Stop moving the goal post then. This was now the third time you've changed your prior argument because I proved it wrong.
I mean, you can say the sky is purple. That doesn't make it purple. There is nothing elitist about saying you need to be good enough to clear with below recommended gear. You just took offense to it.No it was elitist
Once again, the water isn't red just because you keep saying it is.Your statement was wrong sorry it was.
You're moving the goal post again. Nowhere did you specify this one roll per person restriction. Ironically, you ignored the example I provided: two Maiming pieces dropped. With the purposed addendum, now the DRG can't roll on both yet no one else wants the second piece. Furthermore, this doesn't account for Striking gear which two melee DPS share and accessories which has multiple overlap. I'll assume your next response will be to abruptly add two Maiming pieces can't drop because like with several arguments now, you keep throwing things on a wall until something sticks.No Implement the system that was spoken about earlier which I am sure you read about - which basically reads a party's make up and then only uses that loot for the classes making the party up - then implement a 1 item per person limitation and my maths is correct I know my maths but let me break it down for you so that you can see where Im coming from k doll ^^
So in a party there are 2 tanks - 2 healers - and 4 DPS so the tanks would have 1 chest which would give them a 50/50 Same for the healers another 50/50 so DPS so 4 DPS if there was 1 chest that would be 25% chance you are correct there however there is 2 chests and there is also a 1 loot per person - so the DPS who has the first item can not get the 2nd - so technically speaking the 1st chance is a 25% chance - the second for the remaining DPS is 33% R however 50% of the DPS will get an item
On top of the above, now you've reintroduced the possible junk drops where people already have the gear that dropped, thus it hits the floor.
In short, your math is still wrong unless they fix the overlap Ninja has with the Physical Range and Dragoon with Monk and Samurai. And even should they do so... that doesn't address the aforementioned duplicate drop potential. If you also want that prevented, you've now effectively guaranteed a whole static can gear up much faster since you're guaranteed never to see duplicate item drops and you've doubled the loot table for every floor except the first.
You literally said "This would allow more people to participate." I didn't interpret that as you directly but the general you because it implies people couldn't participate in Savage without gear... from Savage. See why your arguments are confused? You've contradicted yourself in the same post, doll. ^^I am not confusing my arguments at all - also who said anything about my ability to participate in savage - I said if the loot system were tweaked so that Need / Greed were implemented it would be far more appealing to people due to the fact they could gear their main before someone gears their 3rd or 4th alt - which it in my opinion would