I think this is where mentor tiers might be helpful, water cans are just helpful people to go talk to and mostly about general stuff (msq/dungeons, help Satasha queues lol). While crowns would have strict requirements that require you to prove your skill and would be placed into everything basically. For the crowns I think even bothering with leveled jobs is not that important, or number of dungeons or commendations (after a certain point). After a certain point all those stats say is "I play A L O T" and I don't think for general stuff you need to have that many hours, besides even if you play a lot that doesn't mean you're any good (as we already know this).
So I think it would help in a few ways for tiers. One of the more important parts being we move away this idea that most mentors need to be gods of content, I see a lot of complaints (not saying in this thread but my general experience reading complaints) where it's like "ThEY DiDnT UsE ThE PeRfEcT RoTaTiOn!1!! /kick this mentor" (hyperbolic for fun).
But a second part is we could actually make, or greatly help promote, the mentor that some people want to see from the crown- that person who is actually "good" at the game more than just helpful. We can encourage high skill players in the mentor system by actually requiring to do something skillful- some sort of test that is difficult to bypass without skill. Like passing a solo expert hall with certain achievements (like how in blue mage you can pass content and then also get extra bonuses, like WoW's job specific solo battle areas, here it could be you need to pass the expert hall with flying colors and not just scrape by). Requiring content that cant be unsynced or certain ultimate content can help too (though I feel ultimate should be an optional bypass, like you are able to pass expert and have a certain number of savage/ex content done or you're able to pass expert and have completed an ultimate). If you're on a job / job group you've not met the requirements on then you're also a watering can (so if you passed the expert hall for healers but can't on DD you're not currently crowned when playing on DD).
Watering can == MSQ / general questions / filling up old dead content, general game concepts like how a job may feel. May go further than that, but not necessarily true.
Crown == Teaches and helps pass expert and savage content, also can give fairly accurate tips on rotations / deeper job details.
For the chat part I imagine what might help is adding a new chat network, like regional chats in WoW (so people can chat to chat, with strangers- lessening the value of being in novice), and then removing the ability to easily kick people in novice. Like if you want to kick someone not only does it require a vote from a set number of available mentors in the room but a GM will review the vote kicks (vote kicking acts as a report), and if it wasn't for a clear violation and more like "they said something I don't like, I was helping first, ERP in here if I'd like" you'll then gain a chat strike (which I imagine is going to quickly weed out those who can't handle the room). Each chat strike preventing you from using the kick feature progressively and more depending on what GM determines(like 7 days, 40, 160, and if bad enough up to permanent removal from the whole chat group). Novice chat will occasionally cycle a message reminding people the chat is for helping new players.
Also might be getting a bit too feature rich or may work for that new fellowship system SE is working on but I think it could be cute if there were occasional events, like if a certain number of seedlings and mentors were on at once the system might flip a switch and trigger an invite to the group triggering some sort of social event. A wealth of options for that, including using SE's own systems like inviting players to go to the Golden Saucer and chocobo race together for greatly enhanced racing exp for a short period of time or giving notice and triggering one of those super FATEs that come with tokens- that are within the level bracket of sprouts, so like Odin and Behemoth, maybe Ixon, definitely none of the ShB ones. Wouldn't suggest these things are exclusive to the system, just announced and generated based on some variable trips. Like it notices a number of sprout players without Odin gear on and see's it can send out a notice that it'll spawn in 10 minutes and give sprouts and mentors a free invite/teleport and a specially auto-generated party finder, with perhaps a slightly lower requirements for "gold" status on the fate just in case the group is super sprout like lol.
At least personally I think there is room for people who want to help sprouts in content they can handle, to fill up queues where possible, to be of general help and have a bit of a sign pointing at them "ask me questions" (watering can), and also room for more skilled mentors of all players with the crowns. Those players who can easily maneuver in end game scenes while also completing the duty of their job, and hopefully are tested on it like the concept of the expert hall. I don't think greatly exaggerating the menial achievement requirements will be that helpful, except maybe to just make less mentors in general (but doesn't mean they're any better- just because you play something a lot doesn't mean you're actually any good lol). Menial achievements like number of dungeons or commendations, where I do agree they have a slight correlation to what SE wants but it's still very very heavy handed solution since it trims out a lot of people who succeed and even keeps in a lot of people who don't meet what's wanted (although it's also one that doesn't require them to spend a lot of resources, so I'm not trying to insult SE- certainly I can see it being a not so hard addressment).



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