happen at 40. Thays always just going to be the players fault for not tracking their buffs.

    You cant buff away human error.
    Yeah i'm not sure how increasing eye to 40 secs would help. Id rather have mythril apply eye. Or have overpower combo into maim is okay too. That way we can overpower to grab hate, then maim, eye, then overpower~mythril tempest again and again.

    Would be a great qol change that would actually address the problem with eye.

    Increasing eye to 40 secs doesnt seem like it would make a difference.
    (1)

  10. #100
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,339
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Izsha View Post
    You cant buff away human error.
    You sure can:

    New additional effect for Inner Release: Extends Storm's Eye by 10s to a maximum of 30s

    ^___^
    (0)

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